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hystory of notes about patch development and changes added to AW mod 0.82 version

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List of changes:


General changes:

Khaldunite Shards - shards production increased from 2xbase mana production to 3x in all structures, added shards
production to few structures that produces mana and lacked shard production

Global Powers - all damage powers are now significantly weakened, causing less damage or using weakened effect,
hope that it will enough, will know more after some games and feedback


Buildings/Structures and Settlements:


Rhaksha Foundation Camp - fixed problem which prevented monster militia to defend camp

Rhaksha Chosen Nide - resource produced changed to Iron

Rhaksha Shadowcaster Nide - resource changed to Mana, added production of Shards

Slaanri Mystic Lodge - added production of Shards

Branch Thing Dwelling - fixed bug that give lair building property along with living wood property

Shadow Sepulcher - fixed description text to properly describe benefits when captured


Units:


Macabre - changed to frontline only, added separate definition for Shadow to prevent problems with company layout

Kerberos - added separate definition for Shadow to prevent problems with company layout

Si'Arian - added separate definition for Shadow to prevent problems with company layout, fixed problem with hidden property requirement

Quasim Majere - fixed name of attack to proper weapon

Death Wyrm - added undead supply property to prevent morale loss and allow healing out of supply zone


version 0.82.1.4 changes:

- fixed issue with broken company formations and group behavior

- created and implemented target type "flyer" for air scouts and few defender flyers used as experiment in Ancient Laygrounds,
Spirit Tree and Dragua Marauder camp structures, flyers can be targeted by ranged units with exception of siege ranged units

- updated system for air scouts:
- cost reduced to 20 gold
- number of scouts send per "wing" reduced to 2 for keeps and normal settlements
- Keep, 2 scouts, can send one scout "wing"
- Keep Upgrade, 4 scouts, can send two scout "wings" simultaneously
- City, added 2 scouts, can send one scout "wing"
- Citadel, 4 scouts, can send two scout "wings" simultaneously
- Citadel upgrade, 6 scouts, can send three scout "wings" simultaneously
- Sov. Citadel, 6 scouts, 3 scouts per "wing", can send two scout "wings" simultaneously
- Sov. Citadel Upgrade, 9 scouts, 3 scouts per "wing", can send three scout "wings" simultaneously

- added Berserk property to Marauder companies summoned by Drauga Marauder Camp

- added reverse damage effect and visuals to Maelstrom Destroyer, melee attackers take 10 khaldunite damage each 2 seconds

- Maelstrom Engine, min. range increased to 4

- Dragonfire Balistae, min. range increased to 4, slightly reduced damage against units

- Vorpal Engine, min. range increased to 4, reduced damage against units


version 0.82.1.6 changes:

- fixed "seppuku bug" when any unit with Large Target property attacked itself

- added definition for Summoned companies addressing problem for low morale summons

- slightly increased movement speed for all air scouts and readjusted turn radius

- added definition for Large Lair to random map along with slider in generator, it is used for all dragon lairs, Branch Thing,
Dark Rift and wyvern lair, large lairs are created further away from start location and all of them have increased reward in
gold and shards

- increased guard range and added detection range penalty for Human Border Keep and Haroun Plain Guard Camp to compensate for
fact they now have to be placed on foundation spot

- added Seeker support unit to Haroun Windrider Plains Guard companies to improve their speed and combat effectiveness


version 0.82.1.8 changes:

- to further implement flyers as target type following spells and abilities are no longer able to target flyer units:
Blinding Light, Clockwork Bomb, Wrath of Desert, Earthshock, Forcewave, Glacial Arrow, Liliput, Shadow Ring, Shooting Stars,
Entangle, Grasping Thorns, Heavens Cage, Immolation, Meteor, Petrify, Shadow Shock, Web and all Summon Spells with exception
of Apparation and Sentry Turret

- changed rules for standard summon spells to prevent instant death of summon moment it's not in combat, also to get rid of
slowly dying summons that roam map long after battle is over(most apparent with summoners used as settlement militia),
with new rules summoned units remain in combat even if summoners company leaves combat, if there are now enemies left in
range of summoner unit it will return to its starting point and after 5 seconds of inactivity dies. This should make
summoners more interesting option to recruit and make rules for summoned units more like in KIS and KAG.
There are still few special summons that don't use new rules most notably Summon Marauders, Summon Legion and The Gate as they
have different role and some of them roam map as part of their intended use.

- added new model for Royal Court Hunter unit as model previously used had change to cause crash when using cast animation.


Unreleased changes:


- new model for Haroun/Council unit that can be found in mod pictures

- new model for Nightbringer Disciple, can be found in mod pictures same as Icebringer

- changes to terrain properties to improve speed and usability if Cavalry companies(now in work and need testing before it can be added to mod).


- if it goes for numbered patch releases they can be found on AoW discord server, if you dig up in history of AW mod tab, otherwise wait a bit for release on ModDB.

Post comment Comments
ElrosAmandil
ElrosAmandil - - 133 comments

Good luck on the new release, eagerly waiting :)

Reply Good karma Bad karma+2 votes
DarquanMortis Author
DarquanMortis - - 26 comments

Sorry didn't noticed your comment at first. Thank you, trying to make progress in preparations, making some changes to model of Icebringer mostly simplification of mesh structure and addition of some armor to better represent elite unit it is, also changes to terrain properties have to be more complex to properly include monster/independent units it require to create more property definitions and edit more files then I've expected at first, I should be finished with it in few weeks.

Reply Good karma+2 votes
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