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novemberdobby
novemberdobby Apr 5 2013, 4:37pm replied:

Which platform? There should be some more info above the error which may help as well.

+1 vote     game: Rotion
novemberdobby
novemberdobby Mar 22 2013, 7:46pm replied:

This should be fixed in the next build. There was a window focus bug, but I've modified the code so that buttons will always be clickable in fullscreen :)

+1 vote     game: Rotion
novemberdobby
novemberdobby Mar 6 2013, 7:33am replied:

Thanks, I hadn't noticed ;)

+1 vote     member: novemberdobby
novemberdobby
novemberdobby Dec 11 2012, 5:49pm replied:

What distro are you on? Are you running in windowed?

Luckily, I can test this now since I recently got a second screen too.

+1 vote     game: Rotion
novemberdobby
novemberdobby Sep 14 2012, 8:13am replied:

Are you sure (when it said it exited badly) that it wasn't actually still running? Rotion will try and minimise itself when you click on one of those links. Two copies running at once would explain the the message :P

+2 votes     game: Rotion
novemberdobby
novemberdobby Sep 10 2012, 4:59am replied:

Oh no! Is vsync enabled? It'll tell you somewhere in the console window on startup. If it isn't, try opening your cfg (click the bottom left button in the main menu) and change gfx_usevsync as so:
gfx_usevsync:1

On Linux, I disable vsync by default since it causes problems on my outdated distro.

+2 votes     game: Rotion
novemberdobby
novemberdobby Aug 30 2012, 12:01pm replied:

This may be possible, unfortunately I won't be able to test it properly but I'll have a go. Does your tablet detect a click when you first touch the screen? If it doesn't, I'm not sure how I could detect the touch/release events.

+2 votes     game: Rotion
novemberdobby
novemberdobby Aug 21 2012, 12:58pm replied:

Have you been able to get to the load screen using any version? Because if you can modify the cfg it'll work from there.

+2 votes     game: Rotion
novemberdobby
novemberdobby Aug 18 2012, 3:00pm replied:

Strange...I ran it in a VM on Debian 6.0.5 64bit, and it worked up until the load screen closed. I ran ldd on libsfml-graphics and saw it depends on libGLEW.so.1.5, which was also reported as missing.

I don't know why mine would get that far and yours wouldn't (I have a stock install and haven't touched libs at all), since I can't even find GLEW installed.

If I do ./desura_launch_play in the terminal, I can see Rotion's output and that it is crashing on a shader load. I may be able to fix that but it probably wouldn't solve anything for you if glew isn't linking properly (before it even starts).

+2 votes     game: Rotion
novemberdobby
novemberdobby Aug 18 2012, 10:37am replied:

It's more that I haven't really had much time; I've moved house and had several job interviews since then! I am half way through downloading Debian at the moment. Do the repositories you're using have a libGLEW.so.1.6 available?

+2 votes     game: Rotion
novemberdobby
novemberdobby Aug 2 2012, 6:34am replied:

Ah that's what I suspected, I have a friend who is having the same problem. When I have time, I'm going to install Debian myself and try fixing it.

+2 votes     game: Rotion
novemberdobby
novemberdobby Aug 1 2012, 12:23pm replied:

What distro are you running?

+2 votes     game: Rotion
novemberdobby
novemberdobby Jul 24 2012, 12:10pm replied:

That's a new one, which version of glew do you have installed?

+2 votes     game: Rotion
novemberdobby
novemberdobby Jul 8 2012, 8:40am replied:

Thanks! Glad I could finally sort this business out.

+2 votes     game: Rotion
novemberdobby
novemberdobby Jul 7 2012, 10:04am replied:

Is this the updated build? AFAIK it hasn't been authorised yet. I forgot that it was Friday so it may be a day or two before Desura releases it.

+2 votes     game: Rotion
novemberdobby
novemberdobby Jul 6 2012, 8:02pm replied:

Could you try again once it has updated? It should now depend on glibc 2.11.

+2 votes     game: Rotion
novemberdobby
novemberdobby Jul 1 2012, 5:17pm replied:

Thanks, that helps a lot. I installed an older Ubuntu on a VM but it seems I went too far back and couldn't get any of the libs I needed - I'll try 10.04.

+2 votes     game: Rotion
novemberdobby
novemberdobby Jun 28 2012, 4:41pm replied:

I didn't know I was! I just got Code::Blocks and GCC (4.6 it seems). I'm working on fixing this, a lot of people are getting it.

+2 votes     game: Rotion
novemberdobby
novemberdobby Jun 28 2012, 9:27am replied:

Thanks :D

+2 votes     article: Rotion demo 1.1 now available
novemberdobby
novemberdobby Jun 17 2012, 8:21am replied:

Really? Great!

+2 votes     game: Rotion
novemberdobby
novemberdobby Jun 16 2012, 7:20pm replied:

It's finished in that it works for me (Ubuntu 12.04) but I guess another fun feature of Linux is that every distro will treat gamepads differently. Which distro are you on? It may just be a matter of making customisable axis settings.

+2 votes     game: Rotion
novemberdobby
novemberdobby Jun 15 2012, 7:44pm replied:

Weird, it worked earlier :o

+2 votes     game: Rotion
novemberdobby
novemberdobby Jun 15 2012, 9:46am replied:

Thanks, I'll take a look.

+2 votes     game: Rotion
novemberdobby
novemberdobby Jun 14 2012, 3:56pm replied:

I don't even know where I'd start with this - mouse polling is setup by SFML, and mouse detection is only a dummy system (it's only able to use one mouse). I'll poke around SFML and see if I can get anywhere though. One more thing for the Linux list...

+2 votes     game: Rotion
novemberdobby
novemberdobby Jun 14 2012, 7:37am replied:

It's in alpha, but I am able to search it in the client (autocomplete works for me too). That may be because I'm the developer though.

About dependencies, I already have a /libs folder with the game that contains my built SFML libraries. My run script sets LD_LIBRARY_PATH - but the problem isn't with SFML's libs, it's with the ones that SFML uses (e.g. pthread, X11, and some mystery ones like glibc that I'm personally not linking, but must be in there somewhere).

I'm thinking now that static linking might not even help, since most of the libs seem to depend on something else again that may not be available on everyone's machines.

+2 votes     game: Rotion
novemberdobby
novemberdobby Jun 13 2012, 10:30am replied:

Hmm, thanks for the log but I can't say it gives me any clues lol. Have you tried the latest patch from this morning? It fixes the input bug (hopefully).

+2 votes     game: Rotion
novemberdobby
novemberdobby Jun 12 2012, 5:28pm replied:

I'm using Ubuntu 12.04 32 and 64 bit releases (which it works fine on both of :( oh well).

+2 votes     game: Rotion
novemberdobby
novemberdobby Jun 12 2012, 4:39pm replied:

Thanks for the advice. I'm still getting to grips with Linux and this dependency stuff is driving me up the wall.

Desura has a mechanism for developers to choose dependencies that should be installed (from a list) but I'm not sure how much that helps in my case. I'm looking into linking statically, but so far I've only managed to compile SFML into my app, not anything else.

+2 votes     game: Rotion
novemberdobby
novemberdobby Jun 12 2012, 2:08pm replied:

No problem. It's fixed and uploaded now - they'll probably authorise the upload in a few hours.

+3 votes     game: Rotion
novemberdobby
novemberdobby Jun 12 2012, 1:47pm replied:

How many players? You need at least 3. Also you should really be running 1.52 :P

+2 votes     member: novemberdobby
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