I did a very simple implementation on point lights, I would say the performance is acceptable with reduced ray steps and range... Maybe consider enabling this in the next update?
Anyway, keep on the good work!
I did a very simple implementation on point lights, I would say the performance is acceptable with reduced ray steps and range... Maybe consider enabling this in the next update?
Anyway, keep on the good work!
我从来没有意料到会在这里看到中文
It worked! Thank you so much!
Yes it is indeed because of MSAA, anyway to make it compatible?
Screenspace shadow doesn't work even using LVutner's accum_sun_near.ps fix, I'm using shader based 2d scope add-on and not using BaS, could that be the problem?
nwbark2020
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