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Comment History
Ponklu1
Ponklu1 - - 13 comments @ Ponklu1

It seems that i fixed it because i had addons in the mod folder, i guess source broke level transitions due to the addons?

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Ponklu1
Ponklu1 - - 13 comments @ Ponklu1

Yeah... I don't even know why it happens, it seems pretty weird because i got that same bug a couple years ago where the portal maps we're having the same issues. For some reason some of the updates for portal just breaks level transitions.

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Ponklu1
Ponklu1 - - 13 comments @ Portal: Prelude 1.2.1

I have a weird problem where some of the audio gives me earrape noises or just cut off each other. Making it sound weird. Every other mod i played didn't have this issue. I don't know the issue that could be causing this.

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Ponklu1
Ponklu1 - - 13 comments @ Portal: Crumbs Of Truth Closed Captions mod

I think it might be due to the size of the sounds making some of the closed captions impossible to see due to the Source Engine only allowing a couple lines probably because it could cover the screen and make it impossible to see.

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Ponklu1
Ponklu1 - - 13 comments @ Portal: ERROR

Portal 2's compiling tools are very broken. Trying to compile 1 map, crashes. Needs to be deleted and verify integrity to get a new "working" one. I just restart my PC and it crashes when trying to compile it again, probably due to something about the dll's? I don't even know why it breaks everytime i restart my PC.

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Ponklu1
Ponklu1 - - 13 comments @ Portal: ERROR

I know. I'm just taking a long time because i'm very busy.

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Ponklu1
Ponklu1 - - 13 comments @ Portal: ERROR

I've managed to get Portal 2 Models in Portal 1. The final thing that "needed" some work was the textures(.vtf) using VTFVer to downgrade the version to be what the HL2/Portal 1 used for .vtf files being 7.4 or lower(according to the program).

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Ponklu1
Ponklu1 - - 13 comments @ Portal: ERROR

I've been working this week on the mod but i only work on it for a couple hours. I have been working on a "small"(in terms of size) escape sequence with a teleporter going to test chamber 05. If you read the brackets you may ask:
Why in size? Well, technically i wanted it so you go 2 years in the future.
I also wanted to use elevators or maybe manage to use Portal 2's Elevators in Portal 1 but i probably do it in a potential remake or v2.
I can't make voice lines because all tutorials use melodyne and the only way i can use melodyne is to pay for it or use virtual machines just to make voice lines and i would be limited to only 30 days to make ALL of the voice lines and it would be impossible to be sure if everything would be perfect for the future OR i make all of the maps and then i make the voice lines...

Good karma+1 vote
Ponklu1
Ponklu1 - - 13 comments @ Portal: ERROR

Sorry for keeping people waiting.
Currently i've been busy but i'm currently making test chambers and i will probably upload a video showing a preview of test chambers 00-02. I also had some problems with Hammer++ where some observation rooms had lighting but no light was coming out of it even though in Portal it had lighting.
The broken lighting in Hammer++ has been a pain because i couldn't preview how the lighting would look like without removing the observation room's window.

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Ponklu1
Ponklu1 - - 13 comments @ Portal: ERROR

Well... My Laptop Is around 11 Years Old(ASUS Laptop From 2011).

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Ponklu1
Ponklu1 - - 13 comments @ PORTALHOT

When i go to any level in the mod the game lags to the point of being almost unplayable and when i got the item to slow time down the game crashed...

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Ponklu1
Ponklu1 - - 13 comments @ Portal: Unity Reboot

The "lock" folder is in the mod's "sound" folder.
After You get in the "lock" folder you can copy and paste into the "sound" folder, then when you launch the mod go into any level, then open the developer console and type "snd_rebuildaudiocache" without the quotqtion marks("").

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Ponklu1
Ponklu1 - - 13 comments @ Portal: ERROR

Basically this mod is in the valve universe and it is in the "same" Sci-Fi setting as Portal.

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