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Mod Review on Dec 24th, 2014
I played this mod not expecting anything great, but the list of complaints and bugs became so large I had to write a whole page of notes on things this mod does wrong, also to anyone reading this before playing: Spawn a gravity gun, it makes the mod much more bearable.
So to start off this mod gives you a charming image of a dead body and a scroll of text to give the backstory of the mod, detailing that the ebola virus has turned everyone into zombies so the mod starts out looking promising, then we get a custom dialogued scene with some guy who looks like Kleiner with a fake moustache, the first problem came here, no subtitles and the voice acting was so quiet that it was hard to make out what he was saying, but thankfully the game gave an objective but the objective was only displayed for 3 seconds so it might be easy to miss for other players.
The game then gives a crowbar and I accidently hit Kleiner, he died so I assumed I failed the game, but the mod doesn't restart so I decided to reload the mod incase I broke anything, putting in a game reset is not hard.
So after a while you're faced with toxic water, naturally I tried to avoid it, but apparently it does no damage even though Half Life tells you to avoid that water like a plague, so why not just use normal water for that section?
Onto the next map now and from here on out trust me when you'll be playing nothing but lifted HL2 maps, why make a backstory to your mod when all you're going to do is lift random HL2 maps that make no sense when put together like a frankenstine's monster? On this map quality really drops too, the whole map is literally the same as Ravenholm's trainyard but with literally over a hundred zombies chasing you with nothing but a crowbar. It's worth mentioning at this point that the mod uses SMOD, a mod renowned for it's improved combat, so why have SMOD and place hundreds of zombies if you wont let the player fight them in a fun way with all the great weapons from SMOD instead of having to lag your way to the end of the line with nothing but a crowbar?
So you get to the point where Triage at dawn usually plays in HL2 but the room is such a clusterfuck of zombies that you have no time to stop and think about where to go, in the original game the door on the far end of the room usually opens for you so I dashed towards that thinking I could open the door, but it doesn't so I got killed by zombies it took me a while of spawning a gravity gun to kill every zombie on the map thinking the door would open, but it doesn't so it took me ages to finally use the gravity gun on the window, which smashed it (even though I swear I hit it with the crowbar multiple times before doing this and it didn't break)
Then there's a keypad with a hint saying "brute force the keypad" so any sane person would think to hit the crowbar on the keypad, I tried to do this but nothing happened, it turns out that there is a way of inputting a code into it but there was no hint other than to hit it with the crowbar so in the end I did "Ent_remove" on the door to continue the game, in the room I found the guy I was looking for and a magnum (which would've come in handy much earlier than this) The game then gives no further objective so I assumed I was supposed to go back to Kleiner, so it took me ages of WALKING ALL THE WAY BACK TO THE START OF THE MOD only to find him just walking back and forth doing and saying nothing so I assumed then that I was instead supposed to go through the door next to the guy's body even though it was locked, so I began my way all the way back to the trainyard only to find that the door has inexplicably turned to concrete where the loading screen was supposed to be.
At this point I assumed I broke the game so I decided to enter "map 1b" into the console only to find I WAS SUPPOSED TO BACKTRACK AND THE CORRECT MAP HADN'T LOADED.
(review continued in comments due to chracter cap)
Mod Review on Nov 25th, 2014 - 1 person agrees 2 people don't
Something so amazing, it can only be played to find out how amazing this is, from the characters to the action, this mod has it all. You will laugh, you will cry, there will be drama and there will be a mystery surrounding the action man.
Mod Review on Sep 18th, 2014 - 2 people agree 3 people don't
10/10 due to liking what i'm seeing and to boost up the score because of that troll who rated it bad even though it's not out yet. I may change this review when the mod is released though
on Jul 24th, 2014
- 1 person doesn't
This review may contain spoilers
filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler
Mod Review on Oct 19th, 2013 - 1 person agrees
First off, when starting the game in 2010 my PC crashed so I had to save up for 3 years, missing out on bills and social lives to be able to afford to buy a PC capable of playing such a high quality mod (or should I say game)and now after playing this for the first time I must say it was worth the gross ammount of debt I have put myself through, the story was gripping and appealing, the characters were fleshed out and developed at a consistent rate, the orcastrated original musical score fit the mood perfectly, there is honestly no criticisim that I can think of, even after a month of thinking about it. The combat was fleshed out and consistent, nowhere in the 70 hour playthrough did I feel bored or ripped off, this deserves to be on Steam Greenlight, Valve should hire you, Obama should give you an award for "best mod ever" the game industry is going to crash because of your mapping talent, if you ever feel like making Checkerboard Hopes 3, don't get stressed out at the massive following you have, take as long as you need, even if it takes over 9 years.
Mod Review on Sep 25th, 2013
This is really useless and has no real purpose, it can be done with the ingame console anyway and that doesn't take up any extra space, you also spam this mod to try and get it noticed, if the incredibly low rating hasn't sent a message, then I shall say it as it is, nobody wants it, you're also incredibly passive agressive to those who don't like it, using so many memes makes me dislike this mod even more.
Mod Review on Sep 24th, 2013
No review provided
on Sep 20th, 2013
This review may contain spoilers
I really like how long this mod is and how it was done in a space of 2 years, while the prolouge seems to have lost some of the fun factor which it had before Chapter 1 was released, Chapter 1 itself more than makes up for that, I loved the side missions, the collectables, the variety. While there weren't many times where I was annoyed there were parts that really ****** me off, such as the pressure valve part where the zombies seemingly come out of nowhere and know where you are somehow, but I hear you have fixed that in the 1.2 patch. I am amazed by how much dialouge has been put into the mod with the randomised conversations etc. I also liked the parts where there you could make diffent outcomes like the fight with Tyrone. I also liked the hermit and how he is hidden pretty much everywhere, I like how what he gives you is actually useful to unlock and will help out, but it won't leave players who haven't unlocked the items in the dark either. The twist at the end was suprising too and got me really excited for Chapter 2. I just hope "she" won't interrupt the gameplay too much. Overall fantastic mod (I will change the score to a 10/10 when I get the privlage.