I've been an avid gamer for basically as long as I can remember. I started out with the classics (Wolfenstein 3d) and have tried to play pretty much every important FPS title since. I was first introduced to modding with Star Trek: Bridge Commander, but only really got into doing it myself with Halo: Custom Edition. I have several Halo projects in the works and have started a Skyrim modding project that is in its very early stages. I do 3d modelling, texturing, and animating. I am currently a Computer Science major at Texas A&M University. I have begun learning Unity 3D and I hope to develop a game with it in the near future.
This tutorial will cover modelling, unwrapping, texturing, animating, compiling, tagging, and creating sound effects for a custom UMP .45 for Halo Custom...
complete custom weapon tutorial (halo: ce)
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