I used Visual Studio 2005 using Episode 1 code base.
I used Visual Studio 2005 using Episode 1 code base.
Nice map. I wasn't to fond of the path design though, a bit plain and long.
When I tested I did those steps I mentioned and I gave my IP to them. If your on a router you'll need to get it from a website like www.whatismyip.com and have them use the console with "connect 24.2.8.1:27015" using your IP of course.
Just start up the game, open up your console and set sv_lan 0.
Also make sure that your not firewalled.
I updated the Source Towers Map files. It's not up yet but you can download the new version here. It contains the sourcetowers.vmf file and the new SourceTowers.fgd file for the custom entities.
Only thing you really need to pay attention to is the towers_move entity. You need to make sure you set up the waypoints in order starting from 1, then 2, 3, 4, etc. You can position them any way you want and you can have as many as you want.
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Point Entities:
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towers_spawn - Location where enemy will spawn from.
towers_move - Waypoint Position for enemy to move to after spawning. Enemy starts at Waypoint Position 1 and goes in order 2,3,4, etc. as many as you want.
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Brush Entities:
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towers_path - Visible brush entity that doesn't allow building.
towers_castle - Castle entity that enemy must crash into.
towers_nobuild - Invisible brush entity that doesn't allow building. You can also move freely through this entity.
It's really just a demo. I won't be adding anything else to it. It's meant to be for Educational purposes on how to create your own RTS style game in the Source Engine with C++.
You can currently download this @
Source Tower Game:
Files.gamefront.com
Source Code:
Files.gamefront.com
I took 3 screenshots to show the community for now until we can make a nice video. Enjoy!
Just to let you guys in on some of the current things we got.
-Kart is fully prepped for driving.
-Power sliding enabled.
-5 Weapons, (Star, Green shell, Red shell, Banana, Bobomb)
-Item box hud for random item.
-5 Characters in-game.
Still got to work out alot of details in the game and do some HUD/VGUI stuff.
We plan on entriguing you guys with a nice little video soon.
OneEyed
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