Another great RETUNE mod. Thanks mate. 10/10!
Another great RETUNE mod. Thanks mate. 10/10!
Working fine for my S.T.A.L.K.E.R 2 Anomaly Modpack. ES + latest SSS, 30+mods. Awesome job dude. Thx 10 RATED
Great work. What MP5 is that?
Great mod but i've reduced the volume of the flies in Audacity. Way too loud for me. Love your mods!
This is my problem also. Running Graupel snow mod. Same pop in for distance ground textures even after maxing out terrain quality setting. He has obviously limited this for performance but should suggest a file edit really.
Aphrodite_child Awesome mate! Thanks for the new version.
Thanks. I've tried many footsteps mods and all were way too loud but yours is definitely the best with lots of variety. 10 rating!
Aphrodite_child Is it possible to edit to lower the sounds collectively? I know I can lower the SFX volume in main menu but, well, you know.
Ascii1457 Is it possible to just install the terrain upgrade and compatible rain puddles modules over SSS 19?
Yes. I did. I reinstalled this shadows mod (https://www.moddb.com/mods/stalker-anomaly/addons/shaders-look-better) over yours and it's working but to be honest, looks way too contrasted.
Ascii1457 Hi Manuel, installed latest update over sss19 and ES but getting shader compilation error. Log information below.
DX10: d:/stalker og sss 19\gamedata\shaders\r3\heatvision.ps is missing. Replace with stub_default.ps
DX10: Shader 'ssfx_dumb' not found in library.
! d:/stalker og sss 19\appdata\shaders_cache\r4\rain_layer.ps\25601111001100000000001000001113341101102801000000
! error: common_functions.h(101,2): warning X3206: implicit truncation of vector type
common_functions.h(106,49): warning X3206: implicit truncation of vector type
common_functions.h(138,2): warning X3206: implicit truncation of vector type
shadow.h(209,21): warning X3203: signed/unsigned mismatch, unsigned assumed
shadow.h(257,7): warning X3205: conversion from larger type to smaller, possible loss of data
shadow.h(258,7): warning X3205: conversion from larger type to smaller, possible loss of data
shadow.h(259,7): warning X3205: conversion from larger type to smaller, possible loss of data
shadow.h(260,7): warning X3205: conversion from larger type to smaller, possible loss of data
shadow.h(324,11): warning X3206: implicit truncation of vector type
(11,21): warning X3206: 'gbuffer_load_data': implicit truncation of vector type
(16,12): error X3013: 'shadow': function does not take 2 parameters
Dlani I have increased the 3 parameters from default 1.0 to 5.0 to eliminate noise but it is still noticeable. How high can I increase these settings? Seems there is only noise from the tree shadows, not grass/buildings/player.
Beautiful mod, mate. Looks amazing with my reshade. Shame I can't post a pic here. Look forward to another level. Well done!
Beautiful texture mod. Great work dude! 10/10 rated.
This is ambitious. Good luck for the final build. I'll be waiting dude. All I would say from the screenshot is try and position trees upright and add some more with variety.
Fantastic! Thank you.
Great fix. Thanks. Would be great if you could fix tall grass in Swamps, and many other bushes in cordon /garbage. I run Aydins Spring grass and trees and you really notice it.
Great mod but when I equip the rifles, game screen turns green??? Have to cfg_load grading vanilla to get it back to normal. Weird.
Needed to reduce the subsurface scattering right down to combat bright sun reflection on the grass. Shouldn't really have to tho.
All installed ok but Aydins spring grass looks off. Latest modded exes installed + ES + custom reshade. Can you advise best tonemap/lowlum/middlegrey settings Manuel?
Imgur.com
Simple QOL mod just like smooth campfires. This is what modding is all about. 10 rating for you boss!
So basically, the PDA shows your 3 maps but with no access to them except through Sakahrov mission to Promzone (which I tried but nobody is there to meet me)???
I might be missing something, but after install and enabling fast travel (excited to check out the new town map) there's no entry/exits to get to the maps??? Are they mission based after some story progression? If not, how do i get there?
Much better than the original disco lights. Thx.
That's great Manuel. Thx for the update.
Did a clean install of Anomaly 1.5.2 - added BAS - added GTR - added demonised exes then your SSS and still same error??? Should of waited on that coffee ;-)
Sad to say, got a conflict with latest 17 update. :-(
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : C:\anomaly_src\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: c:/stalker og\gamedata\scripts\ssfx_001_mcm.script:36: attempt to index local 'default_script' (a nil value)
Fixed with fresh Anomaly install. After HFX add getting this.
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 1101
[error]Description : fatal error
[error]Arguments : Can't open section 'zone_radioactive_below_average'. Please attach [*.ini_log] file to your bug report
Not sure why but after install, patch and new game, game screen only has turned a shade blue/green??? all other effects/hud is normal.
I don't give a sh*t where ur from. Keep pumping this kind of content and it's a 10/10 from me! :-)
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