but does it undo the dumb build area nerfs? Those were also a multiplayer balance patch; a result of the cranes giving cheap extra build queues to spam power plants all across the map and base-rush people that way.
but does it undo the dumb build area nerfs? Those were also a multiplayer balance patch; a result of the cranes giving cheap extra build queues to spam power plants all across the map and base-rush people that way.
It checks the serial in the Windows registry. You can just change that with regedit. If you google around a bit you should find the exact registry key to change.
It was actually made by Scorpio9a (Kevin van Gool). "Understorm" was the name of his website.
There seem to be some conversion errors in those silos...
Welp, a bunch of those sprites look very familiar, lol.
Wait, is that the RA2SW stormtrooper? Did you keep its idle '*******' animation? :D
Doesn't the camouflage get in the way of house colour identification though?
The emitter seems to misalign by a few pixels when it starts firing...
World Altering Editor is being developed by Rampastring. It's not exclusive to the mod.
For anyone reading this, years later, the fact they graciously released the editor's source code has certainly helped with its maintenance. I've been upgrading the editor for the past year or so, fixing numerous bugs and usability issues and adding new features, and I even made the whole thing usable on the classic game files, so it can be used independently from the Remaster.
You can check out the project here: Github.com
Well, yea, if you stay within the bounds of the released source code plus the xml files inside the .meg files, there's no issues, but I guess they'd have problems with people distributing a hacked version of the actual game executable.
I dunno, I think the fact it's clearly 100% an Earth spider makes it... not alien enough.
Setup file? What are you talking about? This pack has a launch file (0 Launch Command and Conquer.bat) that you just need to double-click to run it.
If you want to know how to involve actual CD-ROM drives, then consult the DOSBox manual. But this pack needs no such thing.
There's never been a DOS version of Dune 2000... it's a Windows game.
This is put in the wrong category. Which C&C game is this for?
-edit-
If it's for openRA, please link it to "openra", not to "cc-gold".
I think that through hacking alone, it'll be really, really difficult to do anything like that, since all production relies on scripting inside the mission file, and most of that doesn't even work in multiplayer.
But now we got the source code, who knows. Probably won't happen through hacking anymore though. More likely people will just manage to build new versions from the code.
OpenRA is a game that uses the game's assets to make itself look like a C&C game. I'm not sure how it is even relevant in this, to be honest...
Not sure what you're referring to there. Who are "they"? Did KKND ever receive unofficial patches?
If you mean the OpenRA mod, that's not a patch at all, that's a remake.
Speech in the 1.06c version is read from talk*.mix files because they are part of the localisation system. The specific names of the unit talk mix files are configured in the language ini files (lang_eng.ini, lang_ger.ini, lang_fre.ini and lang_jap.ini) that are found inside updatec.mix
Oh, that's some really nice progress! What's with the tiny hidden construction yard, though? :p
You know, the colour palette conversion to get a gif and to get a vqa are 100% identical... you need to reduce it to 256 colours :p
That's an unrealistic expectation, though. The underlying engine will always treat the game as 2D anyway, and you can't change that without drastically changing the game's overall feel and behaviour.
The N64 version kind of attempted to do this, though only as a purely visual thing, and the method of transforming the terrain to 3D in that, which, given the tile-based nature of the maps, was honestly the only plausible way to do it, was still seriously lacking. And even though the team had access to the height map files from the N64 version, they are only available for the TD single play missions, and it would have taken months of extra work to apply that same rather crappy 3D conversion to all existing multiplayer maps, expansion maps, and all the maps in RA. Not worth it.
Also, if such a conversion had been done, the hundreds of existing user-made maps and missions for the games would've become incompatible.
Not sure how the release of the source code would change anything for a mod project like this. It's not like we didn't already have all the internal unit stats.
All this design work is gorgeous :D
Huh, why are there numbers on the heroes? Aren't they single people?
Like the rest he uploaded, it's just a really botched edit of the original track. A quick listen reveals clear cuts at 1:44 and 2:56, and some really weird edit where the higher pitched melody just stops midway and doesn't continue at 3:41.
This is just a really botched edit of the Covert Operations track "Drill". There are clear cuts audible at 1:12, 2:36, 2:48, and at the end.
Nyerguds
Maarten joined
Life-long C&C enthusiast. Creator of the C&C95 v1.06 patch. Contributor / beta tester in the C&C: Remastered project.