Oshkell

Apparently hasn't joined Aug 30, 2012

It is not given that he who knows, understands.

Comment History
Oshkell
Oshkell Sep 29 2013, 8:21pm says:

I bought this game here. What are the chances of me getting a complimentary Steam key?

+2 votes     game: Towns
Oshkell
Oshkell Nov 25 2012, 9:46pm says:

Honored to be a part of it, sir.

+2 votes     media: Oshkell's Perilous Islands
Oshkell
Oshkell Nov 19 2012, 9:41am says:

Omg! A Sugar Glider Pet?? <3 *buys S.E.* :D

+3 votes     game: Edge Of Space
Oshkell
Oshkell Nov 14 2012, 9:50pm replied:

Played the demo. You had yourself a sale after about 15 minutes there.

+3 votes     game: Defender's Quest : Valley of the Forgotten
Oshkell
Oshkell Oct 31 2012, 10:16am says:

Somehow I received a strange error when attempting to install the Demo - it stated there were no authorized files available for distribution or something.
*holds out beggar's bowl*
Advice? Advice for the nooob?

+3 votes     game: Defender's Quest : Valley of the Forgotten
Oshkell
Oshkell Oct 5 2012, 9:40pm says:

Agreed. This improvement is going to be better than I could have hoped for.

+2 votes     media: new WIP player sprite
Oshkell
Oshkell Oct 3 2012, 10:51pm says:

Great game, even at this stage.
One thing I would like to see is the ability to manage your townies a little better. The priorities button works great, but only if I want my entire town to do the same thing. It would be lovely to have some crafting, some farming, and some gathering at the same time, for instance. Do you think it would be possible to make workforce squads or something, and give them each their own separate order of priorities? Perhaps better still, to set the priorities of each townie separately?

+2 votes     game: Towns
Oshkell
Oshkell Oct 3 2012, 10:51pm says:

Great game, even at this stage.
One thing I would like to see is the ability to manage your townies a little better. The priorities button works great, but only if I want my entire town to do the same thing. It would be lovely to have some crafting, some farming, and some gathering at the same time, for instance. Do you think it would be possible to make workforce squads or something, and give them each their own separate order of priorities? Perhaps better still, to set the priorities of each townie separately?

+2 votes     game: Towns
Oshkell
Oshkell Oct 2 2012, 11:19am says:

Played the whole demo - not bad. I'd have to say $3 is a fair price. I can't help but laugh at how much some of the characters look like something off of South Park... especially the cultists.

+2 votes     game: 2012
Oshkell
Oshkell Sep 28 2012, 10:15am says:

What a curious game. I think you did a fine job of paying tribute to, but keeping a respectful distance from some of the other games we've come to know and love over the years.
As a matter of habit, I often hit ESC in the shop to leave it, even though your onscreen instructions say I should do otherwise. Oops! When I reboot the game and try to Continue, there is no sound, and often my little guy can't even dig, despite his going through the motions. Also, right after the Chinese sweatshop (LOL, nice touch) checkpoint, the game crashes.

+2 votes     game: Antipodes
Oshkell
Oshkell Sep 15 2012, 9:49pm says:

Apparently if you deconstruct a merchant stall, while the merchant is still in it, the game crashes.

0 votes     game: Gnomoria
Oshkell
Oshkell Sep 11 2012, 11:50pm says:

Anyone else having issues with gnomes sticking in bunches when you que large sections of walls to be replaced?

+1 vote     game: Gnomoria
Oshkell
Oshkell Sep 6 2012, 9:54pm says:

Sometimes when you create legendary furniture (in my case, a birch four poster bed) it won't show the special legendary name of the furniture on the 'build' menu, or when you click on the item itself. However, for other legendary furniture (in my case, a lapis lazuli chair) it will.
Clearly a minor issue, but I'd love to be able to tell the gnomes to build/equip/etc specific legendary items at some point. :)

+1 vote     game: Gnomoria
Oshkell
Oshkell Sep 1 2012, 2:05pm says:

It seems there is a problem where, when you have a ramp leading up to a single tile of dirt, and you tell a gnome to "dig hole" on top of that one isolated tile, the gnome will stand on the tile he is digging out and cause the game to crash.
I encountered this while trying to flatten a hill. Any suggestions on a workaround?

+1 vote     game: Gnomoria
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