Hey, i'm currently working on a Half Life 2 mod, that's right Half Life 2.The mod is currently called HL2 Mod + I know not a good name but it's just for now.If you want to be a part of the team or have any ideas or name ideas,your more then welcome. Spots For my Mod Team: Coder: Skinner: 3D Modeler: Gameplay Testers:<Watt> Perry NPC Creator: I now have a gameplay tester yay! anyway here are my ideas: Thirdperson Mod Bullettime mk_model.cfg redline.cfg whiteline.cfg timekeys.cfg gravitykeys.cfg buildbinds.cfg npcbinds.cfg npclist.cfg menu (hold tab) ballweapon.mdl ricekrispies.mdl oraclebombs.mdl (orb things) blue suit (for Gordon) What the weapons will do: Ballweapon-explode 5-Max Ammo Ricekrispie-explode 5-Max Ammo Oraclebombs-molotov 5-Max Ammo Crowbar-shoots RPG 16-Max Ammo SMG-Grenade Launcher-grenades 60-Max Ammo Double Bacon SMG-SMG 120-Max Ammo per Clip 300-Max Ammo

Comment History  (0 - 30 of 43)
pspslimboy
pspslimboy Nov 20 2010, 10:26am replied:

no it hasen't..... its been said more like a billion times...

+1 vote   game: Minecraft
pspslimboy
pspslimboy Oct 2 2010, 11:13am says:

Yes, I know the textures are bad, but that will change as well as the map since I'm going to have some help with a good mapper.

+1 vote   media: Combine Base Map
pspslimboy
pspslimboy Sep 17 2010, 7:06pm replied:

yes

+1 vote   mod: Half-Life 2: The Origin
pspslimboy
pspslimboy Sep 12 2010, 10:21pm says:

I get a compile error that says: 'CBaseEntity::FireBullets' : no overloaded function takes 13 arguments

+1 vote   article: HL2 Remplacing grenadelauncher by subshotgun
pspslimboy
pspslimboy Aug 27 2010, 7:22pm says:

LOL fail "Megaupdate"...

+3 votes   mod: Half-Life 2: The Origin
pspslimboy
pspslimboy Aug 27 2010, 6:07pm replied:

I've seen that website before, it didnt really help much, but I got it working.I have another problem though, after I create a server, I can play on it for a few minutes then the server shuts down and says something about it couldn't connect to VAC Servers or something.

+1 vote   mod: Smod Troopers
pspslimboy
pspslimboy Aug 3 2010, 6:12pm says:

Hey Smod Troopers Team, I have a question about making my own multiplayer Smod mod. Here it is.

How did you make it so you don't collide with items (ex: item_battery) and player ragdolls (when the players die) I have npc ragdolls working without colliding so, can you help a fellow modder? Thanks.

+2 votes   mod: Smod Troopers
pspslimboy
pspslimboy Aug 3 2010, 3:46pm replied:

SMod doesnt support particle effects...

+1 vote   mod: Smod: Replay
pspslimboy
pspslimboy Jul 29 2010, 3:06pm says:

LOL, I just knew this mod would get nowhere.
That's the EXACT reason why I wanted to help...

+1 vote   mod: HMOD (Hyper-Mod)
pspslimboy
pspslimboy Jul 25 2010, 6:28pm replied:

yes

+1 vote   mod: HMOD (Hyper-Mod)
pspslimboy
pspslimboy Jul 2 2010, 9:01pm replied:

Your English is probably better than everybody else on the site. xD

+5 votes   mod: Rust age - Chapter I
pspslimboy
pspslimboy Jun 28 2010, 11:56pm says:

To me it looks like a thing Fakefactory made... which is probably true

+1 vote   media: New Render
pspslimboy
pspslimboy Jun 25 2010, 9:01pm replied:

I have a copy of the original .rar file and the patch for 0.98a.
If you want I can upload it and make a patch to make it compatible with the new update.

+1 vote   mod: SMOD OUTBREAK
pspslimboy
pspslimboy Jun 25 2010, 3:35pm says:

Well WOULD have been a GREAT mod if it worked...
I clicked New Game and then any difficulty and it doesn't load the map.
I checked the console and this is what it said
Host_Error: Couldn't get DLL API from !
Is there ANY way to fix it?

+1 vote   mod: DiamonD Half Life Final
pspslimboy
pspslimboy Jun 23 2010, 3:33pm says:

LOL! fail...

+6 votes   media: AK47
pspslimboy
pspslimboy Jun 22 2010, 4:30pm replied:

hmm about that...

+1 vote   mod: HMOD (Hyper-Mod)
pspslimboy
pspslimboy Jun 21 2010, 4:39pm says:

Hmm.. seemed dead from the start truthfully... ...there's NOTHING new at all...

+1 vote   mod: To Be a Human
pspslimboy
pspslimboy Jun 14 2010, 6:53pm replied:

I wish to keep this mod ALIVE!!!

+1 vote   mod: HMOD (Hyper-Mod)
pspslimboy
pspslimboy Jun 14 2010, 6:50pm replied:

If I get added to the team I can edit the mapadds to make that possible for you. :)

Sry im trying to respond to Raider7

+1 vote   mod: HMOD (Hyper-Mod)
pspslimboy
pspslimboy Jun 14 2010, 6:47pm replied:

If I get added to the team I can edit the mapadds to make that possible for you. :)

I think I responed to the wrong person...

+1 vote   mod: HMOD (Hyper-Mod)
pspslimboy
pspslimboy Jun 14 2010, 6:42pm replied:

OH! I also learned how to animate weapons and stuff! :D
We just need a modeler...
And I'm good at weapon scripting as well :D

+1 vote   mod: HMOD (Hyper-Mod)
pspslimboy
pspslimboy Jun 14 2010, 6:41pm replied:

yeah...

+1 vote   mod: HMOD (Hyper-Mod)
pspslimboy
pspslimboy Jun 14 2010, 2:10pm says:

I think you need to redo the reload animation, because in real life you don't do that, especially when your in a zombie apocalypse, it just takes WAY too long.

+3 votes   media: Desert Deagle
pspslimboy
pspslimboy May 19 2010, 9:49pm replied:

thats not true you see, you have to BUY half life 2 deathmatch because the "free" one doesnt include the Source SDK Base :/ i wish it did though

+1 vote   mod: Smod Troopers
pspslimboy
pspslimboy Apr 25 2010, 3:22pm replied:

I really want to continue on this mod though. :/

+1 vote   mod: HMOD (Hyper-Mod)
pspslimboy
pspslimboy Apr 6 2010, 6:45pm replied:

I could also try to make the game multiplayer, if you want.

+1 vote   mod: HMOD (Hyper-Mod)
pspslimboy
pspslimboy Apr 6 2010, 6:42pm replied:

I know more about SMod then a normal mod though. :/

+1 vote   mod: HMOD (Hyper-Mod)
pspslimboy
pspslimboy Mar 15 2010, 6:24pm says:

Hey dude if ur even still working on this mod, I can sorta help. I'm good at making ironsites and mapadd files (the code that makes the enemies for custom maps and makes them move around.)And anything you want I can try to do.

+1 vote   mod: HMOD (Hyper-Mod)
pspslimboy
pspslimboy Mar 10 2010, 5:13pm replied:

You did give up on SMod: Replay didn't you?

+2 votes   member: MitchellS
pspslimboy
pspslimboy Feb 26 2010, 9:43pm says:

Hello, I'm trying to make a simple map for GraviNULL, but every time I type "item_mine" (without quotes) and it switches back to the one I had before, can anyone help?And yes, i have configured GraviNULL in Hammer, with the .fgd file.And again, can anyone help?

0 votes   mod: GraviNULL
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