Howdy folks. Here is the latest on my currenty game codename "Energy"
Just finished video no 8!
Change log:
■ Removed collision when in ghost form (can go trough everything!)
■ Wall Ghost Graphics lowres-ify (smooth gradient to a pixel look)
■ Tiles organises into a palette layer
■ Tweaked max distance between player and object pushing
■ Shadow blend inside one another
■ Gradual speed decrease when you transcend into spirit form
■ Polished absorb effect
♥ Thanks for checking my stuff out. ♥