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PROJECT FIGHTER
3rd person multiplayer fighting, with rpg elements.

Project Fighter is focused on character specialization, and player vs player online fighting.
PF takes traditional 3d fighting games to the next level by adding the ability to control every aspect of your character
as you create, design, and adapt your alter ego to suite your own unique style.

Your goal is to challenge players from all over the world as you advance to become the most powerfull fighter online.

"Key Features"

* Creation - Shape, Color, and Equip your character from scratch!
* Experience - Grow stronger by winning battles and becoming the strongest fighter online!
* Adaptation - Improve your character's performance by adding new abilities, attributes,& equipment!
* Lush Graphics- Bright, colorful, anime characters and environments immerse you into highly detailed fantasy world.!
* Realistic Combat - Havoc physics & the source engine combine to form amazingly fluid and realistic fighters!
* Full Control - Choose your environments, choose your opponents, control your characters growth and adaptation!

Contact:
indygames@hotmail.com
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14 comments by ][ndy on Jan 23rd, 2006 digg this super bookmark


Heres another alpha map in the works for Project Fighter.

maps [modimg37004 NOT FOUND] [modimg37001 NOT FOUND] maps

Its been a long time since my last update but rest assured things are moving along smoothly. I'm still currently working on this game alone, and I can use any help I can get, particularly a prop modeler to breath some life into these maps with simple trees and rocks. If anyone would like to lend a hand please feel free to email me at: indygames@hotmail.com

TY in advance.

Downloads RSS Feed Latest Downloads
PF 2 DM map fun

PF 2 DM map fun

Dec 16, 2005 Multiplayer Map 0 comments

this is a pf alpha map that has been converted to HL2DM.

Project Fighter Environments

Project Fighter Environments

Nov 06, 2005 Movies 1 comment

Some early footage of project fighters diverse environments.

Comments  (0 - 10 of 25)
TKAzA
TKAzA Aug 2 2007, 4:49am says:

Archived

This mod has been deemed “dead” or inactive.
If this is your mod and you would like this reversed please, send me a pm and we will re activate the mod.

Regards
TKAzA

+1 vote     reply to comment
][ndy
][ndy May 12 2006, 9:52pm says:

Well Ive been playing with .cpp files and learning new things about the sdk as I go.
Ive taken a few months and dedicated it to learning to model in soft image and have come up with some decent prop models, and a few basic character templates. Next Ill be devoting some time to researching animation and exporting. I have a ton of maps near completion but I dont want to bother showing any more untill I have some new content such as models or gui updates.

+1 vote     reply to comment
][ndy
][ndy Apr 13 2006, 3:07am says:

well since ive got no help on this project ive come as far as i can with it, but Ill be taking some time to learn more about programming. Then Ill come back to this once I can acomplish more technical aspects.

+1 vote     reply to comment
AR_Vash
AR_Vash Feb 22 2006, 6:08pm says:

jk btw XP , your mod ideas are amazing and i really hope that it finishes out just as you want it to

+1 vote     reply to comment
AR_Vash
AR_Vash Feb 22 2006, 6:07pm says:

maybe we should do some quick maps , got ye quite the temporary publicity eh :P

+1 vote     reply to comment
AR_Vash
AR_Vash Jan 27 2006, 8:05pm says:

^___^ , btw i'll be making a really nice (toon/cell) eventually . so when i do i'll tell you how it turns out >:D . *and share it with ye*. Good luck with your mod

+1 vote     reply to comment
ceriux
ceriux Jan 26 2006, 5:26pm says:

WoW u guys are doing a great job on this mod i love the maps for just squares they are awsome i also like the idea of making your own ANIME fighting mod and mixing it with an rpg ... question though will there be level caps?

+1 vote     reply to comment
bobalong131
bobalong131 Jan 24 2006, 8:23pm says:

Are you using a modeling program for mapping? if so were did you get the plugin?

+1 vote     reply to comment
Power-Mad
Power-Mad Jan 24 2006, 3:32pm says:

1, get a real site, or at least a forum.
2, make simple emotes, like laugh, dance, cry, all that stuff. It's a simple touch that's nice to have when interacting with the community.

+1 vote     reply to comment
Power-Mad
Power-Mad Jan 24 2006, 3:29pm says:

I see people constantly with great mod ideas, but before their greatness is reached, they shutdown with nothing but a few models and maps worth of updates. Maps are an after touch, get fighting animations and functions done before trying anything else. Oh, be sure to add lots of adjustment options, and a shop to buy adjustments from. If you want your goal to be completed, you need customization in both fighting and looks.

+1 vote     reply to comment
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][ndy
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First Person Shooter
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