This member has provided no bio about themself...

Comment History  (0 - 30 of 83)
pcapaolo
pcapaolo @ The new mod

yeah, unfortunately it doesnt work out every time

Good karma+3 votes
pcapaolo
pcapaolo @ CoD2 German dynamite

great looking model, awesome textures, nice job :)

Good karma+5 votes
pcapaolo
pcapaolo @ CoD2 Nagant revolver animation

well the thing that may be confusing to people is the extraction part, perhaps you wanted to show the rod pushing the casings out of the cylinder..
its really a great looking animation, and i like the sounds alot, nice work

Good karma+4 votes
pcapaolo
pcapaolo @ CoD2 King Tiger finished

looks great, nice job

Good karma+3 votes
pcapaolo
pcapaolo @ worldmodels

evo, ovdje ti sve pise: Moddb.com
inace ja sam samo spustio "poly count" tj. skinuo nepotrebne detalje...

Good karma+3 votes
pcapaolo
pcapaolo @ CoD2 DP-28 animation

animations look awesome, and it doesn't seems to have any noticeable hands distortion as well...

Good karma+4 votes
pcapaolo
pcapaolo @ CoD2 ZB vz. 26 concept

@majo-213 you cant really speak about details on that model...

Good karma+3 votes
pcapaolo
pcapaolo @ CoD2 ZB vz. 26 concept

where is the major difference?

Good karma+2 votes
pcapaolo
pcapaolo @ High quality realistic face textures

Wow man, nice job...

Good karma+3 votes
pcapaolo
pcapaolo @ British Halftrack

i could remove it for you if you want...

Good karma+2 votes
pcapaolo
pcapaolo @ British Halftrack

check it out, i have been playing with it a bit: Moddb.com

Good karma+2 votes
pcapaolo
pcapaolo @ British Halftrack

that might be caused by the different skeleton on the lvt than the one on the halftrack...

Good karma+3 votes
pcapaolo
pcapaolo @ viewmodel

thx, glad you like it...

Good karma+3 votes
pcapaolo
pcapaolo @ m8 greyhound cod2

thx

Good karma+1 vote
pcapaolo
pcapaolo @ CoD2 Thompson M1928 ingame

hah, thx :)

Good karma+2 votes
pcapaolo
pcapaolo @ CoD2 Thompson M1928 ingame

Oh, i see, so you are actually changing full auto Thoompson weaponfile for the semi-auto one using the script, right?

Good karma+3 votes
pcapaolo
pcapaolo @ CoD2 Thompson M1928 ingame

wow, even more amazed now.
btw is it possible to have the gun not exit the ads for the firemode change?

Good karma+3 votes
pcapaolo
pcapaolo @ CoD2 Thompson M1928 ingame

fantastic, looks very natural, outstanding job...

Good karma+4 votes
pcapaolo
pcapaolo @ CoD2 Thompson M1928 first test

nice work with the textures, looks awesome...

Good karma+3 votes
pcapaolo
pcapaolo @ tommy gun anims

The model is from black ops 2 zombies

Good karma+3 votes
pcapaolo
pcapaolo @ CoD2 Browning HP concept

great job as always, and i am glad i could help...

Good karma+2 votes
pcapaolo
pcapaolo @ 'Day of Infamy'

you could use a model of t-34 fron CoD:WaW ....

Good karma+1 vote
pcapaolo
pcapaolo @ Back to work on the mod!!!

Just wanna point out that the sks wasnt made by me at all,but completly by mch2207cz i didnt touched anything on the model or textures...

Good karma+3 votes
pcapaolo
pcapaolo @ 1st person viewmodels

wow, it was 3 years ago...

Good karma+3 votes
pcapaolo
pcapaolo @ stg anims in maya

that is what i was trying to figure out...

Good karma+2 votes
pcapaolo
pcapaolo @ Fighting the Second and Third Wave at Hill 400

a lot of great new stuff here, especially those vehicles explosions, they look amazing...

Good karma+1 vote
pcapaolo
pcapaolo @ new model

No problem, i am just going to finish animations first...

Good karma+1 vote
pcapaolo
pcapaolo @ MP_Nightshift

Wow, nice job...

Good karma+3 votes
pcapaolo
pcapaolo @ CoD2 Back2Fronts & WCP coop

I am really looking forward to this new stuff...
Hope you do well with your thesis...

Good karma+7 votes
pcapaolo
pcapaolo @ new model

most part they are, but i am going to adjust them for the new model...

Good karma+2 votes
Level
Avatar
Avatar
Status
Online Now
Country
Croatia Croatia
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
83
Per day
0.1
Members
1
Mods
4
Articles
11
Media
65
Downloads
6