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Does this actually get in the way of installing the patch? It's just the config tool ran at the end; the patch should already be installed at that point.
To configure the game, just find CCConfig in the game folder and run it yourself, with elevated rights.
Try changing the renderer in ddraw.ini to OpenGL, or simply disable ddraw in the config tool.
In German it's 1.20 though, not 1.22 :p
Anyway, yea, I'm updating the installers. All of them seem to write the "use language code folder as CD" setting incorrectly (putting the option, named "LangPath", under [Language] instead of [CDControl]).
The base videos pack is not needed on The First Decade or The Ultimate Collection (except if you have the German version, which dumps all its videos in the game folder and has no movies.mix). I'm changing the warning so it only appears if it would really affect files in the pack.
The movies.mix should not be modified, no. The videos in the "spa" folders should override the ones inside movies.mix when the game uses that "spa" folder as CD. Basically, the CD acts just like the game folder, and as the warning at the start said, bare VQA files in there override the files inside movies.mix. That's how the video language switching system works.
>> (btw, changing the settings in the CCOnfig tool to "subfolder of the game named like the language code" didn't seem to work)
That's strange. I followed your steps, and it turned out that the problem was indeed that that setting did not get activated by the language pack installer. I activated it, and that solved the problem. Could you open "conquer.ini" and check under the [CDControl] section if the "LangPath" option is set to "yes"?
I don't have internet psychic powers that allow me to look at your PC, so, uh, I dunno? Maybe?
Check the configuration tool's "game options" tab, and make sure the game is set to NoCD mode, using the last option (subfolder of the game folder named like the language code). Then check if the "movies.mix" file is present in the game folder.
The game checks some vital files in the game folder, like conquer.ini. If those don't exist, then the folder you selected is probably not the C&C95; install folder. Did you actually install the 1.06 patch first, though? This pack does require it.
Well, the video packs have been added since this question, lol :3
Glad you figured it out :)
Ah, thanks for the info. Don't have win8/8.1 myself.
They just seem to be excessively loud in this video...
Ahh, good old dead Soviet Soldier Powell xD
hah, that's the reconstruction I copy-pasted together.
Last I checked, Overlords never cost any Vespene gas, given the fact they're the very lowest tier of Zerg units :p
Shows what you know. Buildings without a build-up animation can't be sold :p
I made that image completely as tongue-in-cheek joke, actually. Unlike a lot of WW zealots, I know my history.
The original filename of this pic was "kekekeke.png" :p
That oil platform reminds me of the Starcraft art style.
Heh. Adding actual options for disabling those is hard to do though, since those are simply per-track settings. Yeah, I re-enabled them, but disabling them again means editing the tracks info. If you have XCC Mixer, you can extract "themes.ini" from "updatec.mix" into the game folder. Then you can edit all music settings in there, including which tracks appear in the in-game playlist.
Ehh... this patch is only for the Win95 version of C&C, though. Installing this patch on DOS C&C shouldn't be possible (since DOS C&C contains no update.mix), and would completely screw up the game when applied to it anyway.
Does the return animation thing also happen for the player? I just thought it was a quirk in AI refineries; they always seem to be stuck doing that when I start destroying enemy harvesters.
As for the freeze, I know about it. Just open C&C95;.exe's properties and enable Win95 compatibility mode. I should really update the config tool to fix it; the patch was made on WinXP, and currently the config tool is set to always disable compatibility modes, since it worked better that way on XP...
Yep. Perfectly safe. Made it myself.
BioClone: Yes it does. It's not just the launcher; the game executable itself has been modified to check Origin, and will launch the Origin application if you're not logged in on it yet.
This pamphlet is Dutch though, not German :p
Hm, that's strange. You did that exactly as intended. In the CCConfig tool, in the "Game options" tab, under "No-CD mode", is the option "subfolder of the game named like the language code" selected? Language packs need that option.
Then something probably went wrong with your download. Try redownloading it.
You can find a similar RA1 patch at the cncnet forums:
Not sure; haven't worked on this in a long time now. I'm still somewhat hoping I'll get full ini-based modding into the game, actually.
Don't use "internet game". It's defunct. If you want to play on LAN, use Network. If you want to play online, go to Cncnet.org