OK, don't want to sound annoying, but just seen the status update for the mod and it says 3.2 being developed...what will 3.2 "fix" if anyone knows?
OK, don't want to sound annoying, but just seen the status update for the mod and it says 3.2 being developed...what will 3.2 "fix" if anyone knows?
Well you're an idiot, maybe deleted one of the run files? Maybe you have a pirated copy of Gold Edition? Or maybe you should just reinstall? Maybe? Before typing your obviously stupid thoughts?
Meow.
but that defeats the whole idea of modding, it's not supposed to be a game for release
ok
so after recently going mental and changing all of the unit stats to make battles more balanced, I noticed that I can't change the unit pooling timer. I was wondering if anyone knew which bit of the export_descr_unit file you change to change the unit pooling time?
thanks :)
North is a cold wasteland, and east is some more desert, you should read the silmirilion
Ok, this is personal thing here, but could you possibly include in the next update a bigger stat difference between militia units and elite units please? eg eldar units(elves) and the elf swordsmen or other races, i find that, while they are better, the slow recruitment times make it almost impossible to make a sweeping advance and use blitzkrieg tactics using the best units, and using one army of them(costs massive) it would make it much more...real? not the right word, but I hope you get what I mean.
thanks anyway, love this mod :)
yo does anyone know what file I can edit to get rid of special characters in settlement names?
hey, erm, I've done the campaign a few times now I'm doing a cheat campaign, can anyone tell me why the build cheeat don't work on settlements with 2 names?
Osephine
Joe joined
I like rusty spoons.