...why not?
Would have to say PC at the moment because I have no coding experience, so WiiWare and others seems out of reach. ^___^
Though it would be real interesting to work on games for the Nintendo Wii.
If there are any problems with this tutorial, as in broken links, etc. Please feel free to contact me and I will gladly make updates.
This isn't a prop model replacement, it's a skin. Just a new texture to go with the default model for the Demoman's bottle.
Yeah, they seemed to fit well with the front of the File Cabinets. :)
I hope by "Ok.......... Interesting Idea." you mean, "Ok... Horrible Idea."
Tis I. :)
nintentofu
spencer joined
Name is Spencer Longtin, born in Arizona in 83' and have been a video game fan as long as I can remember. I love to design, map, model, uv, texture & compile for PC, though I'm not much for coding because I know nothing about it at this time. I've been customizing and modding game content for over a decade now, and started mapping years ago for Doom 2 & Duke Nukem 3d, and modeling with Caligari TrueSpace 3D. Now at days, all my modding is done through the Source engine. I've been a huge fan of Half-Life for years and use to map for CS 1.5, but when the Source engine came out I started getting insanely interested in learning how to customize almost everything, in hopes to make my own game. Currently I map, model & texture for HL2:DM, CS:S, TF2 +. Going to start a mod this year for the HL2:EP2 engine with a friend. So looking forward to housing it here. ^__^