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Comment History  (0 - 30 of 49)
NemesisBosseret
NemesisBosseret - - 49 comments @ TLD Overhaul

Noticed bug. Isenguard urak hai dont show up when recruited they just disappear

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Just random idea. Wiki page on ship stats for the mod? Maybe weapons too. The game is very complex and this could help alot

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NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

I dont believe it should matter unless the game engine doesnt allow it to translate. It should all be the same language. Not sure which egosoft uses but its going to be bash or python etc. Its not dependent on a native language but a script language and codea and scripts are both scripts. So it should all be in the base game and supported languges in the base game. Sorry if this doesnt help but ive been working 14+hours today and yesterday in 110 degree weather. But pretty sure it shouldnt matter

Good karma+2 votes
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Negative . ive had it where you can scroll. The resurgence is kinda badly jacked up but should be the best ship in the line up for the price. Maybe mik can add more turrets to the ships so we can have multiple banks for the supers

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Sure easy.

Resurgent class star destroyer
Only 4 turrets
12 front/38 right/32 left/4 back
(correct balance is up to you) but would give this a 20 right 20 left for anti cap then second right 10 second left 10 anti fighter
Only carries 46 fighters/144 is correct.

destroyer XL (bellator ssd)
Has 6 turrets but severely nerfed. Each has 8 guns each (turrets need a rebuild). This ship was a gun monstrosity. The hanger is probably correct at 6

Executor(ssd)
has more guns than bellator but almost the same as an ISD. Could be game limitation but the ship is gimped due to this would double the imperial 2 load out and call it good. Fighter complement is wrong. Carried two full wings of 144 fighters. The SSDs are supposed to be unfair.

Them 3 are the biggest inaccuracies that i could find for the imps. Ill list more when i find them. Had to restart my play thru

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Fighters for these ships is also way off. The ravenger has 144 not 72. The executioner class ssd has 144

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Hey while ur working on that can you fix the turrets on imp ships? Maybe alliance ships too but not sure how they are set up

My advice would be to seperate point defense from main battery. You got it perfect on the victory just need to carry over approperatly to other star destroyers. The supers and first order how ever are totally jacked up

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

If i can help at all i will. I work 12 to 14 a day right now 6 days a week off sundays. I know starwars ships pretty well and can definitly find references. If i knew how to change minor stats like fighter bays i would but not sure which file it is. My strong suit is the imperial ships / sith. Not a big fan of the alliance and jedi lol

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Im sure he is very busy. I noticed something that might be a bug or maybe a place holder. The two SSD's have very under whelming fire power. One of them has just 6 turrets with 6 guns each. If i knew how to edit or place turrets etc i would try to update for him and send it to him. The resurgent also has a weird thing going on. Its turret numbers are 36/38 respective to left and right side. Its fighter complement is also less than half of its stated per lore. It has two wings of 72 so 144 total. In mod its 60 i believe, its size also might be off but havent done side to side comparison but its overal length was double that of a star destroyer. The SSD's are off too both guns(understand engine limitations) and fighters which the executioner has 144 as well per legends. This might break balance a bit but could be fixed by lowering tie costs and gimping there shields to 1Mj with only one slot. Give the alliance fighters 5 mj for a wing two slots and 25mj for xwing etc but rase there cost a bit. Of course a tie advanced and defender got better shields.

Weapons.. Not sure if its a game limitation but i would remove the charging guns ie turbolaser X10 and replace with maybe better fire rate. That way you got light and heavy turbolasers which you can limit which ship can get what. And then split up the banks like ya got on the victory. One for anti cap one for point defense. Ie left 4 turrets / left 12 turrets. Seriously the victory set up currently is perfect right now. Maybe a bit more anti fighter slots but really that layout... The only other thing i can think of is the turret engagment range of 2.5 k. Which is hard coded.. Tgere has to be a way to modify that file/config. Im using mars script currently where it stops shooting for friendlies etc. There has to be a way to push that out to 3 or 4 k for bigger ships

Random idea for capitals/weapons make 2 varriants of a point defense system(red/green)with a very high refire rate. This would look like a battery opening fire. This way you dont need 1500 turrets

These are just some of things ive noticed maybe some ideas or tweaks to replicate star wars better. Probably already know about all of this already since the mod is amazing already but just in case not trying to be thuro

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Got a new mod list/plugins. Much bigger than before, still testing it out, once i verify everything is working i will update my previous list. If anyone knows of any compatability issues please let me know. For the most part tho it seems very stable with the only noticible issue is a frame rate drop after its been running for 24 hours which is correctable by going in and out of SETA / restarting game to clear memory cache

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Whats funny is that i didnt do that either but mine worked fine... Just in case i did the above and my save was ok. Ive got a totally insane mod list now that works. Ill be posting a new list shortly if ur interested. As a noob you might want a few of them

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Really weird. I could send u screen shots of it working on mine. Maybe ur install or game is bugged

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

I havent had any issues with it on, the only thing ive modified is salvage insurance

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Just in case anyone is curious of which mods they can use along side this mod, this is my current mod list.

1.cheats enabled script(get rid of dumb salvage insurance and thats the only purpose.)

2.NPC BAILOUT.

3.SALVAGE SOFTWARE MK3

4.TRADER MK3 IMPROVED

5. MARS(editied config to stop weapon switching because its unrealistic)

6.CLS(using most up to date version not on egosoft bonus page)

7.CAG(using most up to date version not on egosoft bonus page)

8. MARINE REPAIRS AND TRAINING(edited config for free repairs and training in hull but nornal price for eva repairs, star destroyers and mon cals have extensive hangar decks and barracks for thosands of storm troopers, why pay absorbient prices or have to fill precious cargo space with materials when the cargo hold of the ship is small compared to the scope of size of the ships?)

9. Codea add on for military transports, adds additional crew that you can hire and get small improvements to ur ships(not sure if this is included in base mod)

10. Possibly one or two i missed and will update later in comments

POSSIBLE FUTURE ADDITIONS
1. Escape pods
2.AI mod for territory take over where AI attempts to take over territory and use it besides just war zones and where player can claim territory.

NOTICE
Strongly recommend backing up ur original files with just star wars reborn installed before you start messing with additional mods. Do a test run of the game starting a new campaign and see if you load starwars ships or stock game ships... If its stock game ships ur current load out messed up starwars mod... The start screen will still load the ISD and SSD but they wont be in the game. If this happens restore ur files after deleting everything and start over. You should be using the x3 mod manager to do this properly over ur modded starwars game

Good karma+2 votes
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Weird...... Save and reload. Verify after reload ur hanger is empty. Also check theclass of the fighter. Make sure its an M3/4/5. Not a m1/2/6/7/ts/tm/tl. I know ir works because thats how im making money right now.. Im salvaging x wings y wings A wings B wings ties etc. Using npc bail out, marine repairs and several other mods

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

It fits several fighters types pretty much any m3/m4/m5. Which includes all ties. Ur probably doing something wrong and thats why they are not docking.
1.come to complete stop 0 m/s

2. Open sector map by left hand colum or press (.) Key on ur keyboard(might be , key) from there you should see everything in the sector ur in.

3. Press enter on ur ship in the sector map list.. Should be at the top. Verify ur hanger is clear... Landed ships should say 0 and be greyed out.

4. Find the fighter u want to land in sector map or ur property tab. (r) key

5.give it the navigation command/dock at, click the sector ur in, then ur ship. Should be green at top of list on the right side.(this could take several minutes depending on where ur ship is and the ship u want to dock to u, some times the AI pathfinding will fail and you need to give it a different order and immediatly reorder it to dock to you(target the ship and on the bottom left of ur screen it will show ur target distance and speed, if its zero it got stuck.

6. Once landed you can go from sector map or property list, click on ur ship and view landed ships. If you give the landed ship any orders it will launch.... Codea is a very complex addon mod.. If ur going to use watch youtube tutorials on it or you will be lost.

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Frankly you should get all 3. Reunion is thr first in x3 series, for this mod you need terran conflict and albion prelude. But to understand the game you should really watch a ton of videos and start from reunion. If not this game will chew you up and leave you for dead. Its not a user friendly Xbox game on pc but full blown space sim.. The xbox controler is just for basic combat for noobs.... You need a full keyboard. Reunion is the most noob friendly

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Windows 10

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NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

I could care less about multiplayer but a true X4 would be amazing. If they could make it like rebirth but with any ship instead of the stupid albion skunk.

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Last night made 2 mil doing raids on rebels

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NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Use 7 zip or convert it to a zip

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

to the mod maker is there any mods not compatible that u know of with ur mod

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Does anyone know any tricks besides cheating to make money as an imperial in this. Im very rusty and ussd to argon start and setting up sector traders etc. I never really messed with terran because how broken they where in the economy. Any help would be appreciated

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Awsome ill mess around with it tonight. Ill see if i can repeat any of the old bugs i had from one of the orignal release. Ill also look into imperial market and see if its still nuetered like before or if its flowing

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Did you correcr the launch tubes? The imp star destroyer would launch pods but they would slap into the hull before exiting the ship lol. I know it was hitting the inner hull cuz id see my shield value sputter lol
2. It was typically the bottom slots of each bank. There would be typically one or two that would refuse to take a weapon unless you cheated and equiped thru cheat menu. Some times up to 4 per bank.
3. What have you improved? I could take a look at them when i get a chance and find out if there is any short commings

Good karma+2 votes
NemesisBosseret
NemesisBosseret - - 49 comments @ Star Wars Mod Reborn

Just wondering if you fixed a few bugs since i last played several months ago because the egosoft forms shut down i cant follow ur full patch notes since that was the last version i played back then

1. Issue with imperials not being able to capture because they didnt have an M7M. boarding pods would hit the hull on the imp star destroyer and blow up on launch.

2. Weapon slots not accepting weapons on larger imperial vessels like the carrack cruiser or patrol craft. It would bug out and would have to use cheats to fully load out the imp craft.

3. Imp starting sectors had severly crippled economy and didnt produce imperial compatable weaponry for any ships down to even the fighter levels.

Just curious because thoughs three where my main reason for putting the game down for a little bit till you got the mod fleshed out some since i was there when you first started this epic mod
Thank you

Good karma+2 votes
NemesisBosseret
NemesisBosseret - - 49 comments @ A World of Ice and Fire (Game of Thrones)

Np. Litte thing ive noticed the higher ur iron flesh and armor rating the less likely you are to get wounded in combat. Roughly at 50 ish ur chance of wounds is almost non existant..

Good karma+2 votes
NemesisBosseret
NemesisBosseret - - 49 comments @ A World of Ice and Fire (Game of Thrones)

Follow quest arc and travel to the north, bandit parties are wimpy. Northern clansmen only have one guy with a sword, kill him and ur party members only get knocked out not killed/ if you got no money, bountry hunter missions from tavern owners, 300 gold each mission. Only kill one dude.

Good karma+1 vote
NemesisBosseret
NemesisBosseret - - 49 comments @ A World of Ice and Fire (Game of Thrones)

I believe they are related in the mod options. Like i said tho you can work around it easily with import export function. Its in lvl up/character stats screen showing ur attributes/skills etc. Bottom left is a button saying satistics or something, click it, export, alt tab go into ur documents under mount and blade/characters... There will be a note pad document. You can alter ur stats and money here. Its the ultamate cheat mode but if ur like me you just alter or buffer b.s. things like ur stats that got nerfed or giving urself small amounts of gold to counter certain issues

Good karma+2 votes
NemesisBosseret
NemesisBosseret - - 49 comments @ A World of Ice and Fire (Game of Thrones)

To add to this if they run uphill or across the entire map with block with there shield up they will be so tired they cannot fight or block ur arrows.... Ive whiped out armies twice to three times my size this way... Light troops are faster and recover faster, heavy troops fatigue and are slower and recover wayyyy slower... You totally can exploit this in combat

Good karma+1 vote