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novemberdobby
novemberdobby @ Rotion

Which platform? There should be some more info above the error which may help as well.

Good karma+1 vote
novemberdobby
novemberdobby @ Rotion

This should be fixed in the next build. There was a window focus bug, but I've modified the code so that buttons will always be clickable in fullscreen :)

Good karma+1 vote
novemberdobby
novemberdobby @ novemberdobby

Thanks, I hadn't noticed ;)

Good karma+1 vote
novemberdobby
novemberdobby @ Rotion

What distro are you on? Are you running in windowed?

Luckily, I can test this now since I recently got a second screen too.

Good karma+1 vote
novemberdobby
novemberdobby @ Rotion

Are you sure (when it said it exited badly) that it wasn't actually still running? Rotion will try and minimise itself when you click on one of those links. Two copies running at once would explain the the message :P

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

Oh no! Is vsync enabled? It'll tell you somewhere in the console window on startup. If it isn't, try opening your cfg (click the bottom left button in the main menu) and change gfx_usevsync as so:
gfx_usevsync:1

On Linux, I disable vsync by default since it causes problems on my outdated distro.

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

This may be possible, unfortunately I won't be able to test it properly but I'll have a go. Does your tablet detect a click when you first touch the screen? If it doesn't, I'm not sure how I could detect the touch/release events.

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

Have you been able to get to the load screen using any version? Because if you can modify the cfg it'll work from there.

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

Strange...I ran it in a VM on Debian 6.0.5 64bit, and it worked up until the load screen closed. I ran ldd on libsfml-graphics and saw it depends on libGLEW.so.1.5, which was also reported as missing.

I don't know why mine would get that far and yours wouldn't (I have a stock install and haven't touched libs at all), since I can't even find GLEW installed.

If I do ./desura_launch_play in the terminal, I can see Rotion's output and that it is crashing on a shader load. I may be able to fix that but it probably wouldn't solve anything for you if glew isn't linking properly (before it even starts).

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

It's more that I haven't really had much time; I've moved house and had several job interviews since then! I am half way through downloading Debian at the moment. Do the repositories you're using have a libGLEW.so.1.6 available?

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

Ah that's what I suspected, I have a friend who is having the same problem. When I have time, I'm going to install Debian myself and try fixing it.

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

What distro are you running?

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

That's a new one, which version of glew do you have installed?

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

Thanks! Glad I could finally sort this business out.

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

Is this the updated build? AFAIK it hasn't been authorised yet. I forgot that it was Friday so it may be a day or two before Desura releases it.

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

Could you try again once it has updated? It should now depend on glibc 2.11.

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

Thanks, that helps a lot. I installed an older Ubuntu on a VM but it seems I went too far back and couldn't get any of the libs I needed - I'll try 10.04.

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

I didn't know I was! I just got Code::Blocks and GCC (4.6 it seems). I'm working on fixing this, a lot of people are getting it.

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion demo 1.1 now available

Thanks :D

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

Really? Great!

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

It's finished in that it works for me (Ubuntu 12.04) but I guess another fun feature of Linux is that every distro will treat gamepads differently. Which distro are you on? It may just be a matter of making customisable axis settings.

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

Weird, it worked earlier :o

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

Thanks, I'll take a look.

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

I don't even know where I'd start with this - mouse polling is setup by SFML, and mouse detection is only a dummy system (it's only able to use one mouse). I'll poke around SFML and see if I can get anywhere though. One more thing for the Linux list...

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

It's in alpha, but I am able to search it in the client (autocomplete works for me too). That may be because I'm the developer though.

About dependencies, I already have a /libs folder with the game that contains my built SFML libraries. My run script sets LD_LIBRARY_PATH - but the problem isn't with SFML's libs, it's with the ones that SFML uses (e.g. pthread, X11, and some mystery ones like glibc that I'm personally not linking, but must be in there somewhere).

I'm thinking now that static linking might not even help, since most of the libs seem to depend on something else again that may not be available on everyone's machines.

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

Hmm, thanks for the log but I can't say it gives me any clues lol. Have you tried the latest patch from this morning? It fixes the input bug (hopefully).

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

I'm using Ubuntu 12.04 32 and 64 bit releases (which it works fine on both of :( oh well).

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

Thanks for the advice. I'm still getting to grips with Linux and this dependency stuff is driving me up the wall.

Desura has a mechanism for developers to choose dependencies that should be installed (from a list) but I'm not sure how much that helps in my case. I'm looking into linking statically, but so far I've only managed to compile SFML into my app, not anything else.

Good karma+2 votes
novemberdobby
novemberdobby @ Rotion

No problem. It's fixed and uploaded now - they'll probably authorise the upload in a few hours.

Good karma+3 votes
novemberdobby
novemberdobby @ novemberdobby

How many players? You need at least 3. Also you should really be running 1.52 :P

Good karma+2 votes
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