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DarquanMortis
DarquanMortis - - 26 comments @ Kohan 2 Arcane Wars v0.82beta

I'm still trying to progress on promised patch release when possible, unfortunately my situation is in constant turmoil and I must constantly attend to it even at expense of my health.

For now I'm stuck at implementing "evil terrain" type to random map generation and still need to set up proper values to mentioned changes to terrain properties, also model for Icebringer got updated in meantime to represent elite unit bit more and to add some armour to model.

If it goes for last patch I've released in Discord group 0.82.1.8 I've at least added it to kohan-files tab in Discord group, it was rather hard to find in arcane-wars tab as it was originaly released in July 2023, you can download it there and any player that is tired of waiting till I can finish and release next patch version here.

Good karma+1 vote
DarquanMortis
DarquanMortis - - 26 comments @ Arcane Wars 0.82beta

Hi, I wasn't able to finish and release patch yet, new terrain properties ended up to be more extensive modification that have to acomodate properly all "companies" including militias, workers and monsters, I've also ended up reworking model for Icebringer to add some armour proper to elite unit.

Unfortunately real life issues took precedence again and I wasn't able to find any time to finish work on mentioned changes and test them properly, hope to be able to progress with patch more at end of next week.

Patch will be for sure released here when it's ready for release.

Good karma+2 votes
DarquanMortis
DarquanMortis - - 26 comments @ Info about upcoming patch release

Sorry didn't noticed your comment at first. Thank you, trying to make progress in preparations, making some changes to model of Icebringer mostly simplification of mesh structure and addition of some armor to better represent elite unit it is, also changes to terrain properties have to be more complex to properly include monster/independent units it require to create more property definitions and edit more files then I've expected at first, I should be finished with it in few weeks.

Good karma+2 votes
DarquanMortis
DarquanMortis - - 26 comments @ Arcane Wars 0.82beta

Yep, sorry about that delay.
To spellcasters I understand your concern, but I still plan to differ somehow between buff spells(blessings) and shields, I've didn't had time yet to check on shield spells that were mentioned in this topic, but it's most likely that I'll keep them as "personal shield" at start and add company wide shield for higher experience rank of company or Kohan.
For instance Invoker support unit added in KAG where main strength of this support unit was ability to cast enemy damaging Flame Shield on whole company instead of "personal" version of Flame Shield that some spellcasters already used. Will see what I can do with.

Good karma+1 vote
DarquanMortis
DarquanMortis - - 26 comments @ Arcane Wars 0.82beta

Hi there, sorry didn't had time to check mod page, end of year and start of new one was rather hectic.
Thank you very much, glad that my mod made game interesting to you again, even that it's still in beta version.

To upcomming patch, I've got delayed by work on new models for Icebringer and Nightclaw Disciple, hope to have patch prepared for testing for this weekend if there won't be problems patch will be released here next week. I'll try tomorrow to at least upload screens for new models and article with list of changes made in patch so players know what to expect.

Good karma+2 votes
DarquanMortis
DarquanMortis - - 26 comments @ Arcane Wars 0.82beta

Hi, sorry for late reply end of last year was rather busy and it didn't got better with start of new year.
I'll try to check on Storm Shield, most of these changes were already included in 0.7 version of mod which I've released in 2010 bit too long to remember why I've made these changes, expecting that I've done it to make spells closer to their versions in KIS and KAG games where most of shield spells were only for spellcaster and only rarely worked for whole company.

Will try to look at balancing Kohans a bit, but probably won't be able to make changes for upcoming patch.

Good karma+2 votes
DarquanMortis
DarquanMortis - - 26 comments @ Arcane Wars 0.82beta

Hi, extract content of archive in Documents\Kohan2. "data" folder is one that should directly contain most of modified files, not another "data subdirectory.

Good karma+1 vote
DarquanMortis
DarquanMortis - - 26 comments @ Kohan 2 Arcane Wars v0.82beta

Hi, I thought that name of discord group and nickname of it's owner is enough, but for convinience, here's link for discord group.

Discord.gg

Good karma+2 votes
DarquanMortis
DarquanMortis - - 26 comments @ Arcane Wars 0.82beta

Thank you for your feedback, I'll try to look at it, not sure where may be problem at the moment.

Good karma+1 vote
DarquanMortis
DarquanMortis - - 26 comments @ Arcane Wars 0.82beta

Global powers, at least damage dealing ones were for now nerfed in comunity patches and I'll keep them that way when I release patch here, hope it will improve experience for you a bit.

They are still quiet experimental feature and will be changed in future if I can continue work on mod, to be clear I want to have at least one "superpower" for each side, but it will take much more balancing to keep them destructive enough while with high enough cast cost or recharge time.

Good karma+2 votes
DarquanMortis
DarquanMortis - - 26 comments @ Kohan 2 Arcane Wars v0.82beta

Hello BlackeyeVuk, sorry for very late reply. Glad you enjoyed my mod, work on mod had some further delays, but I hope to release at least quiet extensive patch in next month that will fix some general gameplay issues same as other issues along with few new models for some already existing units.
If you're still following my mod you can join AoW group on Discord, managed by MartialDoctor as I've AW development subgroup there and always looking for more multiplayer players to test my mod.

Good karma+3 votes
DarquanMortis
DarquanMortis - - 26 comments @ Arcane Wars 0.82beta

Hi Vlad, sorry for late reply as I'm passing through "Interesting times" I don't check on mod page regurlary.
If I'm correct you've joined AoW group on Discord few days ago so you may have more info from my posts in AW group. I expect that by "magic" you've meant Global Powers, for now GP has been nerfed by patches released in AW group so it may be more to you're liking, they're still mostly experimental version to test potential for GP and make them more diverse and balanced in future, if it goes for full removeal of "magic" I can try to check if it's possible to remove them by game rules, but I don't plan to remove them as feature.
At this time I'm slowly working at least on release of large patch that will improve multiplayer gameplay, remove some bugs and add reworked models for few units, but I'll be able to release public version here on DB site in month or so.

Good karma+1 vote
DarquanMortis
DarquanMortis - - 26 comments @ Arcane Wars 0.82beta

Got it, that was Empyrean, it is only Titan available for "good side", I really just didn't understood what you've meant by word "people".
In case of SAI(AI) for now I've made only basic tweaks so it can work with new stockpile resource Khaldunite Shards that are for now used only to cast Global Powers and that SAI builds Sov. Citadel as one of its priorities, I'll attend to it more closely after I'm done with finishing global system, unit placement and other definitions required to implement added content to game system. For now count SAI performance as bit unreliable, it mostly do what it's supposed to do, but isn't fully reliable.
Hope you'll have fun with this version of mod, if I can continue in development there should be next version of mod released at end of this year.

Good karma+1 vote
DarquanMortis
DarquanMortis - - 26 comments @ Arcane Wars 0.82beta

Hi, it's probably problem with translation of word "people" and must admit that I'm not sure what you meant. Can you elaborate bit more?

Good karma+1 vote
DarquanMortis
DarquanMortis - - 26 comments @ Arcane Wars 0.82beta

Thank you for kind comments, mod is still work in progress thanks to process of expanding content. It will take some time to finish mod, hope I'll be able to do that, for now there is slow work on balance patch thanks to feedback and multiplayer games and should be finished in couple of weeks to improve PvP balance and get rid of some bugs.

Good karma+1 vote
DarquanMortis
DarquanMortis - - 26 comments @ Kohan 2 Arcane Wars v0.82beta

Yes, I was tasked by members of one Discord group to prepare mod for basic balancement of multiplayer games(it wasn't possible in previous version thanks to problem with usage of Gold as casting resource for Global Powers), you can found that group quiet easily in discussion forum for Kohan 2 on Steam, it's named Art of War and led by Martial Doctor.
To my knowledge there are also private groups that play their own private modified versions od vanilla game, but not sure if they accept new members.

Good karma+3 votes
DarquanMortis
DarquanMortis - - 26 comments @ Kohan 2 Arcane Wars v0.82beta

New version isn't released yet, I'm just keeping up info about progress in development.
Next version should be finished in month or two, got request to prepare it for multiplayer games so I'm working on it and will announce it when next version will be published.

Good karma+1 vote
DarquanMortis
DarquanMortis - - 26 comments @ Kohan 2 Arcane Wars v0.82beta

Hi, sorry about late reply, didn't expected your post here when you're already on Art of War discord.

Issues:
- route sound shouldn't occur with summoned units and didn't noticed it, will try to look at it.
- Yes Harouns are only ones with new researches, they were added as experiment in 0.7 to find out if I've managed to replicate research template correctly, they will be probably removed in next version as I still don't have prepared researches for remaining nations.
- Aware of occasional problem with SAI placing kingdom structures with wall overlaping over mine or outpost this will be fixed in next version by addition of foundation spot that will be needed for placement of most kingdom structures, with bit of luck this issue will be solved fully by this change.

Balance:
- still trying to solve problem in UI to show 8th slot for building, but slowly giving up hope on it seems that this value is hardcoded same as with for instance showing all company units in quick overview when larger company is used. Will keep your suggestion in mind.
- sov. engineers will get new icon in next version as they will be replaced by different company.
- Not sure what you mean by Rhaksha city walls as in released version they still have only Nest and Hive without walls, Rhaksha Enclave will be introduced in next version and not present in 0.79, did you meant some other structure with walls?
Edit: I've probably misunderstood your suggestion about Rhaksha Enclave at first. Your idea is ofcourse possible and achiavable in several ways as for instance Drauga Marauder Camp shows, not sure if such option will be viable for enclave, will see when I start testing Enclaves in game.

Good karma+1 vote
DarquanMortis
DarquanMortis - - 26 comments @ Kohan 2 Arcane Wars v0.82beta

Hello, and thank you for your interest in my mod. Took me a while to prepare reply to your message. Development of mod continues, but can spare only free time for work on it, will mention bit more about development at end of my post.

Now to information you've provided:
- in next version ranged companies will have as default ranged captains by default, hoped to find way how to change behavior of commanders to engage/command same it was in KAG, but for now wasn't able to make it work.
- didn't noticed problem wih ranged companies refusing to attack targets, will try to check on it before releasing next version of mod.
- not sure if I can do something about loudness of sounds made by global powers and so far didn't got any complains about it, will try to check on it.
- stutter can happen with large amount of active effect or when AI "thinks too much", constantly trying to improve performance, but with amount of added content it will probably take more then next version to solve it.
- noticed that some icons shows respective units poorly, will try to get rid of them over time same as to add back player color shown on original icons.
- wasn't aware that Blessing of Midas cause such problem with message log, will try to limit it somehow.
- all Sovereign Citadels have 8 structure slots although game shows only 7 slots, you need to build 8th structure in order to upgrade Sov. Citadel with siege militia.
- noticed and fixed several visual problems that were caused by renaming texture files(missed or misspelled texture name on few models), kohan you're mentioning is among them and in next version portrait will be shown properly.
- not sure what you mean by companies with different frontline units don't respect group behavior and problem with companies attacking walls, can you elaborate more on that?

About balance issues:
- Global powers: most of spells and powers, are first working version both powers and their system will be updated and rebalanced in next version.
- elite units and units with special damage, are for now cheaper for purpose of testing and will be rebalanced(reduced stats and damage, increased upkeep), basic "by the numbers" balancement is already done and will be part of next version.
- elite captains, units like Crimson Mage Official, Star Maiden, Mistress of Death, etc. were nerfed too as part of balancement, some will have their abilities changed.
- some of Arcane tech structures have too strong defences even for players and for sure will be changed in future as they are used to test attack abilities and flyers used for defence.
- Ranged commanders will be included in next version and set up as default for most of ranged companies, just need to prepare models for them which is now possible with usage of NifSkope and Blender, just takes time to finish.
- all cavalry units got large buff to speed and got specific attack with slight stat change, these changes were already done in 0.7 version of mod, which was released more then 10 years ago so doesn't recall exact reasons my guess is that I've made that change to compensate changes in their stats.

Glad that you've enjoyed my mod so far, as mentioned development still continues. Unfortunately can't give development as much time as I would like so work goes slower for now, partly because I'm working on addition of Enclaves to mod, reworking system on which kingdom structures and Sov. Citadels work, changing system for usage of Global Powers. Expecting that even if things go smoothly next version won't be ready sooned then in 2-3 months.
If it goes for Enclaves already managed to prepare first version of structures and units for Slaanri and Rhaksha Enclaves and need to create at least two more enclaves for next version. Enclave is technically capturable "sub-nation" same as in KAG it requires to create settlement center, walls, structures and expand range of units as both Slaanri and Rhaksha have only two models in game.
There are more things going on in development of mod and exploration of game system, will try to create some article next weekend about it and post few screens from work done so far for those who are interested.

Good karma+2 votes
DarquanMortis
DarquanMortis - - 26 comments @ Arcane Wars v0.79 beta

Здравствуйте, извините, я сначала пропустил ваш комментарий. Не уверен, что мне удалось правильно перевести смысл вашего сообщения. Как Kohan 2, так и мод AW работают в Windows 10, в случае проблем обычно помогает запуск игры от имени Администратора с активным режимом совместимости (Win XP).
К сожалению, я не знаю о тяжелых модах, о которых вы упомянули, и не уверен, что это может вызвать проблемы.
Если мой совет не помог, дайте мне знать, и, пожалуйста, добавьте информацию о том, какая игра с ошибкой вылетает и что такое Heavy Mods, о которых вы упомянули.

Good karma+2 votes
DarquanMortis
DarquanMortis - - 26 comments @ Kohan 2 Arcane Wars v0.82beta

Hi, game is for sure not forgotten, but fans are scattered. If you want to try work on mod for K2 aimed for new models and better graphic you can try from free tools NifSkope(mostly viewer and adjuster unable to edit mesh), it is able to open most of models used in K2 and is better suited for optimizing .nif files to be used in game without problems. You can also try GIMP that can edit .dds textures.
Improvment of graphic with this tool is possible. If it goes to changes in resolution or addition of peer to peer didn't checked on those options much, but they may be hardcoded which may be problem.

Let me know after you test AW for your opinion, just plese keep in mind that it is still test version and there is still lot that needs to be finished, changed or "polished", including temporary or old models. Fact that I'm still working on more content like Enclaves delayed finishing mod game system and making some usable balancements, so expect some problems with global spells, overpowered units, spells, etc. . Good luck in game and hope you'll like it.

Good karma+1 vote
DarquanMortis
DarquanMortis - - 26 comments @ Kohan 2 Arcane Wars v0.82beta

Looks like you have installed another mod or there was some tampering with file location and names.

"Thingdata name" must be unique and there is already Haroun unit named Blademaster in AW mod. Simpliest way to fix error will be delete file located in Ceyah folder, or change its IDS name directly in blademaster.tgi file to remove error and preserve Ceyah unit in game.
You can edit .tgi file in basic text editor, if it is frontline unit you must also change its name in company subnode at end of file to match new IDS so it loads proper unit when creating company.

Good karma+1 vote
DarquanMortis
DarquanMortis - - 26 comments @ Kohan 2 Arcane Wars v0.82beta

Hello, that shouldn't happen if mod is installed correctly, what kind of error is displayed in error screen?

Good karma+1 vote
DarquanMortis
DarquanMortis - - 26 comments @ Kohan 2 Arcane Wars v0.82beta

Привет,
пришлось использовать Google Translate для ответа, надеюсь, это будет иметь смысл.
Мод AW не тестировался мной с другими модами, должен быть совместим с другими модами, если не будут перезаписаны какие-либо файлы из AW, что может вызвать проблемы или создать ошибку.

Good karma+1 vote
DarquanMortis
DarquanMortis - - 26 comments @ Kohan 2 Arcane Wars v0.82beta

Hi, forgot to add install notes to mod description. To install mod unpack Data and Skins folders into Kohan2 directory located in Documents folder.

Good karma+1 vote
DarquanMortis
DarquanMortis - - 26 comments @ Kohan 2 Arcane Wars v0.82beta

Glad you like my mod and thank you, 0.79 should be entertaining too. Hope that you will like new models and cavalry options. Basis for spells was theoretically "always here" as you mentioned, just not used for K2 at all. Game engine doesn't utilise a lot of options, like mana, faction experience, naval and air units, etc..
Few of this options were used in another game from Timegate Studios Axis'n'Allies, which uses some of them, it took some time to find in K2 all that was needed to activate and create global spells for use in game, there are still things that need to be finished, but most of them aren't important for basic spell system.

Good karma+2 votes