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You can find a RA1 patch/download all-in-one web installer at Funkyfr3sh.cncnet.org ;)
We got a TS install pack as well, hosted on Cnc-comm.com somewhere. There's a pack in the downloads, but I think a more updated pack (though some of the updates might be experimental) can be found if you look through the forum a bit. There's also a patch for TS here: Cnc-comm.com
Honestly, for C&C1;, RA1 and TS I'd just find and install the freeware downloads of the games, and not bother with the Origin version at all. There's a reason I have a "full game install pack" in the downloads here ;)
Last I checked, though, Command and Conquer 1 never had any Hitler in it, purple or not...
I actually recently found the original image of this. Apparently, the minimap is wrong because this screenshot originally had a different sidebar UI. They just pasted the sidebar from a different screenshot onto it ;)
In case anyone sees this... the unofficial patch 1.06 project has its own installer to get around this.
It's here on ModDB, as part of the unofficial patch project ;)
I made a cleanup script for that stuff. It's included in the unofficial 1.06 patch ;)
Must be a false positive on heuristics scan. I just tested the file through virustotal.com, and it reported that even Comodo sees the file as clean.
Uh. It'd help to specify exactly what doesn't work.
There's a guide for all C&C games at Answers.ea.com - If you got any more specific issues, feel free to post there; I'm usually around.
For C&C1;/RA1/TS specific problems, I advise you to seek help on the C&C Communications Center forum, at Cnc-comm.com
Definitely! The ddraw fix alone will help a ton. Though nowadays it's probably simpler and more reliable to just download and install the full game pack, rather than patch an installation you got somewhere else (Origin or TFD, I'd assume)
There is no "1.03"; the original release version (for English C&C95; anyway) is v1.04. My patches have always been called "1.06", with the suffixes (C, revision 3) indicating the actual version.
The patch overwrites practically all files in the game folder, and cleans up files of my own older patches, so, yes, installing this over an earlier 1.06 version, or even VK's old 1.05 patch, will give no problems at all :)
It appears the cursor blocking issue isn't actually a cursor blocking issue, but a full GUI freeze; your mouse can still move, but the game doesn't refresh to show it, and using the arrow keys to navigate the menus isn't visible either.
It seems it can be solved by putting the game in Win95 compatibility mode - something I hadn't considered since I knew cnc-ddraw had some issues with it. In fact, the CCConfig tool specifically disables that compatibility mode, so making changes in the config will mean you need to re-enable it manually again afterwards. Sorry 'bout that :-\
Well the videos just happen to be spoken in American English. If I had put a British flag there, people would assume the English in the videos would be British ;)
Just a note for people looking at this comment later: the video packs are in the downloads here on ModDB now :)
Hehe. This game is one gigantic collection of wallpaper-shots and scenery porn :D
I just wish there was a way to remove the bloody astronaut from them, like how Minecraft has a "hide HUD" hotkey. So far I've managed to squeeze him against the side of some rocks so the camera is too close above his head to include him, and made him jump into a pool in the Hot Springs area and take a shot just as he falls out of view, but an unrestricted shots feature (without the black edges at the sides, too) would be amazing for this game.
Okay. I laughed out loud at that :D
You should really set the game to Red Alert 2. Choosing "Command & Conquer" as game links it to C&C1, not to RA2.
Oh man. I love this game! Is there a download? The mod has a release date of 2011 set on the profile...
First of all, the patch has an FAQ, which clearly states that it works on TFD and on the Ultimate Collection.
If the patch does not automatically find the folder, it means the game's registry entries are missing, which is rather strange, really. But, even if you installed through Origin, you should have some idea or some way to look up where on your disk the game is installed. Just manually select that folder when installing the patch. You can't really do anything wrong; it'll refuse to install to a folder which does not contain the C&C95; files.
Oh, and it's a patch, not really a mod ;)
Glad you figured it out! Not many people think of checking the FAQ :)
Recommended resolution would be, uh, well... it depends on the mission's map size, really, but I generally feel most comfortable playing in 1024x768. Overall, keep in mind the MAXIMUM map size in the game is 1488x1488 (maps of 62x62 cells, with each cell being 24x24 pixels). So if you play in anything over 1200 pixels, it's practically guaranteed that every single mission will give those refresh bugs you saw in mission 1.
Hee, I never saw you posted this here :D
dwwin is related to the Windows error reporting tool, apparently. It seems, um, your system's crash reporting tool itself crashes when trying to process a game crash? Bizarre.
I'll test the mission, see if there's any error there I can fix. Thanks for reporting this. But, the dwwin part seems to be a problem with your Windows itself.
I do assume you have the patch installed?
I've heard of the cursor blocking in the main menu before... no idea what causes that, though. But you can always navigate through the main menu options using the arrow keys on the keyboard.
As for crashes, well, the addresses mentioned on the error messages generated by the game can be looked up, and help me fix things. There is a thread on the patch forum about that.
Glad I could help :)
What error message do you get?
There's nothing to 'use' about it. It is a target building you're meant to protect, and nothing more. It has no actual healing function.
Ah, you mean the ddraw.dll? That's not actually my work. Credit where due; hifi made that dll, and iran upgraded it later.
For Red Alert 1, check out cncnet.org - they got a link to a patcher/installer for RA1 with high-res patched into it.
Now we need that ingame ;)
Odd bug... but if you can still use the keyboard, then you should be able to go through the menu to save your game.
I advise you to check out Cncnet.org
You're assuming I wasn't involved in that from the start :P
tbh, OpenRA is a bit too far off the original for my liking. But I definitely don't mind them porting my old SW mod :)
Skirmish has been there since the first releases of my patch, but that doesn't mean the AI can build bases.
The new update shown here, specifically, allows the four game modes (bases on, bases off, capture the flag and Mobile Headquarters) to be shown correctly on the client-side view of a LAN game.
The internal object of an entry in the list had 2 properties; a mission number, and a text to show. I changed the actual object creation (and its handling) so the objects have 3 properties, namely a mission number, a side ID and a text to show.
This change also allows me to eventually add an extra third side to appear at the top of the New Missions list. This will allow me to put both the GDI and Nod Funpark missions at the top, as scj** entries. Since I fixed all errors concerning differences between mission naming side (campaign side) and the side of the actual player in the mission, I can perfectly make 'funpark' Covert Ops list missions (like scj20ea) but make the player in such missions Nod or GDI.
It's the ideas test mission, since nothing ever attacks you ;)
Well, for the closest approximation of Skirmish, you can also just take any multiplayer map, put an AI base and some attack teams in it, and a player-owned MCV with some units, and put it in the New Missions list as new addon mission.
But as I said in the article, then you're simply in mission making territory, and that's not what this article was about.
Though if anyone wants to make such a Skirmish Missions Pack, they're more than welcome to do that :)
Oh hey, I made this pic :)
Well, the original were 2 pics. I pasted them together. The original of this doesn't have the text on the top.
The booklet said that this was their design of the harvester BEFORE they had come up with tiberium. so the odd look is simply because they had been designing something without any clue of what it was supposed to harvest.
(and yes, I'm the one who bought the pack and scanned this)
The German ones suck.. most are just a line of solid colour painted over the text part.
Anyway, MrFlibble and I made a cleaned up pack a while ago. It's here, as part of the C&C95 translation pack creation kit:
file is blank_icons.rar
Huh... but this isn't the RA SAM site at all... it's the C&C1 version.
You can click on "(view original)" to see the big pic - the texture doesn't look too perfect ;)
I like this piece, thoughthe copy pasta of the tanks is kinda obvious IMO :p
No I doubt it'd be very recognisable. This is perfect :)