Game Developer - Animator - Space Smuggler

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Latest tweets from @operator_23

RT @mcdjoel: Prune devlog! (more good stuff to come) T.co T.co

4hours 50mins ago

RT @HighIronStudios: Tsu-Kuan (in-progress high poly) #zbrush T.co T.co

Jul 8 2014, 5:14am

Had to shake off some serious rust on the ol' modeling/texturing skills, but Pipa's in game asset is finished. T.co

Jul 3 2014, 12:48am

@AeornFlippout < the time between layers, < medium in mix. Premix palette then clean brush with quick rag wipe.

Jun 21 2014, 9:49pm

@CodeCrafty @adafruit I freakin' love adafruit. I could spend a million dollars on that site.

Jun 20 2014, 4:32pm

Working on a tut detailing how to get @makehuman export onto @Blender Rigify rig and into @Unity3D cleanly without losing rig functionality.

Jun 19 2014, 1:53pm

Blender has really been impressing me lately....that is until I needed to make a quick script. Holy hell what a mess.

Jun 19 2014, 12:17am

I'm a bit late to the party, but normal map tech is pretty freakin' awesome. Whoever came up with that cheat is a genius.

Jun 16 2014, 12:42pm

@AeornFlippout Sweet! You need to be diluted with a medium. Turpentine or turpenoid is a good for starters. Google glazing for technique.

Jun 15 2014, 3:31pm

My first character mesh done using completely open source software: @blender3d, @MakeHuman, xnormal, and Krita. T.co

Jun 14 2014, 11:29pm

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High Iron Studios

High Iron Studios

Developer Open to all members

Founded in 2012, High Iron Studios, LLC is a veteran-owned and operated independent game development studio focused on creating great gaming experiences...

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