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Comment History
nwbark2020
nwbark2020 - - 5 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

I did a very simple implementation on point lights, I would say the performance is acceptable with reduced ray steps and range... Maybe consider enabling this in the next update?
Anyway, keep on the good work!

Good karma+2 votes
nwbark2020
nwbark2020 - - 5 comments @ Project Q.U.A.N.T.U.M.: A Graphics Overhaul of Stalker Anomaly

我从来没有意料到会在这里看到中文

Good karma+1 vote
nwbark2020
nwbark2020 - - 5 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

It worked! Thank you so much!

Good karma+2 votes
nwbark2020
nwbark2020 - - 5 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Yes it is indeed because of MSAA, anyway to make it compatible?

Good karma+2 votes
nwbark2020
nwbark2020 - - 5 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Screenspace shadow doesn't work even using LVutner's accum_sun_near.ps fix, I'm using shader based 2d scope add-on and not using BaS, could that be the problem?

Good karma+2 votes