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That oil platform reminds me of the Starcraft art style.
Heh. Adding actual options for disabling those is hard to do though, since those are simply per-track settings. Yeah, I re-enabled them, but disabling them again means editing the tracks info. If you have XCC Mixer, you can extract "themes.ini" from "updatec.mix" into the game folder. Then you can edit all music settings in there, including which tracks appear in the in-game playlist.
Ehh... this patch is only for the Win95 version of C&C, though. Installing this patch on DOS C&C shouldn't be possible (since DOS C&C contains no update.mix), and would completely screw up the game when applied to it anyway.
Does the return animation thing also happen for the player? I just thought it was a quirk in AI refineries; they always seem to be stuck doing that when I start destroying enemy harvesters.
As for the freeze, I know about it. Just open C&C95;.exe's properties and enable Win95 compatibility mode. I should really update the config tool to fix it; the patch was made on WinXP, and currently the config tool is set to always disable compatibility modes, since it worked better that way on XP...
Yep. Perfectly safe. Made it myself.
BioClone: Yes it does. It's not just the launcher; the game executable itself has been modified to check Origin, and will launch the Origin application if you're not logged in on it yet.
This pamphlet is Dutch though, not German :p
Hm, that's strange. You did that exactly as intended. In the CCConfig tool, in the "Game options" tab, under "No-CD mode", is the option "subfolder of the game named like the language code" selected? Language packs need that option.
Then something probably went wrong with your download. Try redownloading it.
You can find a similar RA1 patch at the cncnet forums:
Not sure; haven't worked on this in a long time now. I'm still somewhat hoping I'll get full ini-based modding into the game, actually.
Don't use "internet game". It's defunct. If you want to play on LAN, use Network. If you want to play online, go to Cncnet.org
It's called CCConfig in the latest version, actually, because anything with "setup" in the file name is identified as an installer by the Windows compatibility system, and gives an administrator rights elevation prompt. Really annoying.
Ah, that one. I haven't actually figured out that crash, though I know it's related to scrolling on the map, somehow.
As I said on the screenshot already... shouldn't you at least mention somewhere that Spiderman_2099/Macrophage made these RA1 buildings?
Shouldn't you at least mention somewhere that Spiderman_2099/Macrophage made these?
That's moddb's fault, not mine. Make sure you enable viewing file extensions in Windows (google it if you don't know how) and then rename the file to add ".exe" at the end of the filename. The file should show the patch icon then, meaning Windows recognizes it as a program to run.
Depends a lot on your Windows version. Either way, try enabling Windows 95 compatibility mode on the game's executable file.
C&C1; has no skirmish mode to speak of; it doesn't contain any real base planning AI. Everything concerning that stuff is just scripted in the missions. You can find a deeper explanation about that here: Moddb.com
You CAN play online though, on Cncnet.org
You know the numbers in these application errors? I can look up what goes wrong there. Please report any crashes on the forum. It's linked on the patch homepage.
Honestly, I'm a working man now, and this means that I both do have money now, and don't have much time to still work on the patch. So, not sure how useful donating to me would be.
Donations are always appreciated for the CnCNet project though; they have servers for these good old games to keep online ;) Cncnet.org
It should, yes, though you might need to manually enable the Win95 compatibility mode, since the config tool currently in the patch is programmed to disable it (it was meant for XP, where the game ran better without compat modes)
As for skirmish, there's a rudimentary LAN-with-AI-players you can do, but as for actual skirmish, I addressed that in an article I wrote here: Moddb.com
Not sure. The original default game speed of C&C (middle of the speed bar) is terribly slow, but that's because it was meant for 320x200 DOS C&C; your reaction speed increases with the game resolution. for that reason, even higher speeds start feeling slow in 1024x768.
Glad you like it! It's technically a patch, though, not really a mod ;)
This bug is fixed by setting the game to run in Win95 compatibility mode. I should really fix that in the patch itself... right now is specifically disables compatibility modes, since it was designed for XP, and it works better without them there.
Where's option #4, "hack the game and add the 4x2 foundation"? Can't be THAT hard.
A bit of research shows that IE-DDraw was specifically made for Infinity Engine games, which TS isn't. Why didn't you use Aqrit's more general "ddwrapper"?
Uhh... it's an installer. An executable file. You kind of... run it?
If the file doesn't act as executable program it means the download somehow didn't give you a correct executable file name. To fix that, you should enable file extensions in Windows (google if you don't know how) and then rename the file to add that missing ".exe" behind it, so it will be seen as program as it should be. Then you just double-click it to run it, like any program.
PetrenkaPie: That question can't really be answered. Red Alert 1 has mods that attempt to convert it to TD, and so does Tiberian Sun. But given the limitations of these engines, at which point do you actually consider it a "remake"?