I've been an avid gamer for basically as long as I can remember. I started out with the classics (Wolfenstein 3d) and have tried to play pretty much every important FPS title since. I was first introduced to modding with Star Trek: Bridge Commander, but only really got into doing it myself with Halo: Custom Edition. I have several Halo projects in the works and have started a Skyrim modding project that is in its very early stages. I do 3d modelling, texturing, and animating. I am currently a Computer Science major at Texas A&M University. I have begun learning Unity 3D and I hope to develop a game with it in the near future.
This is *Almost* our final version, we will be fixing bugs and polishing up a few things before the final version (and with any luck we have a few more...
This is the map that I use for testing out my new weapons and such for Halo Custom Edition. Simply paste the "testingrange" folder into your tags/levels...
This tutorial is a follow-up for my complete custom weapon tutorial. It will cover the addition of a useable EOTech holographic sight, a suppressor, and...
This tutorial covers modelling, unwrapping, texturing, animating, tagging, and creating sound FX for a custom UMP .45 for Halo: Custom Edition. If you...
Stargate SG-1 Themed map for Halo: Custom Edition called Halo SG_Highground.
Tagset for the map SG_Highground. Check the readme for more info.