Comment History  (0 - 30 of 37)
Namelezz!
Namelezz! Jan 8 2010 says:

Synapse! Fits.

+1 vote   news: Jailbreak: Top 100 Giveaway!
Namelezz!
Namelezz! Feb 26 2009 replied:

Aww, it didn't. Oh well, congratulation to Project Reality. Gotta love that forest map.

+3 votes   feature: Editors' Choice: Best Multiplayer Mod
Namelezz!
Namelezz! Feb 26 2009 says:

Sven Co-op's gotta win this one.

+6 votes   feature: Editors' Choice: Best Multiplayer Mod
Namelezz!
Namelezz! Feb 24 2009 says:

Congrats Mount & Blade!

+1 vote   feature: Editors' Choice: Best Indie Game
Namelezz!
Namelezz! Feb 23 2009 says:

Congratulations! Your mod idea is perfect and the progress showed is absolutely amazing. Keep up the great work!

+2 votes   mod: CURSE
Namelezz!
Namelezz! Feb 23 2009 replied:

Actually a lot of my "This should be a mod" experiences derive from Garry's Mod. This one mostly from gm_rivertrek with it's amazing temple in the end of the river with all the puzzles.

+2 votes   news: News Post #2: Meet Fedora
Namelezz!
Namelezz! Feb 23 2009 replied:

Actually a composer (La Blanco or something like that) contacted me but didn't respond to the information I sent him back.

So if you know a talented music composer interested in a small mod project give me a PM!

+2 votes   news: News Post #2: Meet Fedora
Namelezz!
Namelezz! Feb 22 2009 replied:

I'll remind Speel to fix that. Thanks!

+2 votes   news: News Post #2: Meet Fedora
Namelezz!
Namelezz! Feb 22 2009 replied:

Now that I think about it, should have taken these two shots using GMod.

+1 vote   media: i_speel_good's props: Boulder
Namelezz!
Namelezz! Feb 22 2009 replied:

Niko Bellic?

+2 votes   media: Character - Philip Maxwell Fedora
Namelezz!
Namelezz! Feb 22 2009 replied:

It's just perspective - the nose is fine in the model when looking at other angles.

+1 vote   media: Character - Philip Maxwell Fedora
Namelezz!
Namelezz! Feb 22 2009 replied:

Something that might crush you if you happen to stop and see what it is.

+1 vote   media: i_speel_good's props: Boulder
Namelezz!
Namelezz! Feb 22 2009 replied:

Tends to happen when no one is there to trigger the trap for hundreds of years!

+2 votes   media: i_speel_good's props: Boulder
Namelezz!
Namelezz! Feb 22 2009 replied:

Yeah we've been wondering about that - probably not since it's hard partially physics-based implementation and numerous bugs that could occur with it.

Instead we should give the player a ranged weapon to break ropes with appearing as Indy's revolver.

+1 vote   mod: Fedora
Namelezz!
Namelezz! Feb 21 2009 replied:

It's contrast to the darkness of the actual game itself - these are idol rooms and they must look spectacular. Also this screenshot was captured when entering the room immediately (HDR at it's brightest).

+1 vote   media: Testing Temple Screenshots
Namelezz!
Namelezz! Feb 19 2009 replied:

Nope, but we're aiming to release this year. If all goes good maybe in the summer!

+1 vote   mod: Fedora
Namelezz!
Namelezz! Feb 18 2009 replied:

It is WIP so I decided to not show it just yet. Looks better with textures, no? >_>

+1 vote   media: Character - Philip Maxwell Fedora
Namelezz!
Namelezz! Feb 18 2009 replied:

Thanks, I assure you that the storyline is very interesting.

+1 vote   mod: Fedora
Namelezz!
Namelezz! Feb 15 2009 replied:

Yeah we know about those issues and are working on it as I said in the news post :P

Source isn't the easiest engine to work with when it comes to the player camera.

+1 vote   news: News Post #1: Enter Fedora
Namelezz!
Namelezz! Feb 15 2009 replied:

We just make the rest of the body in a modeling program (complete with hands), hide the initial viewmodels and make it respond to the player camera viewpoint.

We're planning on adding a tutorial about it on the Valve Developer Wiki after the mod is done.

+1 vote   news: News Post #1: Enter Fedora
Namelezz!
Namelezz! Feb 14 2009 says:

There is no specific need for a heads up display (as everything dangerous kills in one hit and there are no ranged weapons) so we decided to just take it off to enhance immersion. Tutorial in the game is provided by just showing it on the screen and highlighting game elements around the player.

+1 vote   news: News Post #1: Enter Fedora
Namelezz!
Namelezz! Feb 14 2009 replied:

I beg to differ!
Theraider.net

+2 votes   mod: Fedora
Namelezz!
Namelezz! Feb 14 2009 replied:

That's actually a very good idea. I'll look into it!

+2 votes   news: News Post #1: Enter Fedora
Namelezz!
Namelezz! Feb 13 2009 replied:

Many underestimate the immersion that full body awareness gives. It adds a new dimension of realism to any game. Not many games use it because of the possibly hard implementation but if it was in more games (CS:S, HL2 maybe even TF2) it would add to the feeling of being there.

+3 votes   news: News Post #1: Enter Fedora
Namelezz!
Namelezz! Feb 13 2009 replied:

Thanks, I'll try that. Relatively new to Sony Vegas :P

+2 votes   news: News Post #1: Enter Fedora
Namelezz!
Namelezz! Feb 13 2009 replied:

The inspiration isn't just limited to Indiana Jones. I recently posted a blog post on the official website about my sources of inspiration :)
Namelezz.net

+2 votes   news: News Post #1: Enter Fedora
Namelezz!
Namelezz! Feb 13 2009 says:

Thank you all for your positive comments :)

And yes, that is Danharibo testing on dm_bridge.

+2 votes   news: News Post #1: Enter Fedora
Namelezz!
Namelezz! May 17 2008 replied:

After four months of careful thinking I'll release this as abandonware.

+3 votes   game: Tortal!
Namelezz!
Namelezz! May 17 2008 says:

WHAT SICK MAN SENDS BABIES TO FIGHT ME

+9 votes   media: Heavy
Namelezz!
Namelezz! Apr 30 2008 says:

Great spotlight. Especially loved the Delta Sector footage.

+1 vote   feature: Mod Video Spotlight - April 2008
Level
Avatar
Avatar
Offline Since
Mar 19, 2010
Country
Bouvet Island Bouvet Island
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Games
7
Mods
7
Articles
18
Media
11
Downloads
1