My passion for Videogames music is started when I was 12 years old, with console videogames. After 2 years I bought my first guitar, an old Washburn. During the years I've played various genres of music, but my favourite remain Heavy Metal and Extreme Metal. With the passion for music and Games I bought learned also more instruments, Bass, Keyboards and Doublebass. I start to recording in 2000 with Cakewalk SONAR 1.0 a very old program for music recording, with General MIDI drums and Synths. The quality wasn't good at the beginning (was very shitty). My first real work on music was Hell On Earth Sound, a tribute to DooM soundtrack. After that I joined Resurrection-Studios the company I'm currently working on (August 2006) and maked Eternal Damnation Soundtrack, the first Total Conversion for Postal 2. INFLUENCES: Jeremy Soule, Alan Silvestri, Sascha Dikiciyan, Despised Icon, Cannibal Corpse.

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ID TECH 4: Radiant - Brush Works
Game

ID TECH 4: Radiant - Brush Works

Dec 18, 2007 id Tech 4 Basic mapping/technical 3 comments

In this tutorial we'll see how to manipulate the brushes, and creating different structures by standard blocks. This tutorial is compatible with Doom...

ID TECH 4: Radiant - Mapping Basics
Game

ID TECH 4: Radiant - Mapping Basics

Dec 13, 2007 id Tech 4 Basic mapping/technical 2 comments

In this tutorial we'll see how to setup the editor for the Id-tech 4 games (Doom 3, Quake 4 and Prey) and build your first playable room. Adding lights...

Music Post Production
Game

Music Post Production

Jun 24, 2007 Basic sound effects by Neurological 2 comments

In this tutorial I will explain "post-production" music recording techniques. This is an important process where you control the PAN, EQ and RMS of a...

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Offline Since
Dec 11, 2009
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Italy Italy
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