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neto592
neto592 - - 87 comments @ Woc v4.1.0 HEXEN-HERETIC Released

Hi, ElPoder36.

The today uploaded "Woc_v4.1.0_HEX-HER_Released.rar" file doesn't contain the "woc_v3hereticpatch.pk3".
Instead it contains the "woc_v3hereticpatch.pk3.bak".

Should the ".bak" from "woc_v3hereticpatch.pk3.bak" be deleted and then used normally?

Good karma+2 votes
neto592
neto592 - - 87 comments @ Crater Floor

I think this map is named wrongly and has a wrong description as both its name and descriptions are the same from another uploaded map here: Moddb.com

EDIT: I think both files (here and the one from the link above) are the same since both also have the same size.

Good karma+1 vote
neto592
neto592 - - 87 comments @ CultofDespairWOC4.1

Nice!

Thanks ElPoder36. :)

EDIT: And thanks Onox792 for letting it be done.

Good karma+4 votes
neto592
neto592 - - 87 comments @ Woc v4.1.0 HEXEN-HERETIC Released

Actually, if I (in my opinion) could pick one mod that I dream being fully compatible with the updated WoC version, that would the last Diablo3D (godly edition) version (Heretic Mod).

EDIT: Before someone ask :)
Link of Diablo3DMOD - Forum.zdoom.org

Good karma+3 votes
neto592
neto592 - - 87 comments @ Woc v4.1.0 HEXEN-HERETIC Released

Hi ElPoder36.

Really?! (O.o)

Could you tell me what files you need downloading in order to make the WoC 3.2.6 compatible with the Cult of Dispair mod?

Good karma+2 votes
neto592
neto592 - - 87 comments @ Woc v4.1.0 HEXEN-HERETIC Released

Thanks for answer me. :)

Good karma+2 votes
neto592
neto592 - - 87 comments @ Woc v4.1.0 HEXEN-HERETIC Released

Hi, ElPoder36

In WoC4.0.1, the new Mage weapon 1 secondary attack mode (the melee one), it still powered by intellect only?

EDIT: And the weapon 1 first attack mode, its damage is still only based on intellect?

Good karma+2 votes
neto592
neto592 - - 87 comments @ Woc v4.1.0 HEXEN-HERETIC Released

I see.

Thanks for answer me.

Good karma+2 votes
neto592
neto592 - - 87 comments @ Woc v4.1.0 HEXEN-HERETIC Released

Hi, ElPoder36

So, the Hunter's machete no longer has its consecutive stab move?

Good karma+3 votes
neto592
neto592 - - 87 comments @ PD2S8 D2GL PlugY BaseMod main

Thanks a lot for adapting for season 8! :)

Good karma+1 vote
neto592
neto592 - - 87 comments @ Woc v3.3.3 (B) HEXEN-HERETIC Released

Thanks for answering me. :)

Good karma+2 votes
neto592
neto592 - - 87 comments @ Woc v3.3.3 (B) HEXEN-HERETIC Released

Thanks for answer me.

Sorry if I wasn't enough clear. I will try to be more now...

What I want to know is, besides the chance into creating the Indigo Flask, Wisdom also affects others aspects of the flask, like the duration of the sleep or chance of putting into sleep, for instance.

In other words, what I am asking is if the Wisdom also affects the efficiency when you use it (not only when you create it).
Or it is just like the Black Flask (that is not affected by Wisdom on its use).

Good karma+1 vote
neto592
neto592 - - 87 comments @ Woc v3.3.3 (B) HEXEN-HERETIC Released

Thanks ElPoder36 for delivering this new update at the New Year's Eve! :)

By the way, about the Indigo Flask, does the Wisdom interfere on its efficiency? If yes, how it does?

And have a happy 2024!

Good karma+2 votes
neto592
neto592 - - 87 comments @ Woc v3.3.3 (B) HEXEN-HERETIC Released

I see. Thanks for answering me.

I think on mushrooms would be really cool.

Good karma+2 votes
neto592
neto592 - - 87 comments @ Woc v3.3.3 (B) HEXEN-HERETIC Released

Hi ElPoder 36.

I am taking that Sleep should not be considered a curse, which means from Fighter to Mage, all are affected equally (except the Assassin under the Shade path). Is that right?

EDIT: That also means that the Crucifix of Rosary doesn't protect its user against Sleep, right?

Good karma+2 votes
neto592
neto592 - - 87 comments @ Woc v3.3.2(B) HEXEN-HERETIC Released

Hi, Elpoder36.

Did the Necromancer demon transformation skill change its resistances or aversions?

Good karma+2 votes
neto592
neto592 - - 87 comments @ Woc v3.3.2(B) DOOM Released

This is just a suggestion.

I think for Inquisitor only, he should be able to block (in a defense stance) with his shield for 1s, similar as the Hunter can do with his machete. As long the Inquisitor is blocking, he can't attack or use any skill.

The time of blocking could then be extended by the Retribution skill for 0.2*AbilityLevel, that meaning if Retribution skill is max out the Inquisitor could be able to block for 3s (1s + 0.2*10).

Good karma+2 votes
neto592
neto592 - - 87 comments @ Woc v3.3.2(B) HEXEN-HERETIC Released

I see. Thanks for answer me.

Good karma+2 votes
neto592
neto592 - - 87 comments @ Woc v3.3.2(B) HEXEN-HERETIC Released

Just to make sure if I understood correctly.

That means that half of its damage is escalated by Agility and the other half, by Intellect. Is it just like the second fire mode of 4th Hunter's weapon?

Also, is it true to both fire mods of the 2nd Assassin's weapon?

Good karma+2 votes
neto592
neto592 - - 87 comments @ Woc v3.3.2(B) HEXEN-HERETIC Released

Hi ElPoder36

First, I would like to thank you for keeping improving the WoC Mod.

Also, I would like to ask something that it didn't get cleared to me

"*Assassin's Weapon 2 now damages based on agility and intelligence in an interleaved fashion rather than just agility."

That means that now, the 2nd weapon has the primary attack remain based on Agility while the second one based on intellect?

Good karma+2 votes
neto592
neto592 - - 87 comments @ Woc v3.3.1(C) HEXEN HERETIC Released

By the way, that bug is only happening on Heretic.

In Hexen, the Kick skill properly disarms Ettins.

Good karma+1 vote
neto592
neto592 - - 87 comments @ Woc v3.3.1(C) HEXEN HERETIC Released

Sorry for answering this late I just notice your post now.

I type on the GZDoon line of commands (The codes are without ''):

1st) 'give ammo' → That maxes your level as well your mana and armor.

2nd) 'take ammo' → That takes away your mana and armor but keeps your level-up.

3rd) 'changemap *' → That reset the map, making monsters to level-up as well, while keeping everything you got.

Good karma+1 vote
neto592
neto592 - - 87 comments @ Woc v3.3.1(C) HEXEN HERETIC Released

Hi ElPoder36.

The Assassin Kick skill return to not being able of disarming Ettins.

Good karma+1 vote
neto592
neto592 - - 87 comments @ ZAMN TC HALLOWEEN 2022 DEMO!!!

So no new halloween 2023 demo then... :(

Good karma+1 vote
neto592
neto592 - - 87 comments @ HeXen Reforged v2.4d

I don't know about the world, but I do! :)

Good karma+1 vote
neto592
neto592 - - 87 comments @ Woc v3.3.1(C) HEXEN HERETIC Released

4) Mace of Contrition

I think that weapon needs more damage capabilities. Comparing with Fighter Gauntless, Hunter Machete or the Assassin dagger, the impression I had is the Cleric mace is considerable underpowered. It only beats the Necromancer Sickle in raw damage, but even that in my opinion is kind dubious since the Sickle has more range that the Mace.
So I was thinking that Mace could also have a chance to cause bleeding damage (for Inquisitor only).


5) Necromancer's Darkness Skill

Since the Harvester is a kind of vampire, I think the Darkness skill should be more deadly. For instance instead of only diminish the enemies' movement by 12%.nºCharges (max 60%), it could be increased to 18%.nºCharges (max 90%). I think the Darkness skill should be better under the Harvester path as is common vampires have an AOE skill based on the dark element.


6) Plaguebringer pet

I think I mentioned on another post, but I think the Ghoul should benefit more from the Plaguebringer in a way that would make it more powerful than the Dead Knight pet if the Necromancer is on the Plaguebringer path. For instance, the Ghoul could use the Poison Nova Skill more frequently.

7) Wolf Companion skill

I really think that skill should be remade. Maybe a wolf with arcane or lightning damage and being ghostly if the Hunter is on Survivalist path...
I mean, it is the last Hunter Skill and yet in my opinion is nothing more than a cheap cannon folder.
I guess it is likely that Thetis hate dogs...


And before I forget, I like the changes you did with the Cloak of Shadow being a lot more useful! :)

Good karma+2 votes
neto592
neto592 - - 87 comments @ Woc v3.3.1(C) HEXEN HERETIC Released

And I would like to give some suggestions:

1) About the new reformed Arctic Glacier.

I like it a lot, for me, it is much more useful as it is now.
But I think it should have some exclusivity for the Iceborn Mage, like making enemies receiving 25% extra damage in bleeding while they are frozen (during those 5s).

If it is not possible, then I think you should reduce the slow speed from 80% (40% for bosses) to 60% (30% for bosses) if the mage is not under the Iceborn path.

2) The Cleric Judgement Skill

When used, it alerts all enemies nearby. On the other hand, the very noisy Wraiths alert only the enemies that are hit by them or if the enemy sees them.

I think it should be the opposite. The Judgment skill should only alert the enemy that it is hit by the skill and as soon as the Wraiths are summoned all enemies nearby should come in your direction. Also, I think the Wraiths's countdown should be longer, from 3s to 7s.

That is because there are a considerable number of enemies that are immune to pain, therefore immune to Judgement skill.
But there aren't any enemy, not even a boss, that it is immune to be distracted by the Wraiths. So in order to give the Judgement a reason to be used, I guess the Wraiths should alert all enemies nearby and have a longer countdown.
Also, I think the Wraiths having the same countdown of the Cleric's Wraithverge underpower the weapon as well.

3) About the Hunter Skirmisher ways to face ghosts.

I like a lot the void arcane machete thing. I was very expectant to see how Skirmisher would fare against ghosts. As I play mostly WoC mod on Heretic, there are many ghosts. Additionally, the Spectral Chaos Serpent is by far the most common class boss on Heretic episode 1!
I just think that 7s is too long to wait for reloading the "anti-spectral" machete. Could it not be reduced at least to 5s? In exchange, I think it could be taken away the bleeding capabilities of the machete. Actually, I think it would be cooler if the Hunter machete become more focus of being something like a magical elf weapon of sorts. Like the blade that Sam bring to Mordor in the Lord of the Rings that could harm that big bad spider.

Good karma+2 votes
neto592
neto592 - - 87 comments @ Woc v3.3.1(C) HEXEN HERETIC Released

1) "Reworked the Dark Servant item. Now it is summoned by leaving the doll on the ground, it grows and then the allied Minotaur is summoned. This also fixes the
also fixes the bug that at high levels and with a lot of Charisma the minotaur would die instantly if it exceeded 36000 health".

Now the Minotaur is working, thanks for that! Now I can plan some builds to Diablo3D's Heretic mod.

However now it seems it is no longer possible to buy the Minotaur from the merchant as he says you already have too much (when you have none of it).

Speaking about the merchant, I don't know if you are aware, but there is an old bug from Thetis version related to merchant:

Anytime you try to buy a scroll map (level map) from him, he also says that you already have too much and as consequence the entire level is reveled free of charge.

2) Now the Assassin Executioner not only having Spectrall Killer active will be able to be reckless when killing by Impale, but also having the same reckless buff until the chain is
and for each time it happens she gets 7 magicka back".

However, by the skill Spectral Killer description it doesn't seems exclusive for the Assassin Executioner path. Also it seems that is not mentioned on the Executioner Path 3 skills descriptions.

3) Assassin disarm Kick skill

It seems that her kicks are not disarming Ettins for some reason.

Good karma+2 votes
neto592
neto592 - - 87 comments @ Woc v3.3.1(C) HEXEN HERETIC Released

I see. Thanks for explaining it to me.

Good karma+3 votes
neto592
neto592 - - 87 comments @ Woc v3.3.1(C) HEXEN HERETIC Released

I was not quite cheating but rather testing how 500 level mage would fare against the enemies on similar level (I use 'changemap *' GZDoom code to force the enemies to have similar level that I had).

I don't want to waste weeks of playing just to discover that I invested all wrong, so I like to see how it would look like in the end.


Also, I just put 249 (plus the 10 the Mage already had) on Charisma on that 500 level mage.

Good karma+3 votes