I have been modding Battlefield 2 for about four years now. My specialty is animation mixing and blending but I'm pretty experienced in a variety of areas, including BFmeshviewer and 3ds Max. I have also done a lot of work with texture editing and mesh hacking, with a focus on realistic specular lighting and shading effects. I have released some of my work on my YouTube page. If you click on the homepage link on my profile, that should take you to my channel.

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Report RSS A pair of M1911s (view original)
A pair of M1911s
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Marek33
Marek33 - - 3,891 comments

That's awkward moment when a texture artist makes a better weapon texture than a video game which is supposed to be a remaster.

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Guest
Guest - - 690,474 comments

MWR uses a PBR workflow (albedo/metalness/roughness) where as the textures created by milenia conform to an older gen workflow. (Diffuse/specular/gloss)

Comparing the two would be like comparing a car to a plane.

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Description

Left M1911 by Freefall and Millenia
Right M1911 from Modern Warfare Remastered
Ports by me
Animations by Develop013