I am fun, loving and like long walks on the bea...wait wrong website, I am co-founder of Nightman Games, I was born and raised in Scotland, and have a passion for gaming. I have clocked more than 1000 hours on Oblivion (console & windows), maybe around 500 on Fallout 3 and 250 on New Vegas. Most of that time is in mods more than the actual games. I am a one man mod dev team which I guess is why my main mod hasn't been released yet. I really don't know what else to put here so just ask if you want to know anything. Ciao for now!

Comment History  (0 - 30 of 1,504)
neronix17
neronix17 Aug 1 2014, 11:27pm says:

Would be brilliant to take part as a 3D artist but not sure I'm good enough quality having seen the work you guys put out :P

+2 votes     article: Job opportunities at Phoenix Interactive
neronix17
neronix17 Aug 1 2014, 11:09am says:

The logo for this game is pretty much identical to Plex. Looks great though.

+1 vote     game: Recruits
neronix17
neronix17 Jun 17 2014, 11:15am replied:

That would just make them stop producing games on PC at all, they don't give a **** about opinions they will just look at the sales figures and see the sales dropping if we were to do that, meaning they would see it as not being worthwhile to sell games on PC.

+10 votes     article: New Watch_Dogs Mod Enables "E3 Graphics"
neronix17
neronix17 Jun 16 2014, 7:53pm says:

I personally think the image should only show the UNSC in defeat and not who defeated them. This picture, while nice, is not neutral enough imo. It would suggest the covvies defeated you regardless of if there even are any in the match.

I know they can't be personalised to whoever defeated you so that's why I think it should be avoiding showing the victory of the enemy and maybe just the devastation left after the battle.

+3 votes     media: UNSC Defeat
neronix17
neronix17 Jun 14 2014, 10:54am replied:

Version numbers are no indication of time unless already designated as weekly or monthly versions (like mojang use weekly numbers for snapshots). Not to mention that it could go up to 0.9.999, or even 0.999.999 before 1.0.0.

Basically I'm saying those other (possibly) 5 versions could take a year to do.

+1 vote     media: In-game main menu
neronix17
neronix17 May 7 2014, 5:49pm says:

Looks like it produces a section of the map based on your position and shows the resources available in different colours. Seems pretty straight forward to me. I'm guessing building the appropriate equipment over certain areas allow for higher production than areas with less of the resource.

Considering all in the menu it seems the location the results are collected from surround the character used to prospect and their skill, possibly varying the area size and ability to find higher quality deposits. Water would be good for the water mill, fertility for the farm, stone for the stone mine and I'd guess the iron being separate means that iron will have it's own mine or option to mine it from the same building as the stone.

As I said though, just a guess.

+1 vote     media: Prospecting for resources
neronix17
neronix17 May 6 2014, 7:22pm replied:

This was posted to all their mods, not just the ME one. That includes Stargate Space Conflict.

+2 votes     media: ASFA E3 is over
neronix17
neronix17 May 2 2014, 11:32am replied:

Want a simple answer? Two words - Alternate Universe. Now stop arguing about such a stupid little detail that doesn't really matter.

+3 votes     mod: Evolutions: Real Time Strategy Evolved
neronix17
neronix17 Apr 10 2014, 2:03am replied:

No problems here when it comes to translations, make sure you installed properly, are using 1.1 and have a legit version of the game.

+2 votes     download: Mass Effect Reborn - Pre-Beta
neronix17
neronix17 Apr 9 2014, 4:43pm says:

H2 installed? Check.
Body Ready? Check.

Mod Released? ...

+2 votes     mod: Mass Effect Reborn
neronix17
neronix17 Apr 4 2014, 3:01pm replied:

Surely a Forerunner home world would be earth-like? Considering they built the shield worlds they can't originate from one, and I say earth-like purely because that seems to be how all their artificial constructs look.

+1 vote     media: Shield Worlds
neronix17
neronix17 Apr 3 2014, 10:43am says:

So you expect people to vote above 1 for this? Not a chance mate.

+2 votes     download: Philerration
neronix17
neronix17 Mar 30 2014, 6:03pm replied:

You have never visited the Sims 3 modding communities then...

+5 votes     article: International Trailer
neronix17
neronix17 Mar 12 2014, 3:51pm says:

Luckily SGN has all the proof they need in the form of their ModDB page, all timestamped, it wouldn't even be taken into court since that is seriously all the proof they need.

Stuff like this is exactly why I find it difficult to bring people onto a modding team.

+8 votes     article: STOLEN CONTENT - Our partner SGN needs you
neronix17
neronix17 Feb 8 2014, 2:43am replied:

Oh I know why you added TESO, it being a TES game is not a good enough reason to add it though, you didn't add Arena, Daggerfall, Morrowind or Oblivion so the only reason there would be to add TESO is to get a little more attention to the mod as more people would be likely to be watching TESO than the older games. Considering I already see ~100 updates a week on ModDB through things I watch, it just annoys me seeing something not remotely related to what it is I'm watching.

0 votes     article: BlackLand V1.6 available!
neronix17
neronix17 Jan 30 2014, 5:31pm replied:

Sounds like your computer is running out of memory, I had that problem with a different game back when I had something like 2GB of RAM, I upped that to 8GB and it stopped happening.

+1 vote     download: Revamp Expansion Mod v1.1
neronix17
neronix17 Jan 29 2014, 10:12pm replied:

It's not free, the download is the full game files but only playable as a demo until you buy it, at which point the demo unlocks into the full game.

+1 vote     game: Kenshi
neronix17
neronix17 Jan 29 2014, 10:07pm says:

Looks great, ranged weapons would be very complementary to those, it would remove most of the challenge when it comes to raiders but surely that's a welcome rest after the effort of building everything.

+1 vote     media: more of the new walls
neronix17
neronix17 Jan 29 2014, 10:02pm says:

Looks interesting, although I think you might be making up the 3500 hours of work, considering that would mean almost 600 days if you had spent 6 hours a day, every single day, working on it. Either you are miscalculating that or you have spent too long working on it for only 10-20 hours of new gameplay (and I'd bet money on that being wrong, I have yet to see a time estimate be even close to how long it really is for this sort of thing).

Sorry if it sounds harsh but I couldn't be more indifferent considering you added TESO as a related game.

0 votes     article: BlackLand V1.6 available!
neronix17
neronix17 Jan 27 2014, 10:15am replied:

Starmade is...

-1 votes     article: Untold Universe - January update
neronix17
neronix17 Jan 20 2014, 4:12am says:

So far the game seems good, although hard to see much detail on 1920x1080, hoping for a 'zoom' option like Starbound has.

+1 vote     game: Crea
neronix17
neronix17 Jan 14 2014, 8:29pm replied:

I hope those particular plans will be optional...otherwise I'll have to figure out the CheatEngine entries to use... :P

0 votes     game: Kenshi
neronix17
neronix17 Jan 12 2014, 1:55am says:

Great job on that, although you should have done it in Starmade so you could actually fly it...

+2 votes     media: Prometheus in Minecraft (XB360)
neronix17
neronix17 Oct 10 2013, 5:49pm says:

Oh dear.

+2 votes     download: MineRPG 2
neronix17
neronix17 Sep 13 2013, 11:23am replied:

Read the other comments before opening that mouth of yours, might save you some time.

+1 vote     download: SkyFi R1
neronix17
neronix17 Sep 13 2013, 11:22am says:

Only the Doctor Who section will stay on Skyrim, the rest are going to be on New Vegas (one or two extras may require TTW to be used).

+1 vote     article: Updates and Changes
neronix17
neronix17 Sep 12 2013, 6:24pm replied:

And under the Bdcraft.net to emphasise the point, look at #6.

"-6- Can I host/mirror your pack and share the link?

NO! You can post a link to the download of the texturepack but use the original Adf.ly links. The best is to link to bdcraft.net."

Uploading it here is basically doing that..

+1 vote     download: Sphax PureBD 1.6.2 Resource Pack Conversion
neronix17
neronix17 Sep 12 2013, 6:15pm replied:

Read it properly. Not just the section you like to read.

"to Share — to copy, distribute and transmit the work (for private use and/or by redirecting to Bdcraft.net)"

You can only share the files themselves privately and this is sure as hell not private.

There is also no link in the description so I don't know why you keep saying that. Their terms stand regardless of whether or not they updated it themselves yet. I do appreciate you are trying to help but I know how ****** off I get when someone goes against my own terms and know they get just as annoyed by it.

+1 vote     download: Sphax PureBD 1.6.2 Resource Pack Conversion
neronix17
neronix17 Sep 12 2013, 6:13pm replied:

Don't think that's what he meant, you can do a surprising amount with the little space there is in that corridor to make it look better, long plain corridors with nothing to look at get very boring, very quickly.

Also please post an English description, even a machine translation would do, I'm not trying to be mean saying this, it's just most of this site uses English and going out of their way to translate it isn't something a lot of people here will do.

+4 votes     download: RPG Map Minecraft
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