Game Developer - Animator - Space Smuggler

Comment History
operator-23
operator-23 - - 4 comments @ Design Inspiration and Updates

- both are strategic spell dueling games
- both use elemental magic relationships
- both have the same geometric designs for spells
- both have the same element for each shape
- both are staged as fighting games
- both have two players facing off against each other
- both have elemental rings of precedence around a simple shape showing the spell being cast.
- both have almost identical background, and foreground elements in their demo screens.

So your evaluation was very thorough....NOTHING EVEN REMOTELY CLOSE TO THIS ONE. #exceptthegameplayandsameui

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operator-23
operator-23 - - 4 comments @ Design Inspiration and Updates

"The interface is not very similar to your game. The icons are similar..."

How does that work exactly? In the first sentence you say the interfaces are not very similar, but in the second sentence you try to defend why the icons are similar??

Are you sure you're really compared the two games objectively or are you just making a quick comment on something that is a serious matter?

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operator-23
operator-23 - - 4 comments @ Design Inspiration and Updates

Don't worry, we are in the process of contacting you directly.

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operator-23
operator-23 - - 4 comments @ Design Inspiration and Updates

"those beautiful moments when you arrive and it was totally worth the pain and frustration" - Wow. Thanks for taking the time to share with us all how hard you have been working and how far your design has come in just the past two months. This game reminds me so much of another strategic spell dueling game that has been on indieDB for some time now called Shaman. In fact, the similarities of your design/UI layout/icons to those used in Shaman is pretty staggering?(Disclaimer: I know this because I am the designer of Shaman). Best of luck on your development, and I look forward to seeing where all your talent, hard work, and observation leads you.

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