i like that picture! its so simple but very well made! i'm wondering how nice the red font gets cut out. gj!
i like that picture! its so simple but very well made! i'm wondering how nice the red font gets cut out. gj!
hrm... never saw this render for rune before...
I don't want to specify anything but "i think it will be the choose of the player which render he wants to use"
i like OpenGL renderer version 1.4 most for Rune!
hehe...
may some "thief hardcore fans" reminds this place...
there is no comment to add or edit any bot ingame without be the admin...
try this:
add the files - go to multiplayer - change game typ and map with a "RB" in the name - go to settings - scroll down - set difficult you want -
change the "0" to "max 31" - START
if you aren't able to change the "0" (because of a coding mistake) do this:
setup the server as described above - START server with "0"
no bot will spawn but you unlock the RuneBots.ini in your Rune/System folder,
enter the RuneBots.ini and change at [RuneBots.RB_DeathMatch]
(for example)
MinPlayers=0 to MinPlayers=31
InitialBots=4 to InitialBots=31
close the file and save!
now start the server and min.13 bots should spawn correctly...
no matter what "RB" gametyp you start they should spawn now!
and i have no clue why just 13 bots... test yourself :)
have fun!
YEAH!!! Thank you Jetrell!
ModDB has finally accepted... :)
Onaga4Rune
Simon joined
On@g@ a.k.a. Onaga4Rune is a Level Designer, Weapon Modeler, and trustworthy Beta Tester for any type of Unreal Engine 1 or 2 game or mod. In 2006 I started building clan maps for the game, Rune (developed by Human Head Studios). In 2008 I was one of the winners of the Rune - 7th Anniversary Contest. Several months later, I released a Rune co-op mod called "Valhalla belongs to Onaga" where i did most of the work (making a bunch of new maps, throw other fan made stuff together) and brought a new type of co-op gaming to the Rune-Universe. I'm also a member of the Thieves Guild mod. I'm currently specializing in medieval and mystical level building, weapon models, and textures.