I know this is an old comment, but Print Screen only captures one given moment at a time and puts it on your clipboard. If you're using the Steam version, you can use the F12 key.
I know this is an old comment, but Print Screen only captures one given moment at a time and puts it on your clipboard. If you're using the Steam version, you can use the F12 key.
Alt + Enter doesn't seem to fullscreen the game, does it support fullscreen?
Another thing I'm gonna note: The game has very bad screen tearing when modded.
Go to the Files segment, and follow installation instructions included with the mod
oof, mega rip
Both chapters are pretty fun tho
Are these compatible with the full version or are they Mod Kit only?
oooof, the hard drive that had it broke. sorry man
These models do not have animations. They use the Player's skeleton and animations. Idle animation already stretches the original character's limbs in the first place.
Is the next part of this mod in development?
say hi to secret neighbor Kappa
Is this going to be fixed any time soon, or has it been abandoned?
I attempted to delete the neighbour to practice any routes I can take and it just results in the engine crashing every time I launch the map. Is there an explanation for this?
If your computer doesn't support the mod kit, that's not good given HN's optimization
My only gripe with this is the fact that the game never allows models in cutscenes, but this is a very well made neighbour mod
It's not a game at all, it's a plugin/Mod for the Hello Dev Kit/Vanilla Hello Neighbor game.
Downgrade to 2.0 or change your gzdoom version
Will there be a version of this file that supports the original Hello Neighbor?
You need DOOM, DOOM II, or their iwads to run gzdoom and by extension this mod
Script error, "DoomDelta_v2.1.pk3:zscript.txt" line 1: Version mismatch. 3.7.0 expected but only 3.3.0 supported
It's impossible to play mods on the XBOX One version of Hello Neighbor.
Place it in Plugins for the Mod Kit
Multiple assets and textures fail to load when opening the map, leaving the gameplay basically unfinished.
Importing these animations seems to break the playermodel (it completely removes animations from the mesh)
There's an issue with the Github build of Project Brutality that seems to break the weapon name script
Divide by zero in script 24008
Possible YouTube uploads as a preview?
Thanks for the early access
Are recordings of unreleased builds allowed?
ColtonPrice095
Arvo joined
just a lonely lil boi living in his basement