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Comment History
NuclearKing
NuclearKing - - 27 comments @ Command and Conquer Zero Hour At World's End

If you don't like it. Don't comment on it. I enjoy doing them. That's too bad if you don't like em. Other people do.

Good karma+1 vote
NuclearKing
NuclearKing - - 27 comments @ Carrier Strike

Yes its the ace combat 5 picture. I just thought it would look cool. Just havin fun

Good karma+1 vote
NuclearKing
NuclearKing - - 27 comments @ Command and Conquer Zero Hour At World's End

Everybody. The generals pictures are just teasers. They are not the real backgrounds on what they are going to be. Know the difference between teasers and the real thing?

Trust us, when the real thing comes out, you'll know it..

Good karma+1 vote
NuclearKing
NuclearKing - - 27 comments @ Command and Conquer Zero Hour At World's End

Mod is not dead. We were on other things. As Matt said in the update, we are back. I however, can not do full time anymore, so I'll only be doing the mod part time since I have a full time job now.

Good karma+1 vote
NuclearKing
NuclearKing - - 27 comments @ MX-56 lancer heavy plasma tank

Not only vill i accept it infidel, I vill humbly accept it vis open alms. Yes, yes buddy tis all good. Lalalalalalalalala!!!

Good karma+1 vote
NuclearKing
NuclearKing - - 27 comments @ Russian nuke Msta-S

I really like it. Nice job. This should eat through enemy lines in a second.

Good karma+1 vote
NuclearKing
NuclearKing - - 27 comments @ C&C: ShockWave

Is .96 EVER gonna come out!!?

Good karma0 votes
NuclearKing
NuclearKing - - 27 comments @ Gen.J

I think we should start on the nuclear artillery and ICBM general since that is the coolest one. Carnage I think shall work on the MIRV models while others work on different ICBM's. Different ICBM's I say because there are going to be different map sizes. Ranging anywhere from 5 km to 100 km!

We will have a camera like supreme commander also. We will have cinematic mode like empire at war.

We shall start with that general. Who here says we should?

Good karma+1 vote
NuclearKing
NuclearKing - - 27 comments @ Showing off two more tanks

Well you know Matt, we could have it like Supreme Commander where we have specialty dozers actually build the bigger units that are bigger than the factories. Like in Supreme Commander they build the experimental mobile factories. We could do that.

Good karma+1 vote
NuclearKing
NuclearKing - - 27 comments @ C&C: ShockWave

Is .96 ever gonna come out? I hope it's not like Contra 007, people waiting VERY long for a major version to come out and then hardly ANYTHING is changed. I hope there are very diverse units and infantry and new things to play around with along with. I think you should make the nuke wave go slower so you can see the things die better. I hope this version is not disappointing. I love shockwave, I have it on. I put Contra on, but there is a....certain feeling of Shockwave. I love it.

Good karma+1 vote
NuclearKing
NuclearKing - - 27 comments @ Nuclear Artillery General Heavy Anti Armor Defense

The real question is. Do you like it?

Good karma+1 vote
NuclearKing
NuclearKing - - 27 comments @ Nuclear Artillery General Strategic Artillery

Well they are bunkers with machine guns in every direction so enemies can't get near the main gun.

Good karma+1 vote
NuclearKing
NuclearKing - - 27 comments @ UCN Experimental Tech General

Again, it is the future, this is not held during Rise of the Reds or 80s or even 90s. This is in the future. All advanced technologies for either side

Good karma+1 vote
NuclearKing
NuclearKing - - 27 comments @ Rocket & Napalm General

That is not the Russia Gainful. This is a ground to ground anti armor missile launched from a U.S. mobile missile launcher

Good karma0 votes
NuclearKing
NuclearKing - - 27 comments @ UCN Experimental Tech General

That is done too often. I thought we would do something tech. Plus, he is going to have a better airforce than Granger.

Good karma+1 vote
NuclearKing
NuclearKing - - 27 comments @ USSR Atomic Research General

And? It's a picture of a Russian general. Period.

Good karma+1 vote
NuclearKing
NuclearKing - - 27 comments @ Command and Conquer Zero Hour At World's End

You're going to criticize those? I am working my butt off just trying to find people who want to help instead they are just bashing the mod. Just please, next time you comment, comment wisely and not like a fool. I realize they are Russian and not Soviet but I could not find any Soviet good quality pics.

Good karma+1 vote
NuclearKing
NuclearKing - - 27 comments @ Command and Conquer Zero Hour At World's End

Is there anyone out there that would actually like to help out with this mod or are you just going to bash it? Cause if you are bashing, we don't need you as a fan, please get out then. The bottom line is, we NEED modelers and skinners to progress this!! Or are you people just going to bitch!?

Good karma+2 votes
NuclearKing
NuclearKing - - 27 comments @ Command and Conquer Zero Hour At World's End

To everyone here, yes we are making this realistic. Yes, we are implementing balance. We are making the maps bigger, more detailed, making particle count better and make napalm, explosions, flame, blood look better and more detailed. Everything will be realistic and balanced. We ARE looking for modelers and skinners though. Please! Anyone

Good karma+1 vote
NuclearKing
NuclearKing - - 27 comments @ Command and Conquer Zero Hour At World's End

People should stop asking when the mod is going to be ready. We are working on getting modelers and skinners. This is going to take a while and will not be rushed. This will be realistic as can be and have many fun things in it.

Good karma+1 vote
NuclearKing
NuclearKing - - 27 comments @ NuclearKing

I am starting a new mod with another buddy of mine. We are calling it Command and Conquer Generals Zero Hour: At World's End.

USA
CHINA
GLA
UCF
USSR

Good karma+2 votes
NuclearKing
NuclearKing - - 27 comments @ XitArS

Hey KitArs can you put this mod as a non executable file so I can put this on my mac.

You know what I'm talking about like do what shockwave did put up something that said destructive forces for mac. You know just do it with all the manual stuff. Data, Art, Window all that, you know what I'm saying

PLEASE do that. I'm begging you. I love the artillery general and every other one but mostly the artillery. I LOVE artillery. It's my favorite weapon of allll mods

Good karma+1 vote
NuclearKing
NuclearKing - - 27 comments @ Fortified Firebase Render

Why do howitzers like this only shoot 600 ft?! I can't edit it because NOBODY can tell me where I can find a BIG file editor for mac.

Good karma-2 votes
NuclearKing
NuclearKing - - 27 comments @ Topol-M Launcher Render

Why do the artillery ranges suck in this mod. The mod is awesome with everything else but you would think that artillery shoots more than 800 ft. Not even

Good karma+5 votes
NuclearKing
NuclearKing - - 27 comments @ C&C: ShockWave

Hey bud, I have a macbook and I'm wondering where are any good BIG extractors so I can edit the 00SW95.BIG file? Thanks. Cause I NEED to edit the artillery. It really sucks.

Good karma-3 votes
NuclearKing
NuclearKing - - 27 comments @ C&C: ShockWave

Guys this is an awesome mod. Everything is awesome. One thing sucks though. Were are the files in DATA. You know like audio, INI, scripts all that. I can't edit ANY of the artillery. The artillery units are cool but the ranges really suck. Like with the hammer, I can only fire a quarter of a mile or less and that goes for the howitzer, the nuke cannon, the inferno cannon and every other artillery piece. That's bs. Please, please someone tell me where I can edit this file. Cause I'm sorry, the ranges of the artillery suck bigtime. Why aren't there any files where I can edit anything. Except for .BIG where it's hexidecimal. Please tell me where I can edit artillery. That's the only thing I want to do. EVERY SINGLE PIECE OF ARTILLERY!!! I LOVED 0.93 WHEN I EDITED THE ARTILLERY. I LOOOOVE ARTILLEY!!

Good karma-3 votes
NuclearKing
NuclearKing - - 27 comments @ C&C: ShockWave

Hey guys, I just downloaded the non-installer one for mac. Now in the other mods there was always an INI file with weapon.ini. I am really aggravated that there is no INI file. In shockwave .93, I use to edit the range of the artillery cause it was NOT believable. And in this one, I at least thought the makers would make the artillery range far. But they didn't. So I thought I could just go in, find Inferno cannon, nuke cannon, howitzer, etc. and edit them. Is there an ini file? Am I missing something here? Please help. I LOVE ARTILLERY!!

Good karma-1 votes