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I am fun, loving and like long walks on the bea...wait wrong website, I am co-founder of Nightman Games, I was born and raised in Scotland, and have a passion for gaming. I have clocked more than 1000 hours on Oblivion (console & windows), maybe around 500 on Fallout 3 and 250 on New vegas. Most of that time is in mods more than the actual games, I play several MMO's including but not limited to Rift, SWG, WoW (Yeah I dont like to admit that one), WAR and soon TOR. I am a one man mod dev team which I guess is why my main mod hasnt been released yet. I and my partner are working on a new 2D Pixel Art game currently called Steam Worlds, even after it is released I will be working hard on refining it then adding more to it. I really dont know what else to put here so bye!
Well no comments so I'll assume everyone's fine with those changes, not the end of the month yet though.
Oh and a TL:DR if you need it: Stargate, Star Wars, Battlestar Galactica and all other minor modules are being thrown back into Fallout NV if not enough people ask for it to be kept on Skyrim. Doctor Who is the one module I would like to keep to Skyrim for many reasons but mainly because someone else has already reached a decent stage with a DW mod for FNV.
If this change is decided to be more worthwhile (which I think it is but would rather know how the communty feels about it) then I will splinter the mod into their separate modules completely and create a separate page for each, all linking to eachother and that way everyone gets content updates from only the module(s) they want.
The decision will be final on the 31st of May and if it's going ahead that way then I'll publish a new update on the 1st of June here linking to the separate mod pages with a complete renaming of the mod too as Skyfi makes no sense when the majority of the modules will be on New Vegas.
Much nicer.
I'd love a beta key, looks like a phenomenal game :)
If I wasn't already sold on getting this then those two sentences alone would have done it.
Basically a heat sink for a starship...nice.
Too much time and effort, the race would have problems with pretty much any wearable object and absolutely any mod that adds any of those things.
Who cares?
So what does old school top view mean? Isometric or more from the top straight down?
*literary not literal, I don't think you should be doing the correcting :P
Yes it works for all Steam versions, only difference is installing to the games folder in steam/steamapps/common/
You do realize there is already a much more complete LOTR mod for 1.5.1 right?
Damn right, although the concept art is making it easy to re-create the corridors. Sadly didn't get a closer look at the swimming pool and observatory but should be easy enough to make up the unseen sections. The library will be easy enough although I will have to take advantage of the opportunity to add a few dozen books to make the shelves a little less repetitive.
I know this poll is getting old but really Emergent is a terrible way to describe something, DayZ would fit into the non-linear or competitive sections too. There is no definition of emergent which would match DayZ, and I really cannot think of a different example for it at all.
Um...Obsidian?
Possibly have the recipe 9 coal but only cook 64 items so it has a price to pay for being stackable to that level.
It's a shame this and the full Fallout Who mod over at Nexus have little to no documentation on how to start the mod or...well anything really.
Luckily that's neither it's 'glow'
Sorry I have to say it, I can't hold it in, did JJ Abrams have anything to do with this render?
Indeed they should, although I do think the alternating lengths look better.
I may be interpreting it wrong but this change sound very much like it will not be backwards compatible with updates before this one, the restructuring of the games files means older versions would need to be adapted to work on it.
Of course it could have an alternate version so to speak, where it loads older versions like they used to be loaded. Just noting that it might not be the case.
Also a little curious about this, any particular reason?
@Guiboune I am developing a game myself and have been for a year or so now, I know how much goes into making a game so don't even begin to think you know anything about how much I know. And hating? What the hell are you talking about? I've put well over a couple hundred hours into Minecraft! Both modding and playing. I've supported the game since one of the earliest versions and continue to do so, I just know the moment the slightest amount of criticism is shown the community blindly jumps in to defend them for the sake of doing so without making any valid points against the argument.
Mod creators that are actually any good tend to fix bugs as long as it isn't a vanilla bug, unless the mod is specifically made to do so (I think making double doors work correctly was one I used very often before it became vanilla).
@Mr.Nuke Really comparing two completely different things there, the poll on the forum post for cubic chunks clearly shows a lot more people for it than against it and reading the comments you will see that the people who don't want it only don't because of certain reasons which show they clearly don't understand specific aspects of the change.
Comparing a good change to base world generation to adding balance breaking weapons (which you wouldn't be able to throw together like other vanilla items) is a very stupid argument to make. There is little to no reason not to have cubic chunks, it could potentially increase performance for many and make massive builds a reality for anyone who wants to. The only reason I can see for Mojang to not want to do it is that they can't be bothered.
Hehehe, 'tellerport'...a spelling checker is something you certainly need...
Nice ships, although I don't really play multi-player so...kinda useless for me personally.
I completely agree, but too many people are too busy performing ******** on Notch and Jeb to even notice. Probably the reason someone down voted you really, blindly defending them.
Because it takes Jeb months to add a couple of new blocks with features seen in mods over a year old, imagine how long it would take him to re-code the generation to accommodate this?
Same question has been asked on multiple EaW mods hundreds of times (probably literally) and answered on possibly the first result of a Google search! Use that mushy pink thing between your ears and look to see if the same question has been asked. Frankly your's can't even be answered properly considering "It doesn't work with Steam for me" isn't any sort of question at all and nobody can help you when they don't know your damn problem!
Sorry for the rant but seriously.
Where? Certainly not the horse right at the front.
The shield effect should look the same in-game, not sure about the colour, blue or green might look better; the shield will only actually be visible when the player is right up against it or when something hits it.
The grass circle will be less repetitive when it's in-game, and it will have several different types of plants/trees, some creatures too. The land will also not be completely flat...
Looks promising, you have a new fan :)