Just a junior college student in Singapore... what else do you guys want to know lol

Comment History  (0 - 30 of 46)
p3ac3k33p3r
p3ac3k33p3r Sep 15 2012, 9:39pm replied:

sure, if anyone's willing to help us out in designing the maps lol

+1 vote     mod: Return of the Lost Generals
p3ac3k33p3r
p3ac3k33p3r Sep 8 2012, 11:39pm replied:

ok good suggestion thx for your feedback. i'll take note of it

+1 vote     mod: Return of the Lost Generals
p3ac3k33p3r
p3ac3k33p3r Aug 25 2012, 9:42am replied:

that would definitely be a possibility... but currently I have been unable to solve a problem that is preventing me from designing the AI of the Covert Ops general... meanwhile the AI of Tech and Hacker Generals work perfectly and Skirmish games can still allow you to play practice matches

+1 vote     mod: Return of the Lost Generals
p3ac3k33p3r
p3ac3k33p3r Apr 10 2012, 8:53pm replied:

as the mod is still in a relatively early stage of development, the design of the Generals Challenge has not yet been implemented. sry :(

+3 votes     mod: Return of the Lost Generals
p3ac3k33p3r
p3ac3k33p3r Feb 18 2012, 12:39am says:

HEY GUYS im back to the normal world for 2 days, and yep ive uploaded the latest mod build!! currently awaiting authorisation (:

+1 vote     article: Why the mod's been dormant
p3ac3k33p3r
p3ac3k33p3r Jul 9 2011, 4:19am says:

ok i have to admit that it could be too powerful against tanks... i've changed the shutdown time to 1.5 seconds, such that the enemy tank is still able to fire or escape, but if horde bonus (5 or more Battlemasters together) is present, the shutdown effect would still be longer than the firing rate :) thx for voicing your concern, CommanderDef

+1 vote     media: Screenshots
p3ac3k33p3r
p3ac3k33p3r Jul 8 2011, 11:10am says:

its not very possible to implement the "20% chance to fire EMP shell" idea as i have no idea what code works for that... at the same time, i feel that the battlemaster has been balanced with lack of nuclear tanks, nuclear shells or nationalism.

+1 vote     media: Screenshots
p3ac3k33p3r
p3ac3k33p3r Jul 8 2011, 10:40am says:

complete counter?!?! if tankgen does a tank rush the hackgen stands no chance of surviving. theres a lot of weak sides for hackgen, such as substandard offensive capabilities compared to other china generals. believe me, the hackgen player will be relying more on stuff like Epic Lotus rather than spamming tanks

+1 vote     media: Screenshots
p3ac3k33p3r
p3ac3k33p3r Jul 7 2011, 4:21am says:

haha the original plan was to have both the ECM King and Battlemaster to have EMP Shell upgrade... now its just the Battlemaster

+1 vote     media: Screenshots
p3ac3k33p3r
p3ac3k33p3r Jul 4 2011, 11:25am says:

... settle the battlemaster first, this resizing can be done in 5 minutes

+1 vote     media: Screenshots
p3ac3k33p3r
p3ac3k33p3r Jul 4 2011, 7:18am says:

umm the original design for ecm king was already big haha, but im sure nobody minds a little comic relief XD

+1 vote     media: Screenshots
p3ac3k33p3r
p3ac3k33p3r Jul 4 2011, 7:17am says:

we realised emp shells for ecm king was too imba, so we made it an upgrade that the Battlemaster can have

+2 votes     media: Screenshots
p3ac3k33p3r
p3ac3k33p3r Jun 18 2011, 10:27am replied:

wa big error in that reply. As the leader of the team of the mod, i promise anyone and everyone reading this that the USA Covert Ops General will eventually be made... the slow progress this year, as i've mentioned, is because my core team and I are having major exams, and as for the next 1 year or so, we will be in National Service. we can't possibly be coding guns while we are... holding real guns can we??? XD

+6 votes     mod: Return of the Lost Generals
p3ac3k33p3r
p3ac3k33p3r Jun 7 2011, 6:08am replied:

i guess different games have different ways to mod them. for cnc zh, even notepad is enough to make the simplest mods. other tools such as string editors and archive extractors/compilers serve to enhance the mod. the most important thing when making a mod, i feel, is to have the patience to try and understand the code and tweak it, even if we know very little about how the game codes work.

+2 votes     mod: Return of the Lost Generals
p3ac3k33p3r
p3ac3k33p3r Jun 4 2011, 12:58am says:

more than anything else, the team wants a modeler so that we can have original models. we are sick of using public models

+4 votes     mod: Return of the Lost Generals
p3ac3k33p3r
p3ac3k33p3r Jun 4 2011, 12:53am says:

nope it's not overpowered at all. i have explained until i don't want to explain anymore.

+2 votes     article: Return of the Lost Generals Update 2: China Hacker General
p3ac3k33p3r
p3ac3k33p3r Jun 2 2011, 5:20am says:

oh about that... this strength is offset as the Epic Lotus is unable to hack cash from supply centers or disable vehicles :)

+1 vote     media: Screenshots
p3ac3k33p3r
p3ac3k33p3r Apr 11 2011, 8:30am says:

erm lol... ok i shall upload random pics then

+2 votes     member: p3ac3k33p3r
p3ac3k33p3r
p3ac3k33p3r Apr 10 2011, 9:40am says:

haha aircraft wun be affected - i'm nt sure how to code it to affect aircraft, and besides, it would be too imba lols

+2 votes     media: Screenshots
p3ac3k33p3r
p3ac3k33p3r Apr 10 2011, 9:36am says:

i think it's already immobile while disabling something, just like the existing ECM Tank.

+1 vote     media: Screenshots
p3ac3k33p3r
p3ac3k33p3r Apr 9 2011, 10:26pm says:

im not very sure about this... how bout you test it out haha

+1 vote     download: ROTLG mod Release 1.1
p3ac3k33p3r
p3ac3k33p3r Apr 6 2011, 12:50pm says:

yep, youre right!

bad news: its going to be the main offensive unit for China Hacker General, and probably the only useful one, since the (spoiler) Epic Hackers and Epic Lotus would usually be utilised for the sneaky tactics (end of spoiler) XD

+1 vote     media: Screenshot
p3ac3k33p3r
p3ac3k33p3r Mar 14 2011, 10:01pm says:

yes erm, the mod has fixed that particular issue

+2 votes     media: Tank Supreme
p3ac3k33p3r
p3ac3k33p3r Feb 23 2011, 4:12am replied:

although you can't run 2 mods at the same time - the ROTLG mod doesn't work that way...

+2 votes     mod: Return of the Lost Generals
p3ac3k33p3r
p3ac3k33p3r Feb 23 2011, 4:09am replied:

:) for the umpteenth time, it is addable, workable, and compatible with ALL OTHER MODS :) :) :) the gattling tank was a joke btw, it was just an epic shot of how the GLA Tech AI fails to protect its own rebel

+2 votes     mod: Return of the Lost Generals
p3ac3k33p3r
p3ac3k33p3r Feb 21 2011, 6:30am says:

i'm not sure what the problem is, but i do use windows 7 and i do not have problems with the mod...

+1 vote     download: ROTLG mod Release 1.1
p3ac3k33p3r
p3ac3k33p3r Jan 31 2011, 6:49am says:

it is compatible with other mods. i already said that on top of this page :)

+1 vote     download: ROTLG mod Release 1.0
p3ac3k33p3r
p3ac3k33p3r Jan 31 2011, 6:48am replied:

yes it is. i already said that multiple times in the downloads section :)

+3 votes     mod: Return of the Lost Generals
p3ac3k33p3r
p3ac3k33p3r Jan 30 2011, 9:34am replied:

what do you mean?

+2 votes     mod: Return of the Lost Generals
p3ac3k33p3r
p3ac3k33p3r Jan 30 2011, 12:20am says:

yeah, the AI continuously hurts itself using its own nuke trucks. No choice, with great power comes great responsibility (in controlling the nuke trucks) LOL

+5 votes     media: Epic Screenshots
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