This member has provided no bio about themself...

Comment History
PKodon
PKodon Dec 13 2011, 10:51pm says:

Um, wait, it's December, "the middle of next month" has come and gone, where's the new release? I've still got 1.4 as the last release, I want my Balmora sewers!!!!

+1 vote     media: Balmora Sewers
PKodon
PKodon Dec 13 2011, 10:31pm says:

So, this is the new Ghostgate?

+1 vote     media: Morrowind Rebirth: Ingame
PKodon
PKodon Dec 13 2011, 10:29pm says:

Well, that definitely means the Dwemer underground house mod will be in conflict. Hmm, wonder if I can move it somewhere else ::puts on his thinking cap::...?

+1 vote     media: Balmora Sewers
PKodon
PKodon Dec 13 2011, 10:24pm says:

Cool, I recognized it as Suran from the start, but then I've usually got my custom 20-League Boots on, which allows me to jump into the clouds as I make my way across the land :) I love floating down over a city like Suran or Balmora and enjoying the scenery. This mod will allow me to enjoy it even more. Thanks, again.

+1 vote     media: Random
PKodon
PKodon Dec 13 2011, 10:17pm says:

Um, yeah, reinstalling Morrowind looks like a really good thing to do right about now :)

+1 vote     media: Ghostgate
PKodon
PKodon Dec 13 2011, 10:06pm says:

Again, I'm still curious about the "shops" in the water, strange place for a shop, if you ask me.

+1 vote     media: Balmora Overview
PKodon
PKodon Dec 13 2011, 10:02pm says:

You know, I always thought that not all Daedric would look like it was trying to kill you just by looking at it. One might consider some Daedric armor that actually pretends to look beautiful in form, if not color scheme, yet looks may be deceiving.

+1 vote     media: Face Of Kagrenac & Daedric Face of Wisdom
PKodon
PKodon Dec 13 2011, 9:55pm says:

One question regarding the stuff down in the water by the bridges. I usually use a mod that puts a Dwemer underground house under that bridge to the right, near the boatman, with a ladder down to the water behind the tent stall in the lower right-hand corner of this picture. I'm guessing these two mods will conflict with each other and I'll have to make my own mod to move the ladder or something (how do you get down there to those stalls in the water, and why did you put stalls in the water in the first place?).

+1 vote     media: In-game
PKodon
PKodon Dec 13 2011, 9:50pm says:

I was going to say, that looks like Balmora. I know that other mod that's a whole lot of mods put together sounds great, and I wish that one could actually feel good about using such a mod, but, I like the looks of this one. It looks real, not pasted over. Good work.

+1 vote     media: In-game
PKodon
PKodon Dec 29 2010, 11:29am says:

One suggestion, if you're going to be converting any of the old Deus Ex maps to run under this new engine, perhaps you could do as someone did in a mod: put invisible rails on the sides of the ladders so you don't fall off them if you are climbing and end up going diagonally up the ladder. (Or at least, present an example of how we end-users could modify the ladders, or build better ones.)

+1 vote     mod: Deus Ex Development Kit
PKodon
PKodon Nov 29 2009, 7:49pm replied:

According to Wikipedia, this mod went independent (no longer needing UT) and commercial (and apparently sold by Atari), and even had a sequel.

I won't repeat what all it said there, but I would assume that it's gone here because it's now commercial.

+1 vote     mod: TacticalOps: Assault on Terror
Level
Avatar
Avatar
Offline Since
Jul 29, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Mods
2
Media
9