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Glad I could help :)
What error message do you get?
There's nothing to 'use' about it. It is a target building you're meant to protect, and nothing more. It has no actual healing function.
Ah, you mean the ddraw.dll? That's not actually my work. Credit where due; hifi made that dll, and iran upgraded it later.
For Red Alert 1, check out cncnet.org - they got a link to a patcher/installer for RA1 with high-res patched into it.
Now we need that ingame ;)
Odd bug... but if you can still use the keyboard, then you should be able to go through the menu to save your game.
I advise you to check out Cncnet.org
Honestly, the graphics bugs are really minor if you just clear the screen by opening the main menu... as the FAQ says.
As for RA, other people are already working on that.
And just because you CAN run C&C in 1080x1200 now, doesn't mean you SHOULD; the maximum possible size of the game's maps is smaller than that. I did the free resolution control mostly to accommodate laptops with irregular screen resolutions. Playing in resolutions higher than 1024 is defnitely not advised.
Maybe it somehow lost its original filename when you downloaded it? Then you'll need to rename it to something ending on .exe before you try to run it.
This bug is caused by the "hardware filled blits" option of the game, in combination with using the cnc-ddraw graphics system. Some releases of the game seem to have the "blits" option enabled by default, and the original installer of the patch didn't disable it as part of the patching process as it should have.
Simply open the configuration tool "CCConfig.exe" and press "OK" on it to solve any such conflicting game options.
It most certainly does include the Covert Ops videos :)
(you don't mess around with a game for almost 20 years and forget details like that ;))
Sadly, this wasn't possible, because the installation is more than adding the videos; it also needs to enable that "use language name folder as CD" option (even for the normal video packs, yes), and remove any loose VQA files from the game folder.
That was kind of the dilemma that made me take 2 years before releasing this.
Also, if I add 'em as .zip files now, they'll show up above the installer ones in the downloads lists, and people will inevitably download them and then wonder why it doesn't work correctly. Especially on the addon packs.
So..... change it?
Ooh. That's awesome :D
A fun way to play Skirmish is to use Capture the Flag mode, and do surgical strikes against the mobile headquarters of the AI armies :)
It's a pity the "timed hunt" logic used in the multiplayer AI doesn't adapt to the number of units it has though. It'd be much nicer if they didn't all rush at once after a while. The logic was meant to just give a steady stream of enemies.
You know, I'd see this kind of comments much faster if you'd reply to the actual article instead of the general comments on the C&C game.
As for your bug...
1. Read the patch FAQ. I explain these things in there.
2. It's caused by the missions being smaller than your game resolution, so there's not a lot I can do about that. Increasing the game resolution doesn't magically make missions bigger, hmm?
3. It keeps baffling me how people manage to exit the game to complain about this bug, without noticing that the simple act of opening the ingame menu, which is a necessary step to exit the game, FIXES THE ISSUE.
I'll go ahead and add a #4 here. The graphic messup is a purely cosmetic thing, which in no way prevents you from playing on and finishing the mission.
Oh, and maybe I can squeeze in a #5? Sure, why not. Here we go: playing on the original game resolution ALSO completely fixes this issue. And the patch allows completely free resolution control, if you just bother to open the configuration tool.
It just adds THE movies. The full game pack you can download from here doesn't contain the videos, and it'd be a real shame if people would have to play without them.
Obviously this pack isn't needed if you play the game on a 1.06c-patched First Decade install or something like that. (though for the German version I'd still advise it; their original videos configuration is a mess of loose files in the game folder)
Umm... it's an installer. An .exe file. If that doesn't work on your PC, there must be something wrong on your side...
Skirmish in the C&C95 v1.06 patch doesn't include bases. More info about that can be found in the patch readme file, and on the moddb page of the patch.
That's just a collection of stock beta pictures of the game released by Westwood. It is utterly unrelated to his 'mod'.
Yes, as you can see on the same mission pic at my site, I changed these unbuilt buildings to teal colour to show that:
"just" copying a unit AI? Right. you act as if "unit AI" is one neat little block of the game's code, and not spread out in hundreds of little functions. Not to mention, RA has no separate war factories, no airplane deliveries, a different stealth logic (the submarine one), no ion cannon logic, no tiberium damage, a nuke launching building with a completely different building footprint... oh hey, while we're at it, it has completely different building footprints in general, and those can't be changed in the rules file.
I think you're oversimplifying things just a tiny bit :p
Other people are already doing that. check out the cncnet project and the C&C Communications Center website; that's where all the exciting stuff is happening these days.
Yeah, people have been working on it, but I haven't had time to integrate it in the patch.
lol, I really wonder what's up with this pony. The fandom was all over her in just a few days.
By the way, JonSplitz... watch it already! it's hilarious. (Especially the ice-cream headache. I was laughing so hard at that!)
Really pretty! I'd appreciate it if you'd add the source link in the description though. I like to be able to fave these things on deviantArt.
Anyway, I found it through the magic of Google Image's magnificent "Search By Image" function. Kaizenwerx.deviantart.com
You know, comments (even snarky ones) related to my news article are better put in the comments OF the article, rather than here in the place which is meant for general comments about the game...
And no, it wasn't detailing, since only one frame of the 32-frame rotation sequence had it :p
The graphics seem oddly... dusty. Was this map palette-tweaked somehow?
OpenRA is a vague remake using the game's graphics while preserving nothing of the original gameplay feel. I've contributed to its development with my patch assets numerous times.
What about it?
This patch doesn't change the AI. At all. C&C1 is simply a game with a really hard single player campaign.