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I got stuck again. I've survived a horde of enemies with the gatling gun and seen a ghostly visage of the past, talking about a detonator and a keg. I found a detonator that doesn't seem to function, and that is about all that I've managed so far.
I found one red stick of incense and put it along the two others that were pre-lit. It appears a fourth one is needed as well, but I cannot find it.
I seem to be stuck. I have received the hint that tells me to head to the northen estate, so I have wandered along the walls and entered a new map with some buildings I explored. Needless to say, I have jumped over the sofa and read the note regarding a compound, and dont know where to head from here.
It works! Fantastic!
I looked into the extracted files and the client.dll is in its designated folder.
The mod has some sort of a error message when I run it. It says "could not load library" followed by steamapps/common/half-life/hrp/cl_dlls/clinet.dll, pressing ok shuts the mod off.
Have I exctracted it wrong?
I'm extremly excited! Thought it was gonna come out tomorrow, such a great weekend!
Phenomenal, christmas just got a little better!
Spoken dialogue from "Day of the Tentacle." It makes sense in that game's context, but probarly not anywhere else.
"Bernard, float over here so I can punch you."
I rarely do pop cultural references but I could not resist this one. My apologies!
I have finished the demo. I played it a while back but I have found myself replaying the manor segment a few times - I am enjoying the melee combat a whole lot. The rest of this mod will be great!
This got me quite excited. I think this mod will have some of the greatest melee combat for goldsource ever.
Where do we send the head/face pics? I am a bald one-man here, but I literally got a new camera today and would like to (try to) support your head hunt.
Fun questions and funny responses, this was a nice half hour in its entirety. My heart skipped a beat when I realised you two read my username. Wonder if mr foreskin feels the same way.
You guys are simply great.
When I break open the padlock with the crowbar, the screen fades to black and it ends there. Is it supposed to be like this?
Edit: I retried it and I was now moved onto the next map. It appears that you don't "get teleported" to the next map if you stand in the wrong spot when opening the lock.
I get standard headcrabs. And I got a crowbar and ordinary grenades.
I have major difficulties climbing into the tunnels as it appeares theres invisible walls preventing me from moving onward, both right after the church and after breaking through the gate.
I was impressed in the beginning but since the zombies popped up I've been kinda frustrated.
The webpage in the description to the right seems to lead to a japanese bank loan site... I wonder what happened to the guy who made this?
The one to the right, had it been a mod in a more modern setting. It looks good but seem a bit futuristic, relatively speaking. The one on the left however, has the advantage of helping the mod feel less like a ordinary mod, if a bit slightly.
Okey... After 5 years I have finaly learn't that it is "D'Angelo" by the band Diablo Swing Orchestra. Aviable on youtube.
MY YOUTH! Where did it go?!
A programmable universe is quite a neat idea. Toying with the concept should be fruitful for sure!
Thinking back to the forest>city, maybe the main character finds a abandoned place in the forest to rest at, only to wake up surrounded by city blocks. He might've have accidently rested in a disguised time warp - or more alarmingly - have had the city built over him in a single night.
If the latter, it would explain why there's only enemies (hostile copypasters/duplicators/builders) as residents and civilians haven't had time to move in yet. It would also be a way of silently introducing the problems with the control + paste technology.
When we decide to create or do something, the acts are often not immediate. We always have time to hesitate, plan things out more, or stop all together. But in a universe where everything can be created in nearly a instant, there's bound to be serious consequences when things are created on a whim, especially if the people involved happen to be upset, angry or greedy at the time.
Got some new ideas for you by reading your comment. Hope it inspires a bit :)
A teleportation is a relatively easy way to get him to the city, so if the mod isn't story-heavy I don't see any problem with it.
I don't write comments on moddb as often as I used to. I feel like I rarely have something good to say that isn't wishes of luck or the like. I do however read every news post that you make and look forward to updates.
Ost means cheese in my native language. It's a bit amusing seeing it here.
I went to the pages of these accounts and reported them, but I don't know if it will take any effect.
Phenomenal news! Best of luck to you guys, and hope the date doesn't stress you out too much.
Just played through the demo. Surreal, atmospheric, and a bit difficult. I was glad to see how detailed the building was on the inside - rarely do I stop to explore the rooms walking instead of running, especially for half-life mods. I do hope that more indoor areas in the final game have this level of detail.
Will the mod feature a fight against a Gargantua?
Do you expect players to get stuck at certain points while playing the mod?
Ever tried modding while drunk?
P.S I love Urby's Terrible Mod Reviews on youtube.
The mod is fun once the enemies arrive, but the sheer length of the hallways, and the time spent running in them, makes me wonder who built this nightmarish ship. I ran around lost until I noticed the maps conveniently placed on the walls around the station. Doh.
Also, while reading one of the maps, a friendly Grunt ran up to my face from the side. It scared the **** out of me. I did however enjoy it as a good old-fashioned unscripted jump scare.
I didn't play this until 2005, when I was 10 or 11. Two years later I joined this site, and I still love Moddb and They Hunger as much as I did ten years ago.
I didn't think you'd play through this one as well eventually! This is nice :)
Dude... Where's the donation button been all this time?
The shovelware on Early Access gets donations, because those titles have made it possible to donate.
Mods like Cry of Fear and Grey received donations because the developers of those mods made it possible to donate on a separate web page, and continuisly reminded the fans through news posts that they were able to donate.
As I'm reading the old comments and news posts here, not once does it ever come across that you would've liked something in return.
I agree, as long as it doesn't mean that the zombies spawn right in the view of the player.