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Comment History  (0 - 30 of 82)
pcapaolo
pcapaolo Mar 13 2015, 10:32am says:

well the thing that may be confusing to people is the extraction part, perhaps you wanted to show the rod pushing the casings out of the cylinder..
its really a great looking animation, and i like the sounds alot, nice work

+3 votes   media: CoD2 Nagant revolver animation
pcapaolo
pcapaolo Dec 15 2014, 6:30pm says:

looks great, nice job

+2 votes   media: CoD2 King Tiger finished
pcapaolo
pcapaolo Nov 3 2013, 11:41am replied:

evo, ovdje ti sve pise: Moddb.com
inace ja sam samo spustio "poly count" tj. skinuo nepotrebne detalje...

+3 votes   media: worldmodels
pcapaolo
pcapaolo Nov 3 2013, 11:06am says:

animations look awesome, and it doesn't seems to have any noticeable hands distortion as well...

+4 votes   media: CoD2 DP-28 animation
pcapaolo
pcapaolo Oct 17 2013, 8:47am replied:

@majo-213 you cant really speak about details on that model...

+3 votes   media: CoD2 ZB vz. 26 concept
pcapaolo
pcapaolo Oct 16 2013, 11:11am replied:

where is the major difference?

+2 votes   media: CoD2 ZB vz. 26 concept
pcapaolo
pcapaolo Oct 3 2013, 5:24pm says:

Wow man, nice job...

+2 votes   media: High quality realistic face textures
pcapaolo
pcapaolo Sep 26 2013, 2:48pm replied:

i could remove it for you if you want...

+2 votes   media: British Halftrack
pcapaolo
pcapaolo Sep 26 2013, 10:02am replied:

check it out, i have been playing with it a bit: Moddb.com

+2 votes   media: British Halftrack
pcapaolo
pcapaolo Sep 25 2013, 7:50am replied:

that might be caused by the different skeleton on the lvt than the one on the halftrack...

+3 votes   media: British Halftrack
pcapaolo
pcapaolo Sep 23 2013, 2:30pm replied:

thx, glad you like it...

+3 votes   media: viewmodel
pcapaolo
pcapaolo Sep 19 2013, 8:56am replied:

thx

+1 vote   media: m8 greyhound cod2
pcapaolo
pcapaolo Aug 31 2013, 9:22am replied:

hah, thx :)

+2 votes   media: CoD2 Thompson M1928 ingame
pcapaolo
pcapaolo Aug 31 2013, 8:43am replied:

Oh, i see, so you are actually changing full auto Thoompson weaponfile for the semi-auto one using the script, right?

+3 votes   media: CoD2 Thompson M1928 ingame
pcapaolo
pcapaolo Aug 31 2013, 8:09am replied:

wow, even more amazed now.
btw is it possible to have the gun not exit the ads for the firemode change?

+3 votes   media: CoD2 Thompson M1928 ingame
pcapaolo
pcapaolo Aug 31 2013, 7:53am says:

fantastic, looks very natural, outstanding job...

+4 votes   media: CoD2 Thompson M1928 ingame
pcapaolo
pcapaolo Aug 29 2013, 5:43pm says:

nice work with the textures, looks awesome...

+3 votes   media: CoD2 Thompson M1928 first test
pcapaolo
pcapaolo Aug 20 2013, 9:15pm replied:

The model is from black ops 2 zombies

+3 votes   media: tommy gun anims
pcapaolo
pcapaolo Aug 12 2013, 3:43pm says:

great job as always, and i am glad i could help...

+2 votes   media: CoD2 Browning HP concept
pcapaolo
pcapaolo Jun 24 2013, 12:49pm replied:

you could use a model of t-34 fron CoD:WaW ....

+1 vote   mod: 'Day of Infamy'
pcapaolo
pcapaolo Jun 15 2013, 5:35pm says:

Just wanna point out that the sks wasnt made by me at all,but completly by mch2207cz i didnt touched anything on the model or textures...

+3 votes   article: Back to work on the mod!!!
pcapaolo
pcapaolo Jun 9 2013, 5:59am says:

wow, it was 3 years ago...

+3 votes   media: 1st person viewmodels
pcapaolo
pcapaolo Jun 1 2013, 5:23am replied:

that is what i was trying to figure out...

+2 votes   media: stg anims in maya
pcapaolo
pcapaolo May 31 2013, 2:06pm says:

a lot of great new stuff here, especially those vehicles explosions, they look amazing...

+1 vote   media: Fighting the Second and Third Wave at Hill 400
pcapaolo
pcapaolo May 24 2013, 1:24am replied:

No problem, i am just going to finish animations first...

+1 vote   media: new model
pcapaolo
pcapaolo May 24 2013, 1:22am replied:

Thx, well i am not that good modeler, i am still learning...

+2 votes   media: new model
pcapaolo
pcapaolo May 22 2013, 4:14pm says:

Wow, nice job...

+3 votes   download: MP_Nightshift
pcapaolo
pcapaolo May 15 2013, 3:37pm says:

I am really looking forward to this new stuff...
Hope you do well with your thesis...

+7 votes   article: CoD2 Back2Fronts & WCP coop
pcapaolo
pcapaolo May 1 2013, 5:16am replied:

most part they are, but i am going to adjust them for the new model...

+2 votes   media: new model
pcapaolo
pcapaolo Apr 21 2013, 8:18am says:

the new name sounds great to me too, and i like the idea about german mod...

+2 votes   article: New Name
pcapaolo
pcapaolo Apr 8 2013, 2:31pm says:

wow, you're the best. i am really looking forward to this, especially the off/on option for the bayonet...:)

+2 votes   article: CoD2 Back2Fronts firemode and bayonets created
pcapaolo
pcapaolo Apr 7 2013, 3:16pm says:

both models look really grat...

btw: is this the only new sp map planned or is there more of them?

+1 vote   media: CoD2 Lenin and Stalin statues at Red Square
pcapaolo
pcapaolo Apr 3 2013, 12:58pm replied:

thanks man, i am hoping to fix this soon...

+2 votes   media: animation error
pcapaolo
pcapaolo Mar 31 2013, 12:29pm says:

no, the video doesn't seems to be working for me...

+1 vote   media: Artillery in the Start of the Defense of Hill 400
pcapaolo
pcapaolo Mar 29 2013, 2:00pm says:

i love the feel realism you are putting into this mod, keep up the good work...

+3 votes   media: Russian
pcapaolo
pcapaolo Mar 26 2013, 12:08pm says:

nice work, looking forward to see the new animations...

+6 votes   media: CoD2 MG34 drum progress
pcapaolo
pcapaolo Mar 10 2013, 1:04pm replied:

thanks...

+1 vote   media: idle_anim
pcapaolo
pcapaolo Mar 7 2013, 4:15pm says:

nice, great job done with sounds...

+1 vote   download: Ppsh-41 Conversion Try out
pcapaolo
pcapaolo Mar 5 2013, 11:37am replied:

i'll keep that in mind, thanks...

+1 vote   media: stg45 sounds
pcapaolo
pcapaolo Mar 4 2013, 10:06am replied:

nah, its cod:bo2 new DLC weapon

+3 votes   media: peacekeeper in cod2
pcapaolo
pcapaolo Mar 3 2013, 6:16am replied:

yeah, i have started learning animation, hopefully i will be able to make something soon...

+3 votes   media: stg45 sounds
pcapaolo
pcapaolo Mar 3 2013, 6:08am says:

looking good..

+2 votes   media: Blender MG-30
pcapaolo
pcapaolo Feb 28 2013, 4:31am replied:

thanks*

+3 votes   media: stg45 sounds
pcapaolo
pcapaolo Feb 27 2013, 4:10pm replied:

tanks, i am trying to do my best...

+3 votes   media: stg45 sounds
pcapaolo
pcapaolo Feb 18 2013, 2:27pm says:

it looks amazing... tanks a lot, again...

+3 votes   media: StG-45 for pcapaolo
pcapaolo
pcapaolo Feb 18 2013, 11:23am says:

all of your maps are really looking awesome...

+2 votes   media: Some of my projects
pcapaolo
pcapaolo Feb 17 2013, 3:45pm says:

wow this really looks great..

+1 vote   media: Mud Artillery Explosion
pcapaolo
pcapaolo Feb 11 2013, 4:11pm replied:

yes, i hope so...

+1 vote   media: stg corr
pcapaolo
pcapaolo Feb 5 2013, 11:49am says:

Gewehr 41(W) looks too awesome, and you made it for like just over a week... fascinating...

+2 votes   article: CoD2 Back2Fronts - Gewehr 41(W) and development commentaries
pcapaolo
pcapaolo Feb 2 2013, 2:55pm replied:

Not yet, still trying...

+1 vote   media: stg files
pcapaolo
pcapaolo Feb 2 2013, 1:24pm replied:

well, its my first test, so i guess its normal to have some kind of errors, but i am working on it...

+1 vote   media: stg files
pcapaolo
pcapaolo Jan 31 2013, 3:30pm replied:

well, just a demonstration pic for MCh2207Cz, he fixed it for me...
it has something to do with a certain feature that has only maya 6 and this was opened in 2009

+2 votes   media: gunsleeve file error
pcapaolo
pcapaolo Jan 30 2013, 1:14pm replied:

actually I had never made a cod2 weap mod yet...
I hope stg45 will be my first successful mod..

+2 votes   media: m2_1
pcapaolo
pcapaolo Jan 30 2013, 12:33pm replied:

yes, it was my first try...

+1 vote   media: m2_1
pcapaolo
pcapaolo Jan 20 2013, 3:43pm replied:

tnx, i am working on putting it ingame..

+1 vote   media: stg_45
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