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Comment History  (0 - 30 of 35)
P_Lav
P_Lav - - 35 comments @ S.T.A.L.K.E.R. Anomaly

If anyone has a link of the latest update please DM me, I had the tab opened as I was updating a bunch of mods after not playing for a couple months, and when I came back the next day it was down...

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ S.T.A.L.K.E.R. Anomaly

What happened to the Dynamic Mutants addon? The creator removed it? I really enjoyed that mod, he did amazing work.

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ EFT Style Weapons Re-position: REDUX

Is there a BaS update patch in the works, or should I start making my own?

Good karma+2 votes
P_Lav
P_Lav - - 35 comments @ Enhanced Shaders and Color Grading for 1.5.1

I get a conflict when using Beef's Shader NVG, is there a compatibility patch? I'm using the simple version. Installing the NVG after this mod game me a crash when deleting the shader cache.

Good karma+2 votes
P_Lav
P_Lav - - 35 comments @ EFT Style Weapons Re-position

Fort 17 is off to the right of the screen and disappears when you ADS. Tested a few other handguns and all of them were fine.

I did not check every version of the M4, if thats the case that they're all the same, then they're all too close. I checked it against the RU556, and M4 Butcher from BaS and those were less close to the camera.

For me, the big advantage of CEMENT's mod is that the view models are all consistent, you can use any gun and the barrel/front iron sight is at the same spot meaning its effortless to pick up a new gun and hipfire without a crosshair.

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ EFT Style Weapons Re-position

Fort 17 is broken, PPSH is very low, M4 Tac is very close, some weapons are great, others not so much. For now, I'm going to uninstall until more progress is made. I really like what this mod is trying to accomplish, just needs a few more tweaks.

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ EFT Style Weapons Re-position

Any advice for load order while using BaS, Blindside & AWAR? I installed his mod last as he suggests in his description. EFTReposition > BaS > EFTPatch > DamienAnimations > Blideside > JSRSPatch > EFTPatch > AWAR > EFTPatch but I get a CTD on start up. Removing AWAR and the EFT patch fixes it, but I'd like to use it giving there's a merge patch, so in theory it should work.

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ Dynamic Crosshair For 1.5.1 (now with DLTX)

Is there a way for me to remove the center dot, and just keep the dynamic "bars", I want to have the cross hair be a "general area" as opposed of a fine dot, for moments of desperate hipfire before I get eaten by a bloodsucker.

Good karma+2 votes
P_Lav
P_Lav - - 35 comments @ (DLTX) Cr3pis Icons

I'm experiencing a crash when I try put on the Gun Enthusiast's outfit as well. If I remove your T.H.A.P patch it's fine.

Are you using the T.H.A.P HD models patch?

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ Weapon Parts Overhaul for 1.5.1

If you download the new version of Trader Overhaul, theres a patch for the Outfits version with BaS. This patch now has this fix built in after I reported it.

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ Weapon Parts Overhaul for 1.5.1

Its the defines.ltx file, I made a patch a while back and I don't believe its compatible anymore. basically just replace the lowered hud offset. Its near the top of the file, here are the settings I use.

lowered_hud_offset_pos = 0.1,-0.015,-0.02
lowered_hud_offset_rot = -0.1,-0.6,0.4

lowered_hud_offset_pos_16x9 = 0.1,-0.015,-0.02
lowered_hud_offset_rot_16x9 = -0.1,-0.6,0.4

Good karma+1 vote
P_Lav
P_Lav - - 35 comments

Just to be sure the .zip file "~~ OPTIONAL - PATCH -- ''Dynamic-NOCT Mutants - Soundscape Overhaul 3.0'' applies the SO3 patch to either the base Dynamic Mutants & the NOCT Mutants mods? Or just for the NOCT Mutants mod? I'm only using the base Dynamic Mutants, as I'm chickenshit for scary nights lol

Great work btw, and I REALLY appreciate the despawn utlilty, I was using Warfare A-Life & this and ended up with too many mutants underground, so now I can keep my savegame!

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

In your BaS patch (in the new outfit version atleast) the parts.ltx file doesn't include the weapon parts for the BaS weapons, so if your using something like Weapon Parts Overhaul, you'll be missing the parts and will only have to repair the entire gun, and possibly will find high condition late tier weapons because that mod changes basic condition to cleanliness, and uses the parts to determine jamming. I just did a simple cut and paste of the missing BaS parts.ltx lines into your mod's parts.ltx, worked great. Maybe something to include in your next update.

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

My apologies, I didn't realize it was a link to click on LOL, I was thinking why is he being such a ****? Nah, I'm just a ******* Lmao

Good karma+4 votes
P_Lav
P_Lav - - 35 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

So was the only thing changed the Fort 17 with the (new) tag? Or was there tweaks to the entire roster of weapons?

Good karma+2 votes
P_Lav
P_Lav - - 35 comments @ Warfare ALife Overhaul 1.4.2

Hmm... I was worried about that, so basically there's nothing that will remove what has already been spawned, unless I kill them myself? If so, that's rather upsetting, I don't want to start a new game, currently I have 2 Psy-suckers, a Bloodsucker, a couple Fractured, a Controller, and a Poltergeist all in Agroprom (which is supposed to be an easier underground). I don't even have a functioning AK yet, I'm using a half busted SKS and a Fort 500... I can handle more low level stuff, but the amount of harder more rare stuff is absolutely overkill, and even if I get past this Lab, all the ones afterwards will require a full armed battalion to clear out.

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ PDA Radio Extended v1.3 [1.5.2]

Will any of these play in outpost radios?

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ Weapon Parts Overhaul for 1.5.1

Found the issue, Trader Overhaul (outfit version) overwrites parts.ltx. Thanks for looking into it for me, I just assumed nothing else had overwritten the BaS file, because no other mod looked like it added anything.

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ Warfare ALife Overhaul 1.4.2

I found the mutant spawns for Labs to be rather... excessive. I also am using "Dynamic Mutants" and originally thought it was his mod, but after realizing he doesn't include Psy-suckers in his spawnlists I realized it has to be this. So I lowered the Lab mutant number from 50 to 5 (I figured the Dynamic Mutants will also include a couple extra spawns also), but I already have a save game with a few days in-game time, and I'd rather not start a new game. How long would I have to wait to have the mutants de-spawn from Agroprom Underground while using the rest of the recommend standard preset unedited.

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

Small ask, could you maybe in the description just include a small patch notes? Just I've made my own merges for other addons, and I would like to keep stuff updated, but when its just tiny tweaks I'd like to know if its worth the effort for me to update all the patches for one small fix on maybe a gun I never use...

Good karma+4 votes
P_Lav
P_Lav - - 35 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

Maybe ask Grok on his addon?

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ Custom Hip 2.0

Yup, he definitely chose to have pink googles, wasn't like it came from another place. Nope not one bit.

Good karma+5 votes
P_Lav
P_Lav - - 35 comments @ Custom Hip 2.0

I feel like I've seen this one before... Where was it... Something Rain... Rain...Bow... Reading Rainbow?... Nah never mind...

Good karma+5 votes
P_Lav
P_Lav - - 35 comments @ Weapon Parts Overhaul for 1.5.1

Nope there's no parts in the details tab, for sure the M4A1 Tactical (the foregrip version) does this. Also there is no disassemble option, and field stripping displays "This weapon has no parts" error message in the PDA messages area. I am really stumped about this one... :/

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ Weapon Parts Overhaul for 1.5.1

hmm... here's the real kicker, the added guns are in parts.ltx... does it require a new game to see them?

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ Weapon Parts Overhaul for 1.5.1

Is there a way to add parts to BaS weapons? I found I was able to get very late game weapons with around 50% repair status, it still costs a bit to repair them, but I would have had to spend much more if the mod didn't assume the "cleanliness" of the weapons. I'd be willing to attempt to add them myself and release a patch if it's explained how.

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ Boomsticks and Sharpsticks

Look into CEMENT's Position and View tweaks. They wont do anything about BaS weapons, but it will make the vanilla Anomaly weapons better. Too bad the mod author hasn't yet tried to implement PaV style view models. Its pretty well mandatory for most players now. *cough*cough*hint*hint*

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ [1.5.1] Immersive Saving - rest on save, and more!

I have the same problem, how can I fix this so that I don't have to change the volume every save?

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ Blindside's Weapon Reanimation Repositioned

it's because I'm not using Blindsides animations for weapon lowering, I'm using Damien's, so the hand position is different, but if I fixed the hand clipping, the rest of the animations would be off. To me I can tolerate a minor clipping issue for half a second more than I can how awkward the weapon lowering looked, especially because I play with virtual desktop in VR.

Good karma+1 vote
P_Lav
P_Lav - - 35 comments @ Anomaly Magazines for 1.5.1

You can use the patch I posted above, and just take the defines.ltx file and not use the rest of it. It uses the hud settings from PaV.

Good karma+1 vote