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Comment History
Neoncreeper1
Neoncreeper1 - - 20 comments @ Skalgrim Mod v.2.0

Thanks for the answer.

I was refering to the modded vanilla coop not working at all.
We tried it once but my friend was stuck in the connecting to the other client phase.

Does the modded coop work with the vanilla version and we were just unlucky or is that part of the problems you mentioned?

Good karma+1 vote
Neoncreeper1
Neoncreeper1 - - 20 comments @ Skalgrim Mod v.2.0

Hello, i really wanted to play this mod with a friend but we encountered a bug in the coop campaing.

Coop Missing UI Bug (Campaign Only)
The bug was already mentioned here: Nexusmods.com

I was wondering if there is any workaround or a way to disable the defense platforms from spawning?
Basically any way to stop the UI from disappearing.

I suppose playing in the final/patched version of the game doesnt work at all with the mod?

Good karma+1 vote
Neoncreeper1
Neoncreeper1 - - 20 comments @ Antares Unit Pack 3.0.0

Hey awesome mod, but i get some desyncs in MP at the start of the match if i use it in combination with other mods.

Also as you probably know a lot of stuff isnt working yet(EXP MirvLauncher, Khan PD Cybran, Fatboy MK2 ..)

BTW which mods are included in this mod and did you change some stuff/stats of those? (Asking so i could stop using the individual mods)

Good karma+1 vote
Neoncreeper1
Neoncreeper1 - - 20 comments @ (OUTDATED) EAW Remake Lite

Try this launcher, just download and start.

Moddb.com

Good karma0 votes
Neoncreeper1
Neoncreeper1 - - 20 comments @ (OUTDATED) EAW Remake Lite

Don't know if you know about this Jeroen.

Game crash when upgrading Thrawn from victory to admonitor in gc.

Good karma+6 votes
Neoncreeper1
Neoncreeper1 - - 20 comments @ Fighter icons

Oh boy can't wait to play this amazing mod!

Good karma+1 vote
Neoncreeper1
Neoncreeper1 - - 20 comments @ Testing the Executor Death Clone

Ok thanks for your reply, but I still don't get it.
If AI combat power is for auto-resolve then what is Autoresolve_Health used for ?

Also I tried some stuff with the squadron_capacity and didn't notice anything. Keep in mind there are these two :
Starting_Spawned_Units_Tech_0 amount of active squadrons at a time
Reserve_Spawned_Units_Tech_0 amount of squadrons in reserve

Good karma+1 vote
Neoncreeper1
Neoncreeper1 - - 20 comments @ Testing the Executor Death Clone

Jeroen could you please tell me what the AI_Combat_Power and the Squadron_Capacity is for in the xml files? Also really like what you have done so far, my favorite swfoc mod :).

Good karma+1 vote
Neoncreeper1
Neoncreeper1 - - 20 comments @ Executor-class Super Star Destroyer free release

Do you want to edit existing icons or add new ones ?

This should explain everything.
Descripition from Modtools.petrolution.net

A Mega-Texture consists of two files: a Mega-Texture Directory (.mtd) file and a Mega-Texture Image (.tga/.dds/etc) file. To open a Mega-Texture, use the File > Open menu command. The editor will first prompt you for the .mtd file, and then the .tga file.

A Mega-Texture can be thought of as a container for many small images. After opening a Mega-Texture, the editor will list all images. You can view an image by selecting it. Once selected, you can use the Edit menu to rename, delete or extract it. To add new images, use the Edit > Insert Files menu command and select the images to add.

Please make sure that, when adding images, the transparency layer is set properly and the background of the image is black.

Good karma+1 vote
Neoncreeper1
Neoncreeper1 - - 20 comments @ Executor-class Super Star Destroyer free release

Don't know if you are going to read this, but I installed eaw remake yesterday on my notebook and forgot to add the 4gb patch, spawning the executor crashed the game after adding the patch it worked for me.

Good karma+1 vote
Neoncreeper1
Neoncreeper1 - - 20 comments @ Executor-class Super Star Destroyer free release

You need this: Modtools.petrolution.net if you want to change the icon. Then you need to open these two files Mt_commandbar.mtd and Mt_commandbar.tga (in textures folder). Search for the Executor I_BUTTON_EV_EXECUTORSTARDESTROYER.tga rename it so both names match, the .tga and the icon path name in Units_Space_Empire_Star_Destroyer_Executor.xml

Good karma+1 vote
Neoncreeper1
Neoncreeper1 - - 20 comments @ Executor-class Super Star Destroyer free release

I think you messed something up in Units_Space_Empire_Star_Destroyer_Executor.xml

Good karma+1 vote
Neoncreeper1
Neoncreeper1 - - 20 comments @ Eclipse-class Super Star Destroyer free release

Could you upload a picture of the laser firing (in "flat-mode") ?

Good karma+1 vote
Neoncreeper1
Neoncreeper1 - - 20 comments @ Executor-class Super Star Destroyer free release

Picture of how the code is supposed to be pasted:
Imgur.com

Good karma+1 vote
Neoncreeper1
Neoncreeper1 - - 20 comments @ Executor-class Super Star Destroyer free release

Are you talking about skirmish or gc ? If you are talking about skrimish not working, does it work in gc ? Also which version of the game are you using (gog/steam...)?

Good karma+1 vote
Neoncreeper1
Neoncreeper1 - - 20 comments @ Eclipse-class Super Star Destroyer free release

Short video I made about the Executor, but works the same with the Eclipse. Youtube.com

Good karma+1 vote
Neoncreeper1
Neoncreeper1 - - 20 comments @ Executor-class Super Star Destroyer free release

So quick guide:
Open starbases.xml and Units_Space_Empire_Star_Destroyer_Executor.xml
and paste this

<SpaceUnit Name="Executor_Star_Dreadnought_Skirmish">

<Tech_Level>99</Tech_Level>
<Variant_Of_Existing_Type>Executor_Star_Dreadnought</Variant_Of_Existing_Type>

<Build_Limit_Current_For_All_Allies>-1</Build_Limit_Current_For_All_Allies>
<Build_Limit_Lifetime_Per_Player>-1</Build_Limit_Lifetime_Per_Player>
</SpaceUnit>

at the bottom of the executor unit xml.
Then go to starbases.xml and scroll nearly to the bottom.
There are the "Tactical Production Options" for each starbase lvl 1-5 and just add Executor_Star_Dreadnought_Skirmish to the list.

Good karma+3 votes
Neoncreeper1
Neoncreeper1 - - 20 comments @ Executor-class Super Star Destroyer free release

Ok i know how to do it but the current maps are to small to place it.
edit: Utapau is big enough don't know about other maps just tested the Utapau and Sola.

Good karma+2 votes
Neoncreeper1
Neoncreeper1 - - 20 comments @ Executor-class Super Star Destroyer free release

Made a video on how to install the files, hope this helps.

Good karma+5 votes