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][ndy
][ndy - - 4 comments @ Project Fighter

Well Ive been playing with .cpp files and learning new things about the sdk as I go.
Ive taken a few months and dedicated it to learning to model in soft image and have come up with some decent prop models, and a few basic character templates. Next Ill be devoting some time to researching animation and exporting. I have a ton of maps near completion but I dont want to bother showing any more untill I have some new content such as models or gui updates.

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][ndy
][ndy - - 4 comments @ Project Fighter

well since ive got no help on this project ive come as far as i can with it, but Ill be taking some time to learn more about programming. Then Ill come back to this once I can acomplish more technical aspects.

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][ndy
][ndy - - 4 comments @ AR_Vash

if youre refering to the cel shading technique, where you enclose brushes with other invisible brushes with the black texture on them, i already know the technique.

unfortunately this method is bad for fps, and also has bugs, like when two brushes intersect eachother one of the brushes will not be drawn leaving holes in the outlines where the two connect.

however if youve made a custom shader that will render in cell shaded let me know id love to use any help i can get.

ty in advance, Indy
Project Fighter

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][ndy
][ndy - - 4 comments @ BRAWL

great looking stuff so far guys, cant wait to see how you utilise your combat system.

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