IWBTFG Developer

Comment History  (0 - 30 of 94)
Orann
Orann May 6 2015, 5:24am replied:

yes

+1 vote   game: Hacknet
Orann
Orann Mar 29 2014, 2:56pm replied:

Hmm, you might me missing the PreReqs - the installer's there to do that for you, but if you just picked it up raw you might have missed some unluckily.

Try installing the prereqs - these 2:

Microsoft.com

Microsoft.com

+1 vote   game: Hacknet
Orann
Orann Mar 27 2014, 10:20am replied:

Strange - does it give you an error? Did you download it raw or with the installer?

+1 vote   game: Hacknet
Orann
Orann Jan 7 2014, 10:47pm replied:

Really strange - did you try hacking it or something weird first? Can you give me any more info about it?

+1 vote   game: Hacknet
Orann
Orann Dec 14 2013, 8:53pm replied:

Take a look at the Entropy Asset server, you should have a link in an email somewhere.

+1 vote   game: Hacknet
Orann
Orann Nov 10 2013, 9:28pm replied:

It detects outside connections to the shell computer, and lets you forkbomb them remotely if you don't want them there. It's mostly useful in multiplayer, but can be handy in a few other very select places where other hackers are involved.

+1 vote   game: Hacknet
Orann
Orann Nov 5 2013, 10:02pm replied:

At this point it's looking very likely it'll be big enough for a commercial release. I might open source it a bit after that though. As of right now it has mod support though - you can write your own missions and computers and networks etc for it.

+3 votes   news: Hacknet Dev Updates
Orann
Orann Aug 11 2013, 1:26pm replied:

Hmm, that's really weird. You're probably talking about the .Net framework.

Can you try downloading the standalone version from IndieDB ad reinstalling from that?

+1 vote   game: Hacknet
Orann
Orann Jul 16 2013, 2:20pm replied:

Working on it :)

+1 vote   game: Hacknet
Orann
Orann Jul 16 2013, 2:20pm replied:

Thanks for letting me know - I'll look into it for future versions, but I'm pretty sure I know what it is - your computer's name probably has characters in it that Hacknet cant render (nonstandard English ones) - the game's trying to show your name but cant. I can fix it so if this happens in future versions it'll be fine, but unfortunately I'm not planning another release for a long time.

If possible, you could play it on a computer or account where the PC name and the logged in user name use only plain English characters.

+2 votes   game: Hacknet
Orann
Orann Jul 16 2013, 2:17pm replied:

Don't worry, your computer will be fine. Anything the game actually connects to is controlled by me, you wont get any trouble.

+1 vote   game: Hacknet
Orann
Orann Jul 3 2013, 10:36am replied:

scp should work - did you remember to type the name of the file to download it in the command?

"scp entropy_induction_test" should do it.

+1 vote   game: Hacknet
Orann
Orann Jan 11 2013, 3:08am replied:

Yeah, i'm still working on it - there's going to be a lot to do I hope.

+5 votes   game: Hacknet
Orann
Orann Oct 29 2012, 3:57am replied:

Thanks! That's a great compliment. I hadn't actually played Digital until after I'd already finished Hacknet. A friend suggested that I check it out for research into new stuff to add to the game, and I thought it was a really interesting and well made VN.

For everyone interested, i'm working on Hacknet Complete now - lots of cool stuff is going on behind the scenes (Though unfortunately, I don't think i'll be putting out a new update until the game is done, which will still be a long time). I cant wait myself to see how it turns out.

+3 votes   game: Hacknet
Orann
Orann Oct 17 2012, 6:52am replied:

Thanks! Glad you liked the game! Thanks for the offer to help, but I think i've got it covered myself for now, but i'll let you know if I decided to open source it. The current build has set it up so people can add their own missions and computers into the game, which could be neat to see.

+2 votes   member: Orann
Orann
Orann Sep 13 2012, 7:47am replied:

Thanks! I wrote it from scratch using the XNA framework in C#.

+1 vote   game: Hacknet
Orann
Orann Sep 10 2012, 10:48am replied:

Hey,

I might do a linux release of the final game once it gets finished if I have time and there's enough people that want it. I'd love to release the full game on steam if I can, but we'll have to see how it turns out. I'll make a steam Greenlight page for the game when it's closer to completion and see what sort of response it gets.

+1 vote   game: Hacknet
Orann
Orann Sep 7 2012, 9:58am replied:

Thanks! Glad you liked it. I think my plans for it probably fall under your "real ambitous" field, but I just want what's best for the game, and I want to make it all it can be before calling it finished. It'll get done someday though - and hopefully it'll be better for it.

+1 vote   game: Hacknet
Orann
Orann Sep 1 2012, 2:12am replied:

Hmm, are you sure you have the right email? Try replying to any other random email.

+1 vote   game: Hacknet
Orann
Orann Aug 21 2012, 10:41am replied:

Try opening a shell on a node you already own - "exe shell"

+1 vote   game: Hacknet
Orann
Orann Aug 7 2012, 7:42am replied:

Sounds like you need to read the tutorial more closely!

+2 votes   game: Hacknet
Orann
Orann Apr 4 2012, 12:19pm replied:

Make sure you are typign the program name correctly - did you download it correctly too?

If you type "exe" and enter just that, it'll give you a list of programs you can use - use Tab to autocomplete their names to make sure you get the case right.

+2 votes   game: Hacknet
Orann
Orann Mar 20 2012, 10:43pm replied:

Any suggestions on how I could make it better?

+6 votes   game: Hacknet
Orann
Orann Mar 7 2012, 12:51pm replied:

Thanks for the offer! I think i'm set for development on it at the moment, but I'll let you know if something comes up.

+2 votes   news: Hacknet v1.23 Update
Orann
Orann Mar 6 2012, 11:10am says:

A new version has been released!
For those that don't want to wait for authorization, you can download it here:

Mediafire.com

+2 votes   game: Hacknet
Orann
Orann Mar 5 2012, 1:48pm replied:

Thanks, I'm glad you like it.

+2 votes   game: Hacknet
Orann
Orann Mar 5 2012, 1:46pm replied:

Glad it works for you! The ports re-close, and there are quite a few other things that happen too. This was added pretty hastily, but it was to communicate more of an idea that I want to persue more than saying "This is the execution of that idea, it's done". Saving and loading represents a passing of time - the game essentially acts as if a day or more has passed between reloads. Sysadmins will locate open ports and close them, Factions will obtain new contracts, some servers will be reset, shells will be shut down etc etc.

I'd like to expand that sort of thing to be based on the physical time (I'll probably get the exact time from the world time server too, that'd be neat) when i can.

+2 votes   game: Hacknet
Orann
Orann Feb 27 2012, 10:55am replied:

Hmmm, thanks for the info, but it doesnt really tell me much other than "Graphics Error". There's an awful lot that could be happening there, and I've never seen that bug myself, so it's going to be hard to reproduce, but I'll see if i can track it down.

+1 vote   game: Hacknet
Orann
Orann Feb 27 2012, 10:53am replied:

All of those should be fixed in the latest version :)

+1 vote   game: Hacknet
Orann
Orann Feb 27 2012, 6:32am replied:

I submitted it to desura, but they rejected it based on it's short length

+3 votes   news: Hacknet Version 1.22 Released
Level
Avatar
Avatar
Offline Since
May 24, 2015
Country
Australia Australia
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Members
2
Games
72
Articles
16
Media
5
Downloads
2