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Comment History
Norexthorson
Norexthorson - - 7 comments @ SC2 Mod Manager Support for 1.0 Final

very cool. We just like messing with one or two units on occasion. love everything youve put out so far. looking forward to the next release

Good karma+1 vote
Norexthorson
Norexthorson - - 7 comments @ SC2 Mod Manager Support for 1.0 Final

cool idea, will we still be able to tweak the files? my buddy and I like to tweak a few unit stats for personal preferrence

Good karma+1 vote
Norexthorson
Norexthorson - - 7 comments @ Sigma

great mod. im really enjoying all the differences youve created

Good karma+1 vote
Norexthorson
Norexthorson - - 7 comments @ Revamp Expansion Mod (RVE)

Next version is looking good. How much will the exp units be scaled up? Above or below original size? I only ask because many of them seemed to have pathing issues when moving in groups that all but disappeared when you scaled them down.
Looking forward to the changes.

Good karma+1 vote
Norexthorson
Norexthorson - - 7 comments @ Revamp Expansion Mod (RVE)

yup it does, kinda handicaps UEF without artillery. Thank you for looking into it. looking forward to the next version

Good karma+1 vote
Norexthorson
Norexthorson - - 7 comments @ Revamp Expansion Mod (RVE)

hey man this is an amazing mod, loving it! Was wondering if you happen to know how to edit the exclusions. ive been trying like crazy to get the Noah cannon to be usable when artillery is off.

Good karma+1 vote
Norexthorson
Norexthorson - - 7 comments @ Star Trek Complex

hey ive got a quick question. Im trying to run this on a Vista64 machine, and I get an exception everytime try to start it. FoC runs fine, ive got the 64bit patch, and am able to get the Babylon 5 mod to run. This one just doesnt seem to want to. any idea what im doing wrong?

Good karma+1 vote