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Funnily enough, no. I think I subconsciously got the name Grimes from Black Hawk Down.
Yup! Every mission's being reworked to be more believable, have more context, and fit within a larger background narrative.
Each faction will also have its own set of unique teammates who will appear across missions, as well as other minor and supporting characters.
We will. We plan to have most or all of the original missions eventually, plus possibly a few new ones.
I'm a stickler for detail, and while there's a whole rabbit hole we could jump down with regards to terminal ballistics simulation (e.g. what about the volume of the target? A 5.56 round that would tumble inside a well-fed westerner might punch straight through a starved famine victim and do less damage, etc.), but ultimately this isn't a milsim.
Spending so much development effort on a system whose ultimate effect is that sometimes bullets do different amounts of damage in a way that isn't predictable or controllable by the average player probably isn't the best idea.
Cost/benefit analysis and all.
A small oversight: the tree materials weren't specified as wood, so it defaulted to plastic.
The SCAR? That or the AUG-ish smg, but the reload sounds more like the SCAR.
I'll give you a recap of all the highlights!
Zay kept mapping.
I kept programming.
Now you know everything. Not exactly news-worthy.
I don't mind, here it is if you want it:
Be sure to credit me.