I finished my BFA in Animation and VFX with an emphasis on 3D modeling and texturing in May 2008. I am currently in the Twin Cities looking for opportunities as a 3D modeler and texture artist.
After completing the Beast model I decided it needed a rider. I designed, modeled, and textured this character. The model is 2,735 tris, and has a diffuse, normal, and specular map. I used Maya, Zbrush, and Photoshop.