Aww, it didn't. Oh well, congratulation to Project Reality. Gotta love that forest map.
Sven Co-op's gotta win this one.
Congrats Mount & Blade!
Congratulations! Your mod idea is perfect and the progress showed is absolutely amazing. Keep up the great work!
Actually a lot of my "This should be a mod" experiences derive from Garry's Mod. This one mostly from gm_rivertrek with it's amazing temple in the end of the river with all the puzzles.
Actually a composer (La Blanco or something like that) contacted me but didn't respond to the information I sent him back.
So if you know a talented music composer interested in a small mod project give me a PM!
You probably won't even see the character ingame - mostly in cutscenes and such. You'll be playing through Philip's eyes most of the game.
I'll remind Speel to fix that. Thanks!
Now that I think about it, should have taken these two shots using GMod.
It's just perspective - the nose is fine in the model when looking at other angles.
Something that might crush you if you happen to stop and see what it is.
Tends to happen when no one is there to trigger the trap for hundreds of years!
Yeah we've been wondering about that - probably not since it's hard partially physics-based implementation and numerous bugs that could occur with it.
Instead we should give the player a ranged weapon to break ropes with appearing as Indy's revolver.
It's contrast to the darkness of the actual game itself - these are idol rooms and they must look spectacular. Also this screenshot was captured when entering the room immediately (HDR at it's brightest).
Nope, but we're aiming to release this year. If all goes good maybe in the summer!
It is WIP so I decided to not show it just yet. Looks better with textures, no? >_>
Thanks, I assure you that the storyline is very interesting.
Yeah we know about those issues and are working on it as I said in the news post :P
Source isn't the easiest engine to work with when it comes to the player camera.
We just make the rest of the body in a modeling program (complete with hands), hide the initial viewmodels and make it respond to the player camera viewpoint.
We're planning on adding a tutorial about it on the Valve Developer Wiki after the mod is done.
There is no specific need for a heads up display (as everything dangerous kills in one hit and there are no ranged weapons) so we decided to just take it off to enhance immersion. Tutorial in the game is provided by just showing it on the screen and highlighting game elements around the player.
I beg to differ!
That's actually a very good idea. I'll look into it!
Many underestimate the immersion that full body awareness gives. It adds a new dimension of realism to any game. Not many games use it because of the possibly hard implementation but if it was in more games (CS:S, HL2 maybe even TF2) it would add to the feeling of being there.
Thanks, I'll try that. Relatively new to Sony Vegas :P
The inspiration isn't just limited to Indiana Jones. I recently posted a blog post on the official website about my sources of inspiration :)
Thank you all for your positive comments :)
And yes, that is Danharibo testing on dm_bridge.
After four months of careful thinking I'll release this as abandonware.
WHAT SICK MAN SENDS BABIES TO FIGHT ME