I have been modding Battlefield 2 for about four years now. My specialty is animation mixing and blending but I'm pretty experienced in a variety of areas, including BFmeshviewer and 3ds Max. I have also done a lot of work with texture editing and mesh hacking, with a focus on realistic specular lighting and shading effects. I have released some of my work on my YouTube page. If you click on the homepage link on my profile, that should take you to my channel.
Left M1911 by Freefall and Millenia
Right M1911 from Modern Warfare Remastered
Ports by me
Animations by Develop013
That's awkward moment when a texture artist makes a better weapon texture than a video game which is supposed to be a remaster.
MWR uses a PBR workflow (albedo/metalness/roughness) where as the textures created by milenia conform to an older gen workflow. (Diffuse/specular/gloss)
Comparing the two would be like comparing a car to a plane.