Comment History  (0 - 30 of 37)
Namelezz!
Namelezz! Jan 8 2010, 12:23pm says:

Synapse! Fits.

+1 vote     article: Jailbreak: Top 100 Giveaway!
Namelezz!
Namelezz! Feb 26 2009, 4:17pm replied:

Aww, it didn't. Oh well, congratulation to Project Reality. Gotta love that forest map.

+3 votes     article: Editors' Choice: Best Multiplayer Mod
Namelezz!
Namelezz! Feb 26 2009, 5:03am says:

Sven Co-op's gotta win this one.

+6 votes     article: Editors' Choice: Best Multiplayer Mod
Namelezz!
Namelezz! Feb 24 2009, 3:01pm says:

Congrats Mount & Blade!

+1 vote     article: Editors' Choice: Best Indie Game
Namelezz!
Namelezz! Feb 23 2009, 3:22am says:

Congratulations! Your mod idea is perfect and the progress showed is absolutely amazing. Keep up the great work!

+2 votes     mod: CURSE
Namelezz!
Namelezz! Feb 23 2009, 3:13am replied:

Actually a lot of my "This should be a mod" experiences derive from Garry's Mod. This one mostly from gm_rivertrek with it's amazing temple in the end of the river with all the puzzles.

+2 votes     article: News Post #2: Meet Fedora
Namelezz!
Namelezz! Feb 23 2009, 3:12am replied:

Actually a composer (La Blanco or something like that) contacted me but didn't respond to the information I sent him back.

So if you know a talented music composer interested in a small mod project give me a PM!

+2 votes     article: News Post #2: Meet Fedora
Namelezz!
Namelezz! Feb 22 2009, 6:53pm replied:

I'll remind Speel to fix that. Thanks!

+2 votes     article: News Post #2: Meet Fedora
Namelezz!
Namelezz! Feb 22 2009, 12:24pm replied:

Now that I think about it, should have taken these two shots using GMod.

+1 vote     media: i_speel_good's props: Boulder
Namelezz!
Namelezz! Feb 22 2009, 12:11pm replied:

Niko Bellic?

+2 votes     media: Character - Philip Maxwell Fedora
Namelezz!
Namelezz! Feb 22 2009, 12:10pm replied:

It's just perspective - the nose is fine in the model when looking at other angles.

+1 vote     media: Character - Philip Maxwell Fedora
Namelezz!
Namelezz! Feb 22 2009, 11:42am replied:

Something that might crush you if you happen to stop and see what it is.

+1 vote     media: i_speel_good's props: Boulder
Namelezz!
Namelezz! Feb 22 2009, 11:42am replied:

Tends to happen when no one is there to trigger the trap for hundreds of years!

+2 votes     media: i_speel_good's props: Boulder
Namelezz!
Namelezz! Feb 22 2009, 6:52am replied:

Yeah we've been wondering about that - probably not since it's hard partially physics-based implementation and numerous bugs that could occur with it.

Instead we should give the player a ranged weapon to break ropes with appearing as Indy's revolver.

+1 vote     mod: Fedora
Namelezz!
Namelezz! Feb 21 2009, 4:48pm replied:

It's contrast to the darkness of the actual game itself - these are idol rooms and they must look spectacular. Also this screenshot was captured when entering the room immediately (HDR at it's brightest).

+1 vote     media: Testing Temple Screenshots
Namelezz!
Namelezz! Feb 19 2009, 7:42am replied:

Nope, but we're aiming to release this year. If all goes good maybe in the summer!

+1 vote     mod: Fedora
Namelezz!
Namelezz! Feb 18 2009, 3:22pm replied:

It is WIP so I decided to not show it just yet. Looks better with textures, no? >_>

+1 vote     media: Character - Philip Maxwell Fedora
Namelezz!
Namelezz! Feb 18 2009, 2:24pm replied:

Thanks, I assure you that the storyline is very interesting.

+1 vote     mod: Fedora
Namelezz!
Namelezz! Feb 15 2009, 7:02am replied:

Yeah we know about those issues and are working on it as I said in the news post :P

Source isn't the easiest engine to work with when it comes to the player camera.

+1 vote     article: News Post #1: Enter Fedora
Namelezz!
Namelezz! Feb 15 2009, 4:31am replied:

We just make the rest of the body in a modeling program (complete with hands), hide the initial viewmodels and make it respond to the player camera viewpoint.

We're planning on adding a tutorial about it on the Valve Developer Wiki after the mod is done.

+1 vote     article: News Post #1: Enter Fedora
Namelezz!
Namelezz! Feb 14 2009, 12:00pm says:

There is no specific need for a heads up display (as everything dangerous kills in one hit and there are no ranged weapons) so we decided to just take it off to enhance immersion. Tutorial in the game is provided by just showing it on the screen and highlighting game elements around the player.

+1 vote     article: News Post #1: Enter Fedora
Namelezz!
Namelezz! Feb 14 2009, 3:17am replied:

I beg to differ!
Theraider.net

+2 votes     mod: Fedora
Namelezz!
Namelezz! Feb 14 2009, 3:14am replied:

That's actually a very good idea. I'll look into it!

+2 votes     article: News Post #1: Enter Fedora
Namelezz!
Namelezz! Feb 13 2009, 6:00am replied:

Many underestimate the immersion that full body awareness gives. It adds a new dimension of realism to any game. Not many games use it because of the possibly hard implementation but if it was in more games (CS:S, HL2 maybe even TF2) it would add to the feeling of being there.

+3 votes     article: News Post #1: Enter Fedora
Namelezz!
Namelezz! Feb 13 2009, 1:16am replied:

Thanks, I'll try that. Relatively new to Sony Vegas :P

+2 votes     article: News Post #1: Enter Fedora
Namelezz!
Namelezz! Feb 13 2009, 1:16am replied:

The inspiration isn't just limited to Indiana Jones. I recently posted a blog post on the official website about my sources of inspiration :)
Namelezz.net

+2 votes     article: News Post #1: Enter Fedora
Namelezz!
Namelezz! Feb 13 2009, 12:52am says:

Thank you all for your positive comments :)

And yes, that is Danharibo testing on dm_bridge.

+2 votes     article: News Post #1: Enter Fedora
Namelezz!
Namelezz! May 17 2008, 1:57pm replied:

After four months of careful thinking I'll release this as abandonware.

+3 votes     game: Tortal!
Namelezz!
Namelezz! May 17 2008, 11:30am says:

WHAT SICK MAN SENDS BABIES TO FIGHT ME

+9 votes     media: Heavy
Namelezz!
Namelezz! Apr 30 2008, 5:41pm says:

Great spotlight. Especially loved the Delta Sector footage.

+1 vote     article: Mod Video Spotlight - April 2008
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