Description

Welcome! IMPORTANT NOTE: This mod works from version GZdoom v4.11.3 as the latter incorporates flags that are used in the current release.

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Woc v3.3.2(B) DOOM Released
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anjinsanroland
anjinsanroland - - 10 comments

For me, the melee inquisitor was already one of the weakest builds of all classes.
When I see the new 40% flat sacrifice cost I doubted my own competence of playing a melee inquisitor. Do you have any suggestions for that path.

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ElPoder36 Author
ElPoder36 - - 107 comments

Hello, thank you for commenting.
The Inquisitor is a great melee class.
In this version, his shield attack speed has been improved and also now lasts longer (1.5s instead of 1s), allowing you to hit twice with either weapon 1 or weapon 5 during that time. If you are Inquisitor you have the safe stun which lasts 2s (previously 1.5s) and this allows you to hit 3 times with either weapon 1 or weapon 5 during the effect.
In addition to this, if you have considerable agility, you can execute a stun hit between hits with blunt, this allows you to deal a little more damage, block damage (reflect) and cause stun.
If you use Sacrifice, it takes 40% of your current health, so the more wounded you are, the more you'll want to use it. Then that health can be replenished by hitting because you will heal, and that force power will give you damage and even more chance to stun with shield hits.
Conclusion, you should learn how to use the shield and have some Blessing learned.
Using Protect Aura will help you resist more damage and together with the path's passive ability "Penance" you will recover magick when you take damage and be able to use Blessing.
This has a whole strategy to it, nothing is monotonous in these editions! haha.
Good luck my friend.

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anjinsanroland
anjinsanroland - - 10 comments

Thank you very much :)

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ElPoder36 Author
ElPoder36 - - 107 comments

Did the Afrit Queen happen to you again?
Try summoneand tell me about it.

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anjinsanroland
anjinsanroland - - 10 comments

No. I played for a considerable amount of time but it never happened.
If it ever happens, I will try to gather as much data as possible and then comment about my findings here.
I hope it won't happen.
I will summon and work on it in this new version though.

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neto592
neto592 - - 86 comments

This is just a suggestion.

I think for Inquisitor only, he should be able to block (in a defense stance) with his shield for 1s, similar as the Hunter can do with his machete. As long the Inquisitor is blocking, he can't attack or use any skill.

The time of blocking could then be extended by the Retribution skill for 0.2*AbilityLevel, that meaning if Retribution skill is max out the Inquisitor could be able to block for 3s (1s + 0.2*10).

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supremebiovizier
supremebiovizier - - 41 comments

Hello, when I load this in gzdoom it just loads the doom2 iwad, what am I doing wrong? Thanks, looks really cool.

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ElPoder36 Author
ElPoder36 - - 107 comments

Hi, thanks for commenting!
When you unzip the folder that comes inside the downloaded file, that folder has .bat files.
Well, there are 2, one is to play doom2 by default, and the other one is to play Epic, which is a doom map pack but more oriented to medieval, egyptian etc. It's a megawad.
So, you must run these .bat files to load all the content and you can play Woc putting inside this folder already unzipped, the iwad "Doom2.wad" that you buy or have out there.

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DaBeowulf
DaBeowulf - - 66 comments

Hmm, with this version I seem to be unable to run it:
Script error, woc_v3.3.2Doom.pk3:decorate/mage/skills.txt line 682: Unknown identifier XF_CIRCULAR
and on lots of other lines in that file as well.
EDIT: Oh, duh, I see gzdoom 4.11.0 is now required.
Oof an Undead Knight Ghost spawned in 1st Epic level that has 321 or so HP it follows me even through walls and I cannot seem to harm it.

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ElPoder36 Author
ElPoder36 - - 107 comments

Hello friend! thanks for commenting.

Yes, we are using version 4.11.3, we are always up to date because this way new features are used for mods.
I should make it clear in the mod description.
XF_CIRCULAR is one of these new flags used to apply spherical and not cubic effects to certain explosions.
Ghosts many versions ago already have that function of going through walls and certain physical attacks go through them, you must damage them with non-physical damage or even the Disk of Repulsion.
Thanks and if you have any other questions, please contact me. Enjoy!

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