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Comment History
PenitentTangent
PenitentTangent - - 7 comments @ Immersive Reshade 1.56

This is for DX10/11 only.. Sorry is there a fix for the DX10 crash issue I'm not aware of?

Good karma+1 vote
PenitentTangent
PenitentTangent - - 7 comments @ AMK: Autumn Edition

Actually after playing some more I quite enjoyed searching cordon for the night star artifact. The things I've encountered along the way have been intense. Just got to listen carefully to Sid's vague location at the start to know where to find it, be it the car park, old factory etc.

Despite your recommendations I still went with 1.4 as I'm too curious about the increased spawns. I had one of the creepiest stalker experiences yet. I spent the night in Cordon after gaining the info from Fox, slept upstairs in the attic of the old building next to where he camps out at his fire.

I was pretty heavily loaded with all manner of loot and decided to sleep till morning, make my way back to Sid to offload and make some extra money before heading on to Garbage.

So as I'm waking that lonely road back to the Rookie Village something starts happening to me that totally threw me off and confused me at first. My vision blurred and went blue, filled with the radioactive particle screen effect. My vision was totally off balance like I was to fall over.

I had a pretty good idea what it was, a Controller nearby but I couldn't see him. I found a decent hiding spot that overlooks the old car park as that's where the disorientation started. I broke out my binoculars to scan the region but nothing, just some blind dogs and the occasional boar on the hills.

I moved to a new tree nearby to get a better view and there it was, a Controller just near the side of the car park. I snuck my way close enough till I could lob a grenade at it, definitely damaged it but not dead yet. I mustered my courage and equiped my sawed off shotgun and sprinted right for it hoping no anomolies where between me and it.

I got right up to it just before it made its true devastating psionic attack on me and unload all the buckshot into its face killing it. Wow I thought this is what a true STlALKER experience is. Though the worst was yet to come. Something hit me to me left which seemed like a bullet, went to investigate only to find the car park infested with gun wielding zombies.

10/10 mod man I've barely touched mass effect andromeda because I'm having so much fun with your mod.
Hope you don't mind me sharing these awesome experiences on here. I'd honestly pay to have this mod. Thank you

Good karma+3 votes
PenitentTangent
PenitentTangent - - 7 comments @ AMK: Autumn Edition

I had an idea for the start of the game, take it or leave it I suppose. Perhaps the night star retrieveal quest at the start could be scripted to always appear in that area near cordon with all the metal signs with the twisted tree and anomolies. I swear I've followed Sid's vague directions and searched every inch of cordon for the night star and can't find it.

I know in that area there is always a jellyfish artifacts perhaps that can be swapped out for the night star? Of course if your not working on this mod anymore forget this

Good karma+1 vote
PenitentTangent
PenitentTangent - - 7 comments @ AMK: Autumn Edition

Thats cool I like that, gives the blind dogs a slight psionic twist.

I was wondering if you could tell me does this mod add some new weathers? I just happened to notice in the weathers folder theres a clear, groza, pasmurno files. Are these new variants I'll see in game? Too early for me to tell yet all I've had is rain

Good karma+1 vote
PenitentTangent
PenitentTangent - - 7 comments @ AMK: Autumn Edition

Ok I'll do my serious playthrough with 1.4.1. I like the idea of a tougher economy anyway, it would make sense after all, why would sidorovich want to buy 100 half broken makarov pistols from me anyway he's clearly got his own resources. One other small thing I've noticed but not sure what it means, sometimes when blind dogs are coming in for an attack or I'm chasing them my characters vision will turn a washed out sepia color with the radiation screen grain effect. Lasts a second or two then goes away.

Earlier it occurred and my character suddenly dropped his shotgun. I feel like there's a controller nearby hiding in the bushes toying with me, is this what's happening? A game bug? Some other explanation? :)

Good karma+1 vote
PenitentTangent
PenitentTangent - - 7 comments @ AMK: Autumn Edition

v1ld I've downloaded both versions to try out the new economy and then switch at some stage to see what it's like to play with all the crazy spawns in 1.4

I did notice that 1.41 has an alife.txt file and 1.4 doesn't. In other mods I normally use this to choose how quickly time passes and also what hour of the morning the game starts. Is there a way to do that with 1.4?

Also I'm a little unclear on the differences between the two. Mostly in regards to enemy A.I, it's stated 1.41 contains Rulix's Ai modifications from AA2, does 1.4 have the same a.i?

BTW playing 1.4 at the moment, thought I'd take a little look around the hilly area right next to the rookie village in the pouring rain, could hear some blind dogs hiding amongst all the grass, and I hear a monstrous growl and I got totally pounced upon and raped by some mutant I've never seen before, looked like a Chimera I think. This is the best!

Good karma+1 vote
PenitentTangent
PenitentTangent - - 7 comments @ AMK: Autumn Edition

I've been playing this mod just today and installed the enb. At first it was extremely dark, all the black contrasts were super black and the whole picture looked grainy. Then I re-read the read me and realised I didn't disable the shaders file that comes with AMK. 'Gamedata/shaders-disabled'. This fixed it for me and now it looks wonderful

Good karma+1 vote