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Hehe. This game is one gigantic collection of wallpaper-shots and scenery porn :D
I just wish there was a way to remove the bloody astronaut from them, like how Minecraft has a "hide HUD" hotkey. So far I've managed to squeeze him against the side of some rocks so the camera is too close above his head to include him, and made him jump into a pool in the Hot Springs area and take a shot just as he falls out of view, but an unrestricted shots feature (without the black edges at the sides, too) would be amazing for this game.
Okay. I laughed out loud at that :D
You should really set the game to Red Alert 2. Choosing "Command & Conquer" as game links it to C&C1, not to RA2.
Oh man. I love this game! Is there a download? The mod has a release date of 2011 set on the profile...
First of all, the patch has an FAQ, which clearly states that it works on TFD and on the Ultimate Collection.
If the patch does not automatically find the folder, it means the game's registry entries are missing, which is rather strange, really. But, even if you installed through Origin, you should have some idea or some way to look up where on your disk the game is installed. Just manually select that folder when installing the patch. You can't really do anything wrong; it'll refuse to install to a folder which does not contain the C&C95; files.
Oh, and it's a patch, not really a mod ;)
Glad you figured it out! Not many people think of checking the FAQ :)
Recommended resolution would be, uh, well... it depends on the mission's map size, really, but I generally feel most comfortable playing in 1024x768. Overall, keep in mind the MAXIMUM map size in the game is 1488x1488 (maps of 62x62 cells, with each cell being 24x24 pixels). So if you play in anything over 1200 pixels, it's practically guaranteed that every single mission will give those refresh bugs you saw in mission 1.
Hee, I never saw you posted this here :D
dwwin is related to the Windows error reporting tool, apparently. It seems, um, your system's crash reporting tool itself crashes when trying to process a game crash? Bizarre.
I'll test the mission, see if there's any error there I can fix. Thanks for reporting this. But, the dwwin part seems to be a problem with your Windows itself.
I do assume you have the patch installed?
I've heard of the cursor blocking in the main menu before... no idea what causes that, though. But you can always navigate through the main menu options using the arrow keys on the keyboard.
As for crashes, well, the addresses mentioned on the error messages generated by the game can be looked up, and help me fix things. There is a thread on the patch forum about that.
Glad I could help :)
What error message do you get?
There's nothing to 'use' about it. It is a target building you're meant to protect, and nothing more. It has no actual healing function.
Ah, you mean the ddraw.dll? That's not actually my work. Credit where due; hifi made that dll, and iran upgraded it later.
For Red Alert 1, check out cncnet.org - they got a link to a patcher/installer for RA1 with high-res patched into it.
Now we need that ingame ;)
Odd bug... but if you can still use the keyboard, then you should be able to go through the menu to save your game.
I advise you to check out Cncnet.org
Honestly, the graphics bugs are really minor if you just clear the screen by opening the main menu... as the FAQ says.
As for RA, other people are already working on that.
And just because you CAN run C&C in 1080x1200 now, doesn't mean you SHOULD; the maximum possible size of the game's maps is smaller than that. I did the free resolution control mostly to accommodate laptops with irregular screen resolutions. Playing in resolutions higher than 1024 is defnitely not advised.
Maybe it somehow lost its original filename when you downloaded it? Then you'll need to rename it to something ending on .exe before you try to run it.
This bug is caused by the "hardware filled blits" option of the game, in combination with using the cnc-ddraw graphics system. Some releases of the game seem to have the "blits" option enabled by default, and the original installer of the patch didn't disable it as part of the patching process as it should have.
Simply open the configuration tool "CCConfig.exe" and press "OK" on it to solve any such conflicting game options.
It most certainly does include the Covert Ops videos :)
(you don't mess around with a game for almost 20 years and forget details like that ;))
Sadly, this wasn't possible, because the installation is more than adding the videos; it also needs to enable that "use language name folder as CD" option (even for the normal video packs, yes), and remove any loose VQA files from the game folder.
That was kind of the dilemma that made me take 2 years before releasing this.
Also, if I add 'em as .zip files now, they'll show up above the installer ones in the downloads lists, and people will inevitably download them and then wonder why it doesn't work correctly. Especially on the addon packs.
So..... change it?
Ooh. That's awesome :D
A fun way to play Skirmish is to use Capture the Flag mode, and do surgical strikes against the mobile headquarters of the AI armies :)
It's a pity the "timed hunt" logic used in the multiplayer AI doesn't adapt to the number of units it has though. It'd be much nicer if they didn't all rush at once after a while. The logic was meant to just give a steady stream of enemies.
You know, I'd see this kind of comments much faster if you'd reply to the actual article instead of the general comments on the C&C game.
As for your bug...
1. Read the patch FAQ. I explain these things in there.
2. It's caused by the missions being smaller than your game resolution, so there's not a lot I can do about that. Increasing the game resolution doesn't magically make missions bigger, hmm?
3. It keeps baffling me how people manage to exit the game to complain about this bug, without noticing that the simple act of opening the ingame menu, which is a necessary step to exit the game, FIXES THE ISSUE.
I'll go ahead and add a #4 here. The graphic messup is a purely cosmetic thing, which in no way prevents you from playing on and finishing the mission.
Oh, and maybe I can squeeze in a #5? Sure, why not. Here we go: playing on the original game resolution ALSO completely fixes this issue. And the patch allows completely free resolution control, if you just bother to open the configuration tool.
It just adds THE movies. The full game pack you can download from here doesn't contain the videos, and it'd be a real shame if people would have to play without them.
Obviously this pack isn't needed if you play the game on a 1.06c-patched First Decade install or something like that. (though for the German version I'd still advise it; their original videos configuration is a mess of loose files in the game folder)
Umm... it's an installer. An .exe file. If that doesn't work on your PC, there must be something wrong on your side...
Skirmish in the C&C95 v1.06 patch doesn't include bases. More info about that can be found in the patch readme file, and on the moddb page of the patch.
That's just a collection of stock beta pictures of the game released by Westwood. It is utterly unrelated to his 'mod'.
Yes, as you can see on the same mission pic at my site, I changed these unbuilt buildings to teal colour to show that:
So, um, my ModDB entry (which is meant as a permanent game patch, not a mod) apparently appears on Desura without me ever doing any of this stuff, and people are giving me odd remarks about its behaviour, since it doesn't install on their existing game as it's supposed to.
Is there any way to make it NOT appear on Desura?
btw, some people with a keen eye for detail might notice the Nod logo on the door is mirrored. This is actually just because I mirrored the render Lazy6pyro gave me to make it match the old picture.