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Comment History
petuh007rus
petuh007rus - - 15 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

So what's the best preset out there? Like, let's say, I want a lot of mutants, a lot of stalkers, and I want them all to be as aggressive as possible.

And actually gj werejew your development is so damn active, very nice!

Good karma+1 vote
petuh007rus
petuh007rus - - 15 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

Hi DoctorX. How do I lower the requested amount of items that need to be retrieved by Librarian? (or change items at all) I tried looking up in tm_marsh and quest_items, but didn't really find anything. What should I edit, could you please answer?

( The reason for this is because Librarian wanted me to bring him 13 scientific health kits. And those are pretty rare and expensive, I'd be searching for them for the whole game, and I don't want be stuck on this task, because I've looked throughout text files for your missions and they are really awesome, there are a lot more interesting tasks made by you other than this boring bring me %itemname%, and I want to get to them in the storyline )

Good karma+1 vote
petuh007rus
petuh007rus - - 15 comments @ CoC 1.4.19 [Patch]

8 seconds of invulnerability after a game load really spoils the atmosphere. Delete this, please, or make it 2-3 seconds at least.

Good karma0 votes
petuh007rus
petuh007rus - - 15 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

@DoctorX, why can't you adapt your quests with the main storyline? I mean, it would be just perfect!! The only thing that CoC lacks, imo, is sidequests! And you fit in just about right, but why would you seperate your addon?

Good karma+1 vote
petuh007rus
petuh007rus - - 15 comments @ CoC 1.4.16 [Patch]

PLEASE!!!! Enable Story Mode for Military faction - I think it's pretty realistic that soldiers want to serve problems and find about everything that happened in the Zone. After all, by canon, that's what military stalkers do. I really like this faction.

Good karma+1 vote
petuh007rus
petuh007rus - - 15 comments @ CoC 1.4.16 [Patch]

Thanks, mate!

Good karma+1 vote
petuh007rus
petuh007rus - - 15 comments @ CoC 1.4.16 [Patch]

@Alundaio

could you please answer me this little question: in what config file can I find damage values of NPC rifle butt attack? (when a stalker smashes his gun into your face)

Good karma+1 vote
petuh007rus
petuh007rus - - 15 comments @ CoC 1.4.16 [Patch]

I don't get it. So if I have 1.4.12 installed, I don't have to install 1.4.13-1.4.15, right? I just need to install 1.4.16 on top of 1.4.12?

Good karma+2 votes
petuh007rus
petuh007rus - - 15 comments @ CoC 1.4.15 [Patch]

Oh, so it's that easy? Okay, I'll try it, thanks. Basically I've just buffed mutants health and damage a bit, that's all. But I've also noticed that if I change dog damage from 0.55 to 1.0, as I said, it will kill flesh in 1 or 2 bites - kinda too OP.

Good karma+1 vote
petuh007rus
petuh007rus - - 15 comments @ Alundaio

@Alundaio

Can I have some feedback on one thing?

So basically I buffed mutant damage to NPC a bit, but the thing is - the freaking NPC are invulnerable to mutant attacks at all! For a test, I spawned 10 pseudogiants to attack a military in bulat outfit, and they failed to kill him for like 5 minutes!

What file should I configure in order to change this?

And another thing: mutant to mutant damage is also unfair. If I increase, let's say, dog damage from 0.55 to 1.0 - it will insta kill flesh strong with slightly buffed health. I'd also like to know where I can change all these damage relations.

Basically how it is as of right now:

Mutant to NPC damage relations are disbalanced.
Mutant to mutant damage relations are also disbalanced.

Thanks, I'd really like you to answer me.

Good karma+1 vote
petuh007rus
petuh007rus - - 15 comments @ CoC 1.4.15 [Patch]

@Alundaio

Can I have some feedback on one thing?

So basically I buffed mutant damage to NPC a bit, but the thing is - the freaking NPC are invulnerable to mutant attacks at all! For a test, I spawned 10 pseudogiants to attack a military in bulat outfit, and they failed to kill him for like 5 minutes!

What file should I configure in order to change this?

And another thing: mutant to mutant damage is also unfair. If I increase, let's say, dog damage from 0.55 to 1.0 - it will insta kill flesh strong with slightly buffed health. I'd also like to know where I can change all these damage relations.

Basically how it is as of right now:

Mutant to NPC damage relations are disbalanced.
Mutant to mutant damage relations are also disbalanced.

Thanks, I'd really like you to answer me.

Good karma+1 vote
petuh007rus
petuh007rus - - 15 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

OH NVM, Sakharov's psi-helm works fine!! The real problem is Nimble's special orders though! The task really doesn't update, I mean like "Your order is ready, go pick it up", though I've been waiting for my exo for like 4 days.

Good karma+2 votes
petuh007rus
petuh007rus - - 15 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Hi, I've got a problem. I'm running vanilla CoC on a 1.3.2 + latest beta 1.4 rc patch. So, I ordered Sakharov a configurated Psi-helm, he said that I need to come back after a few days. Thing is, 4 days have already passed and the task is still not updated, Sakharov says nothing about the helmet. The exact same thing happens with Nimble and his special orders.

Good karma+2 votes
petuh007rus
petuh007rus - - 15 comments @ DoctorX More Mutants 1.1 [CoC 1.4.22]

asdsaddasddsad

Good karma-1 votes