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Comment History
prestont
prestont - - 16 comments @ Classic - Stargate Space Conflict

hello,i was wondering if someone could help me with the missile hard points on my ship?i cant get my ship to fire missiles like the tau_bc304. I created a a ship and used the TAU_frigate file to create a TAU_destroyer, if someone wants to look at it to tell me what im doing wrong it would really help me improve my modding.
also, i haven't asked for help at tanis shpyard yet because my ship uses the sgmod, so i wanted to ask the creators first.
if anyone wants me to send them the hod file please email me at duckapostle@yahoo.com
thankyou,and thanks for the great sg1 mod!

Good karma+1 vote
prestont
prestont - - 16 comments @ Classic - Stargate Space Conflict

Uploadimg.org
i gave the frigate huge engines from the battle cruiser and the same control tower. to keep it balanced it will be lightly armored but VERY fast the back two blisters near the engine are 2 anti-fighter missile tubes and 1 light torpedo tube on front,oh and a pulsar-gun on each side of the conning tower!its made for a hit and run type tactic -i can wait to get her finished

Good karma+3 votes
prestont
prestont - - 16 comments @ Classic - Stargate Space Conflict

i just got up early this morning and recreated the whole model it kinda looks like a uboat from ww2 so im putting the pulsarcorvette turrets on it

Good karma+2 votes
prestont
prestont - - 16 comments @ Classic - Stargate Space Conflict

here is another idea,i made my useless HGN_defensefieldfrigate into a weapon that disables the "move"ability on all ships in radius-it buys me time to get reinforcement to the fight-it reminded me of the Asgard weapon that created a time freeze bubble

Good karma+2 votes
prestont
prestont - - 16 comments @ Classic - Stargate Space Conflict

can you make the replicators lay mines that work like a vgr_boarding pod.so it captures the ship that the mines hit?

Good karma+2 votes
prestont
prestont - - 16 comments @ Classic - Stargate Space Conflict

i forgot to say that the error happens when i use hoded to install ship into the hod file.i got it to install ,but the lighting is all dark in some places.i dont know how to fix

Good karma+2 votes
prestont
prestont - - 16 comments @ Classic - Stargate Space Conflict

can someone help me fix my frigate? i created it to add to this great mod for my on use,but something in wings must have went wrong,i get the error "runtime error'9' subscript out of range"-is someone willing to see if they can figureout whats wrong with it?let me know and i will send it.THANKS

Good karma+2 votes
prestont
prestont - - 16 comments @ Classic - Stargate Space Conflict

I HAVE BEEN PLAYING THIS MOD ALOT! it is THE BEST one on moddb,thanks so much for giving me another reason to keep playing HomeWorld2..keep up the good work.
also,could you recommend any tutorials for texturing.im using your mod to teach myself,but i cant seem to unfold models correctly.also do you guys us "snapShot" to texture?please give me some pointers.thanks again

Good karma+3 votes
prestont
prestont - - 16 comments @ Tau'ri vs Goa'uld

the video doesn't capture the great effects in this mod.this is the best mod in the homeworld category .(thanks for all the hard work)

Good karma+1 vote
prestont
prestont - - 16 comments @ Homeworld : Blue Planet

i wanna play it now!!man that looks GREAT!!i wanna be a part of this mod..honestly,i have tried modeling (i understand how hard it is)and i must say you people are ACES

Good karma+2 votes
prestont
prestont - - 16 comments @ Development Version Download Instructions

servernotfound

Good karma-1 votes
prestont
prestont - - 16 comments @ Star Trek: Homeworld 2 Developers Group

ill show you in a little while ok

Good karma+1 vote
prestont
prestont - - 16 comments @ shielded carrier

why dont more people post pics?

Good karma+1 vote
prestont
prestont - - 16 comments @ shielded carrier

to understate it, i just recreated the shields from a defensefieldfrigate and put them in a subsystem module. now i just need to edit the a.i. so the computer player knows to attack the shield module to take out the shields

Good karma+1 vote
prestont
prestont - - 16 comments @ Star Trek: Homeworld 2 Developers Group

hello people
can i join this mod?

Good karma+1 vote
prestont
prestont - - 16 comments @ shielded carrier

scotty! we need MORE shields!!!!

Good karma+1 vote