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Comment History
Totenkopf900
Totenkopf900 - - 13 comments @ Calradia 1050 A.D.: Mercenary Uprising V. 3.0 (Re-compressed)

Congratulations on this new release, can't believe it has been almost 5 years since this mod first appeareance lol

Good karma+2 votes
Totenkopf900
Totenkopf900 - - 13 comments @ Calradia 1417

You should take a look at the Rhodok reinforcement, they have way too much xbowmen and end up lacking in infantry, serioulsly, I saw some Rhodok lords with armies of 130 and 80 or so were xbowmen.

Good karma+1 vote
Totenkopf900
Totenkopf900 - - 13 comments @ Explorer Alpha

Companions don`t follow me after leaving an area.

Good karma+4 votes
Totenkopf900
Totenkopf900 - - 13 comments @ Calradia 1417 Beta Patch v1.1 OBSOLETE

Dude please change the troop tree viewer for the new one made by Rubik, is way better, also there is a really cool looking arbalest model in a mod called Renaissance, you could see with the author about permission to use it.

Good karma+1 vote
Totenkopf900
Totenkopf900 - - 13 comments @ Calradia 1417

You should use this code for the troop tree viewer, is way better
Forums.taleworlds.com

And btw, are throwing weapons still being used in 1417? I looks out of place IMO.

Good karma+1 vote
Totenkopf900
Totenkopf900 - - 13 comments @ Calradia 1417

Well, last time Aruda was online in the TW forum was exactly 3 months ago so no way to contact him.

Good karma+2 votes
Totenkopf900
Totenkopf900 - - 13 comments @ Calradia 1417

Any news?

Good karma+3 votes
Totenkopf900
Totenkopf900 - - 13 comments @ DDACprealpha - ENGLISH language only

This is probably not related to your mod, since CommonRes is a Native Warband thing and should not be modified in any circumstances, the person should check the integrity of the game files and see if it solves the problem.

Good karma+1 vote
Totenkopf900
Totenkopf900 - - 13 comments @ DDACprealpha - ENGLISH language only

Bandits not reinforcing each other has nothing to do with strings, strings are just text, the problem is related to scripts, and btw, did you consider starting using the module system? is way better for modding and easy to fix any bugs.

Good karma+2 votes
Totenkopf900
Totenkopf900 - - 13 comments @ Native++⠀

Dead?

Good karma+1 vote
Totenkopf900
Totenkopf900 - - 13 comments @ Medieval Calradia

Just gonna leave this here, editing txt files are not gonna take you far and you will not be able to accomplish a lot of stuff for your mod, I recommend learning how to use the module system and MB scripting.

Good karma+1 vote
Totenkopf900
Totenkopf900 - - 13 comments @ Calradia 1050 A.D.: Mercenary Uprising V.2.52 Full

Time to get back to Warband, good work Redleg.

Good karma+4 votes