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Comment History
Psychotia
Psychotia - - 10 comments @ [RELEASE] Morrowind Rebirth 4.2 [OUTDATED]

Fixed the issue, FYI trancemaster there are missing meshes from the ald-ruhn temple expansion mod , i just grabbed them all from that mod.

Good karma+1 vote
Psychotia
Psychotia - - 10 comments @ [RELEASE] Morrowind Rebirth 4.2 [OUTDATED]

Hey trancemaster, been using this mod for ages, cant wait for the next update.
I have an issue with a missing mesh pb_st_veloth.nif, in ald-ruhn by the temple. Any ideas.

Good karma+1 vote
Psychotia
Psychotia - - 10 comments @ Morrowind Rebirth 6.61

First of all, I love this mod, i've been using it for years now and I have to say I love your eye for detail and your ability to make each area unique and feel 'lived in'. I simply cannot play Morrowind without it!

I posted some time ago back during the 3.4 release about an issue with the landscape when combined with the 'Tomb of the Snow Prince' Solstheim landscape overhaul, specifically the Fort Frostmoth area, i'm able to fix the issue simply by deleting the references your mod has to those cells. Not sure if your aware.

I hope you continue to work on this mod in the future and I look forward to every release to see what's new.

Good karma+1 vote
Psychotia
Psychotia - - 10 comments @ Morrowind Rebirth 6.61

There is an issue with AM_Farmer3 (khajiit slave) where they have no head, it effects all the clones of AM_Farmer3, fixed by setting a head in CS

Good karma+3 votes
Psychotia
Psychotia - - 10 comments @ Morrowind Rebirth 6.61

Probably the best way to do it is to use tes3cmd and use the command
tes3cmd delete --type cell --match "Fort Frostmoth" --no-match "Fort Frostmoth," "Morrowind Rebirth 3.31.esp"

do you use tes3cmd for cleaning your mods, i find its better than testool

Good karma+3 votes
Psychotia
Psychotia - - 10 comments @ Morrowind Rebirth 6.61

when i loaded 3.31.esp in TESAME i could see there were references to cell 22, 16 (which is fort frostmoth) i just deleted them, no issues at all

Good karma+3 votes
Psychotia
Psychotia - - 10 comments @ Morrowind Rebirth 6.61

Go to your Morrowind directory and load up MGEXEgui.exe.

On the graphics tab make sure you have your resolution set as your native display (ie 1920x1080).

Look for "Auto FOV" and click it.

Close the program and load up morrowind again and it should be fixed

Good karma+3 votes
Psychotia
Psychotia - - 10 comments @ Morrowind Rebirth 6.61

That's fair enough, abots mods are great i wouldn't mind a patch for that, but NoM and MCA are easy fixes with various editors.

I only brought up the issue with solsthiem landscape as I believed it was unintended. (again its an easy fix with TESAME)

Good karma+3 votes
Psychotia
Psychotia - - 10 comments @ Morrowind Rebirth 6.61

no worries m8, i fixed it :D

you should really be proud of yourself and what you have achieved here, it really is a must have mod

Good karma+3 votes
Psychotia
Psychotia - - 10 comments @ Morrowind Rebirth 6.61

Fantastic work, have been using this mod for over a year, there is one problem with it though, you have made small landscape changes to fort frostmoth on solsthiem, making in incompatible with tomb of the snow prince (which is the best solsthiem landscape overhaul) you did mention in the past that you would be making no changes to solsthiem

Good karma+3 votes