Game Developer - Animator - Space Smuggler

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Latest tweets from @operator_23

Work with 2 count down timers in margin: One tracking hours remaining in your work day, and one for the current task #productivity #gamedev

Dec 13 2014, 10:54am

Need more time to interact with other indies and talk about my game on Twitter. However, all of said time is being spent on said game.

Dec 12 2014, 4:52pm

@AskPlayStation ENGINEERING ?: Why is the PS3 limited to 4 PS moves, and is this a hard limit for Move.Me running on PS3? Thanks!

Dec 12 2014, 3:34pm

@roumenf Any resource for info on the multi-source reader option in your latest Unity K2 kinect manager? Thanks!

Dec 10 2014, 10:52am

How content created for traditional shaders can be converted to PBR shaders

Nov 22 2014, 6:03am

New 2D sprite animation tool, Spriter, now available on Steam @ 20% off

Nov 21 2014, 11:14am

$25 infinite canvas vector based drawing tool Mischief releases v2.0.2 (recently was acquired by The Foundry)

Nov 21 2014, 11:12am

Learned light-mapping today. Never realized the power that one dynamic light with shadows can have on performance. Sheesh.

Nov 14 2014, 10:56pm

Some interesting data on last year's Early Access titles

Nov 14 2014, 3:02pm

3D Anatomy -- A new kind of reference for artists

Nov 14 2014, 1:09pm

High Iron Studios

High Iron Studios

Developer Open to all members

Founded in 2012, High Iron Studios, LLC is a veteran-owned and operated independent game development studio focused on creating great gaming experiences...

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Offline Since
May 29, 2014
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