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Comment History  (0 - 30 of 126)
NapoleonII
NapoleonII - - 126 comments @ Codename Bor3λ

Looks really nice! Can't wait to play the final version (or any beta for that matter).

Good karma+2 votes
NapoleonII
NapoleonII - - 126 comments @ Nohra's Concealment

I hope this mod is still being worked on! The models done so far were truly awesome.

Good karma+2 votes
NapoleonII
NapoleonII - - 126 comments @ Cold Ice Remastered Beta 4 has launched!

Nice one! Happy holidays and happy fragging!

Good karma+2 votes
NapoleonII
NapoleonII - - 126 comments @ XDM3041

Ok, I liked that puzzle for the code.

Please be more polite. :3

You're welcome!
Congratulations, Napoleon, you are the winrar

Good karma+2 votes
NapoleonII
NapoleonII - - 126 comments @ Xen remake project 1.0

I'm not sure why you have 241mb "materials" folder here that's actually from HL2 or Half-Life source... HL1 or even Xash does not use .vmt and .vtf files...

Not sure again why you have folders with source engine models, that include phy files too... How about the "downloaded" folder with content you have downloaded when you join a server?

I was expecting to have some sort of "detail" textures for example to actually compensate for the size of this mich-mash... and when I looked in the "gfx" folder... I have not found a folder called "detail", no.. there is a 400Mb folder "env" that contains every possible custom skybox you have ever downloaded...

The question is why...

Additionally, it's not a good idea to replace the HL1 compiled libraries with what appears to be outdated libraries...

Good karma+1 vote
NapoleonII
NapoleonII - - 126 comments @ XDM3041

How so? In the executable (archive) I don't see any mention of .cpp or .h files...

Good karma+1 vote
NapoleonII
NapoleonII - - 126 comments @ XDM3041

Nice you released it. :)

No SDK release for this version?

Good karma+1 vote
NapoleonII
NapoleonII - - 126 comments @ Multiplayer Bots (Demo)

Is this my bot patch, or are those other bots?

Good karma+1 vote
NapoleonII
NapoleonII - - 126 comments @ Cold Ice Remastered: Beta 3 Updates, Models, Maps, and Parkour

(n)Ice! Baer joins the fray, finally! And all the rest looks awesome too. :)

Good karma+2 votes
NapoleonII
NapoleonII - - 126 comments @ RXT FINAL V5.7

Hey, I'm glad you finally decided to release the mod. :) Looking good.

Good karma+2 votes
NapoleonII
NapoleonII - - 126 comments @ Deathmatch: Apprehension

Having in mind Xash has no netplay/no support for multiplayer, I see no reason for it to be advertised as Xash compatible.

Maybe, unless you have bots, but yet again that would be a bot play... no multiplayer :D

Good karma-2 votes
NapoleonII
NapoleonII - - 126 comments @ Half-Life Improvement Team: Content Upgrades

Sweet! Thanks for the pack.

Good karma+3 votes
NapoleonII
NapoleonII - - 126 comments @ Half-Life: Field Intensity

Out of curiosity, do you plan to release the code at some point?

Good karma+1 vote
NapoleonII
NapoleonII - - 126 comments @ XDM needs more! Testing, I mean.

Great to hear this mod is still being worked on and new things are added and incorporated. :)

Not sure is you should implement the z-bot to the mod... I mean the code for it was leaked/hacked so this could lead to backlash on the mod... If you're for adding good bot, maybe you should consider Grave Bot?
Github.com

About testing on Linux... why don't you raise a VM with Oracle VirtualBox or VMware Workstation (both of those are free, and they will provide you with full fledged and working Linux or any other Host OS you desire...)

Side question... do you have a beta test program? And if yes how can we as audience participate?

Good karma+2 votes
NapoleonII
NapoleonII - - 126 comments @ FlatLine-Arena

Could be done. :); I have double barrel in the list already, so why not one more.

Good karma+1 vote
NapoleonII
NapoleonII - - 126 comments @ SD Scientist's Remake

This is really good. Any chance you can do the same treatment to the rest of the scientists and Gordon, Gina and Colette?

Good karma+2 votes
NapoleonII
NapoleonII - - 126 comments @ SD Scientist's Remake

Half-Life will downscale everything that exceed 512x512.
If you use 640x480, the model will compile, however the renderer will downscale it in-game to 512x384... thus you will lose quality.

If you have to use different sizes than 512x512, you better stick to:

512x384
512:256
512x128

for the rest you can do the math.

Btw: for those that are wondering, no 1024x255 will result in 512x128 by the renderer.. and 768x384.. will result in 512x256.

Better use more textures, than not supported sizes...

Good karma+3 votes
NapoleonII
NapoleonII - - 126 comments @ Cold Ice Remastered: Beta 2 Updates, Snowcross

Hello, Beta 2 is looking really good so far. :)
I can't wait to get my hands on it and play it.

Keep up the good work!

Good karma+2 votes
NapoleonII
NapoleonII - - 126 comments @ HL Detail Textures 1.1 (Steam - Non Xash3d)

The flipped textures were probably due to a tool used for converting the .tga files. I have observed that some of the older .tga plugins for photoshop and some other applications supporting .tga exports will actually do that.

The fix is simple.. but quite annoying (not to mention time consuming) to implement... open every single .tga file with paint.net and just save...

Good karma+1 vote
NapoleonII
NapoleonII - - 126 comments @ Half-life1 Coding: 4digits on HUD and 9999 ammo on clip

Nice tutorial.

One more thing that needs to be fixed:

player.cpp, under void CBasePlayer::SendAmmoUpdate(void)

ASSERT( m_rgAmmo[i] < 255 ); ---> should be changed to 999 if you have followed the first tutorial, or should be changed to 9999 if you have followed the first and the second tutorial.

E.G.:
ASSERT( m_rgAmmo[i] < 999 ); // we have 3 digits, more than 254

or

ASSERT( m_rgAmmo[i] < 9999 ); // we have 4 digits, up to 9999

Other than that, everything works really good.

Good karma+1 vote
NapoleonII
NapoleonII - - 126 comments @ Half-Life: Extended

I really like the idea, however, the client/server is actually overloaded with too much precached entities that includes models and sounds. If you try to load the normal opposing force maps you will just crash the game.
In some situations a crash is observed due to the server/client not being able to create a decal (due to lack of free edicts...);

My suggestion here would be to reduce the precached models, sounds etc.

Other than that, good job.

Good karma+3 votes
NapoleonII
NapoleonII - - 126 comments @ Half-Life: Extended

Well, if it's singleplayer that would be good, but I'm talking about multiplayer. The goal of this is to have monsters to respawn after they die.

Good karma+1 vote
NapoleonII
NapoleonII - - 126 comments @ Half-Life: Extended

I really like the diversity with the human models, like different and random Barneys all spawned, I like the grunts too; still I have a question/problem... The "monster_maker" entity does not work properly... It always puts one type of barney/scientist/grunt.. and does not utilize the Random features.. is it possible to suggest a fix in the code for that?

Good karma+3 votes
NapoleonII
NapoleonII - - 126 comments @ Cold Ice Remastered

Are you going to upload a complete package for the mod here? Or maybe add a link to the installer or archive in the post?

Other than that, this looks quite good.

Good karma+1 vote
NapoleonII
NapoleonII - - 126 comments @ Half-Life1 Ragdoll Lib

Thanks. :)

Good karma+1 vote
NapoleonII
NapoleonII - - 126 comments @ 20210624133145 1

Yes, they are. This is a remake of one of the Gunman maps for Half-Life and my mod.

Edit: However I edited the textures a bit, and also included detail textures. :)
The original Gunman did not had detail textures.

Good karma+2 votes
NapoleonII
NapoleonII - - 126 comments @ FlatLine-Arena

I do have bots codded. :)

Good karma+1 vote
NapoleonII
NapoleonII - - 126 comments @ Half-Life1 Ragdoll Lib

Is there a way (console command) to hide the green and red lines showing the ragdall physics?

Good karma+1 vote
NapoleonII
NapoleonII - - 126 comments @ Half-Life: Expanded Arsenal

You are using a non-steam version of Half-Life. In other words.. you are a pirate... :D

Good karma+2 votes