Art and Games by Philippe Chabot, inhabitant of the creature's mouth.
Howdy folks. Here is the latest on my currenty game codename "Energy"
Just finished video no 8!
Change log:
■ Removed collision when in ghost form (can go trough everything!)
■ Wall Ghost Graphics lowres-ify (smooth gradient to a pixel look)
■ Tiles organises into a palette layer
■ Tweaked max distance between player and object pushing
■ Shadow blend inside one another
■ Gradual speed decrease when you transcend into spirit form
■ Polished absorb effect
♥ Thanks for checking my stuff out. ♥
Howdy folks.
This is my real first attempt at designing a video game. I am using Unity to reach my goal. So far loving it! :) I've had previous experience in creating games, but more on the artistic side. Ex: Worked on Tidalis as artist/animator for the game. Now switching roles and learning programming and game design.
I've started a Development Video series to showcase the progress while learning. Maybe at the same time sharing tips and tricks to help anyone curious about making games. I'm still a big NOOB, but we all start somewhere, right? :)
Here are links to the previous episodes. [ Ep1 ] [ Ep2 ] [ Ep3 ] [ Ep4 ] [ Ep5 ]
I will keep posting Development videos to show progress on the game.