It is not given that he who knows, understands.
I bought this game here. What are the chances of me getting a complimentary Steam key?
Honored to be a part of it, sir.
Omg! A Sugar Glider Pet?? <3 *buys S.E.* :D
Played the demo. You had yourself a sale after about 15 minutes there.
Somehow I received a strange error when attempting to install the Demo - it stated there were no authorized files available for distribution or something.
*holds out beggar's bowl*
Advice? Advice for the nooob?
Agreed. This improvement is going to be better than I could have hoped for.
Great game, even at this stage.
One thing I would like to see is the ability to manage your townies a little better. The priorities button works great, but only if I want my entire town to do the same thing. It would be lovely to have some crafting, some farming, and some gathering at the same time, for instance. Do you think it would be possible to make workforce squads or something, and give them each their own separate order of priorities? Perhaps better still, to set the priorities of each townie separately?
Played the whole demo - not bad. I'd have to say $3 is a fair price. I can't help but laugh at how much some of the characters look like something off of South Park... especially the cultists.
What a curious game. I think you did a fine job of paying tribute to, but keeping a respectful distance from some of the other games we've come to know and love over the years.
As a matter of habit, I often hit ESC in the shop to leave it, even though your onscreen instructions say I should do otherwise. Oops! When I reboot the game and try to Continue, there is no sound, and often my little guy can't even dig, despite his going through the motions. Also, right after the Chinese sweatshop (LOL, nice touch) checkpoint, the game crashes.
Apparently if you deconstruct a merchant stall, while the merchant is still in it, the game crashes.
Anyone else having issues with gnomes sticking in bunches when you que large sections of walls to be replaced?
Sometimes when you create legendary furniture (in my case, a birch four poster bed) it won't show the special legendary name of the furniture on the 'build' menu, or when you click on the item itself. However, for other legendary furniture (in my case, a lapis lazuli chair) it will.
Clearly a minor issue, but I'd love to be able to tell the gnomes to build/equip/etc specific legendary items at some point. :)
It seems there is a problem where, when you have a ramp leading up to a single tile of dirt, and you tell a gnome to "dig hole" on top of that one isolated tile, the gnome will stand on the tile he is digging out and cause the game to crash.
I encountered this while trying to flatten a hill. Any suggestions on a workaround?