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nope! just quiet.
Scrolling in what regard? Most folks have no issues with it (or at least, this is the first I've heard of scrolling not working somehow), perhaps you triggered one of the alternate camera modes somehow?
There is indeed AI, called CRAIG. It provides a good solid opponent in a range of difficulties, and is fully functional as of the Market Garden release in conjunction with Spring 0.82.5.x.
Not all of our matches are Germans vs others - you can play Great Britain vs Russia, or Russia vs US, or (as in this case) US vs Great Britain or any combination thereof. Certainly it isn't historically accurate, but it allows for many more varied match ups and thus makes for a better overall game.
No bumpmapping, just hand-painted improvements from M_26_7.
Thanks, glad you like it. Hope to see you in the lobby for a game at some point!
While we do have singleplayer, it takes the form of using the multiplayer lobby to play against a bot. Missions are slated for the mildly distant future, when the development of the game has settled down in most respects. Multiplayer (and to a slightly lesser extent, playing against the bot) is awesome fun though, so you should come check it out!
The best way to determine that would be to play the game a bit :). Our goal in designing S44 has been to create a fun and competitive RTS game first, while using realism as a rough guide to unit interactions (as in, Sherman vs Panther should have a predictable result for someone who knows those two.)
To actually answer: the success of your 'rush' tactics really depends on what your 'rush' group is composed of, and what forces the enemy has. a team of riflemen 'rushing' into a deployed MG nest will become pinned and useless rather quickly. If, however, you suppress that MG with mortars/artillery/snipers/your own MGs, blind it with smoke, or flank it, you'll do much better.
Those 'mods' are test builds that we release frequently so the people who hang around our channel can help us iron out problems. Our stats tracker tells us that we have ~70 player-hours on average each day, so while there may not be games up every second, the do certainly happen. However, we're hopefully heading into a release period fairly soon, so there should be more servers available.
Furthermore, you can play against CRAIG, our AI, if there seems to be noone around (just click the 'singleplayer' tab in the lobby).
If you need a different mirror, try using our downloads page:
A note: CRAIG is the best AI to use for singleplayer or bot stomp. The other ones tend to break; they will be removed next version.
System specs, AI you were using, how you got S44 (our installer?), map, how you launched the game (through the lobby, or direct from the .exe?)
This is caused by having some program in the background interfering with the Spring engine. Unfortunately, without more details I can't help you more.
For everyone else: if you grab the installer, get online with us! The party is all in #s44, we're looking for games!
Your download is probably corrupt. Please try redownloading.
We have not yet built a singleplayer campaign, so you want to join the lobby (our channel is autojoined, #s44) and look for a game there. As for troops and camo and visibility - try zooming out slightly, you'll see that they turn into stylized, high visibility icons.
If you check your spring 1944 folder or start menu location, you'll see a button for SpringSettings, which you can use to adjust various graphical and audio settings.
Structures do rise from the ground while constructing. If one doesn't, its just a bug that we missed. Factories do show the number of seconds remaining on construction above the model (if they don't, its just a widget that you have disabled - hit F11 and check the list for ETA - make sure it is in green).
As for the zoom level - it is really personal preference. The camera in Spring is easy enough to use that you can do both (zoom in for handling, zoom out for overview) - to increase the model sizes to the point where you could feasible have a good overview of the map and still pick them out, we would need to absolutely destroy the scale of the game (as well as the atmosphere of the artwork).
The ranges are in fact far from realistic. I suppose all we can say is try to trust us, and give it a chance. One of the Spring engine's great strengths is the flexibility of the camera, so try playing around with it.
Also, hit F11 to enable a list of widgets (GUI elements that are optional) - try enabling "1944 Icon Distance" - it will automatically replace unit models with stylized icons after a certain zoom level so you can more easily distinguish your units, and allows for a large scale zoom while maintaining good control.
just stick the file in your spring mods folder manually. ArchiveMover doesn't work with our newer internal config.
Installer is broken, we are working on a fixed version.
Not yet. we're working on it.
Yeah, we're putting together a patch with problems we found in our release to the Spring community, then hopefully installer ready to go shortly after that.
Ignore it - ArchiveMover just can't handle our (more modern) internal structure yet. The next Spring engine release will solve that problem. In the meantime, just place the mod file directly into the mods directory of the Spring engine folder.
We are working on a very easy to use installer right now. When it is done, we will make a newspost announcing the release.
This is the game, but only for people who already have the Spring engine installed (http://spring.clan-sy.com). We'll be putting up an installer and making a release post as soon as the installer is ready.
The game is already well beyond those kinds of decisions, thank you though. We have our own take on the problem of supplying forces, which hopefully you'll all get a chance to check out in a few days. Wink wink.
Yes, units are 'produced' from structures on the map - think of them as staging points for forces. This particular RTS tradition serves us well in terms of gameplay.
Hey all, just added some new images. More coming over the next few days, including (at long last!) new infantry!
We're aiming for release in under a few weeks, so watch this space for the big news.
It's not that we dislike Sudden Strike, but that it (and CoH) are the WWII RTS games people are generally most familiar with, and so we want to emphasize that this is not "more of the same" when it comes to WWII RTS games (of which there are many, as you noted ;)).
As for the battlefield construction, yes, we're aware that it isn't realistic. All of our 'factories' are modeled to look like staging points - refitting/rearming/refueling points that equipment would be brought to before heading onto the battlefield. So yes, not ideal realistically, but it works well for the gameplay. I'm not familiar with "Officers...", but I'll check it out.
Company of Heroes allows for player control of literally -hundreds- of infantry at a time? News to me. CoH is a much more squad focused game - that is, the player controls a much smaller number of units with a much higher degree of player intervention. Of course we can't match that level of polish (we're just a few guys doing this as a hobby), but we think there is a new area of gameplay to be fulfilled, unique among WWII RTS games - a truly epic scaled game.