Mod Kit Instructions
Getting Started
- Download the unreal launcher here: Unrealengine.com
- Unreal Engine 4 documentation can be found here: Docs.unrealengine.com
- After the launcher is downloaded and installed, click on the 'Modding' tab on the top of the launcher and install the Hello Neighbor Mod Kit.
- Once the Hello Neighbor Mod Kit is installed click the "Launch" button.
Creating a mod
Unreal Engine uses their "Plugin" system for handling mods. You will be creating a "Plugin" as a mod to make it easy to package your mod and share it with others. The current version of Hello Neighbor Beta 3 doesn't directly support the plugin system yet. However, the mods can be still played using the editor. Using the Plugin system will future proof your mods for future versions of Hello Neighbor that have more robust mod support.
- Inside the Unreal Editor, use the menu to navigate to Edit -> Plugins
- At the bottom of the window, click on the "New Plugin" button.
- Fill in the Plugin information on the new screen provided.
- You should now see your plugin in the content browser at the same level as the Hello Neighbor content.
- Build in whatever maps, blueprints, or assets you want to use in your mod in the plugin folder.
Distributing a mod
Distribution will change in future versions for Hello Neighbor and the Hello Neighbor Mod Kit as direct UE4 plugin support is added
- Go to Edit->Plugins and find your mod under 'Other' at the bottom of the Plugin List.
- Click on "Package"
- The folder the package creates should look something like this:
- This is the folder you should distribute. It is recommended to put it on a shared drive or use a compression file like .zip or .rar.
Playing a mod
Mods currently must use the Hello Neighbor Mod Kit to play. Put the mod files into the Plugins folder in the Hello Neighbor Mod Kit, load a map and press the play button. If you are working on your own local Plugin, they will already be there.
You can also run the game using the UE4Editor -game to run it from the game or open the console and use the "Open" command. UE4 won't recognize your map unless it's in the Content/Maps folder in the Hello Neighbor Mod Kit.
Join our modding competition
To celebrate the launch of mod support in Hello Neighbor, we are running a competition in partnership with tinyBuild, Epic Games and Dynamic Pixels. Read on for details, but once your mod is made we highly encourage you to submit it!
Are the mods monetizable or are they just available for free?
Only for free.
This comment is currently awaiting admin approval, join now to view.
Can you make the modding kit for mac?
You could create/edit UE4 mods on Win and Mac already.
is it really not for mac? well then lucky i got a windows pc aswell as a mac
This comment is currently awaiting admin approval, join now to view.
I am trying to make the plugin, but the button is grayed out and I can't click on it. Any help?
EDIT: I got it to work by clicking content only in case anyone else has this issue.
Thanks. I had the same problem too but it works for me now
hi man ı just downloaded your mod or ı dont know maybe not mod or not yours it's just tagged mdOlay's Hello Neighbor Mod and ı setted him in the Hello neighbor ı downloaded it cracked it doesn't works xd (ı don't have enough english and ı have a question it doesn't place from HelloNeighbor/Mods folder?)
how do you play downloaded mods?
It is written under "Playing a mod" section.
This comment is currently awaiting admin approval, join now to view.
This tutorial is bad... No offense but it is really unclear as to how to import stuff like the neighbor and how to edit the plugin
This comment is currently awaiting admin approval, join now to view.
Moddb.com
I open Hello Neighbor through Steam, can I still do mods?
You need to install Epic Games Launcher as mentioned in "Getting Started" section.
Steam is not enough for modding.
i'm so sorry but the tutorial is really bad and i am struggling so much with how to download the mod and i would really appreciate it if some one could giv e me help plz
Well the only thing i know is how to sownload maps
You just download the map,go to the mod kit,right click on maps,open explorer,and then put the map there.
Hope this was Helpful
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Do We Need Hello Neighbor Or It's Just Free To Create?
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
How do you add things in?! this tutorial is kinda bad not that bad but it doesn't explain enough.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Hello Neighbor Mod Kit is 11GB??
How to delete your progress if the neighbor catches you
This comment is currently awaiting admin approval, join now to view.
I get compile error saying,"Can't Find TargetRules for "HelloNeighbor" "UE4 Rules, etc." how do i resolve this?
This comment is currently awaiting admin approval, join now to view.
how do you select aload of items plz reply
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
I can't see a modding tab. did they move it?
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.