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After getting a Mac Mini of my own and a whole lot of messing around, I have finally released a Mac build of Moeblob Adventure.
moeblob adventure released for mac os x!
Spoiler alert: this article goes over the improvements to the game's lighting engine and UI.
the eternal war between light and darkness
Completed full set of enemies, added a weapon wheel for switching weapons and items, redesigned level tilesets.
updates: mostly graphical, some audio, some ai
New monster types: Taste-class and Smell-class, interface and other graphical improvements.
update on feast for the senses
Added a new category of sub-weapons to Réiltín’s arsenal. Featuring Landmines and Decoys.
what the duck - boom
Some new GIFs and video of some new graphical improvements to the game: visibility behind walls and obstacles, gate-opening animations and kitties.
a gift of gifs
New marble and glass tileset, changes to lighting, additional sound effects, etc.
interior decorating
Successfully ported of current build of Feast for the Senses to Ubuntu. Experimenting with new tileset and dialog triggers.
eaten by some linux or something
60fps GIF time! Juiced up the GUI and lighting and rebuilt the walls.
spicing up the ooey-gooey gui
First post describing Feast for the Senses: an orthographic maze crawler/shooter where you play as Réiltín, a fairy woman who is out to find her lost...
about feast for the senses
I know I've been only posting screenshots, GIFs and videos on this page so far without any explanation. I felt I wasn't ready to talk about the game in...
a quick message from the developer
The game now features sloped floors and ceilings, for more level design variety.
something’s askew here…
After a two-month hiatus, "Cat Project" is back with some new updates!
... they thought she was a goner.
Added a bunch of silly things to the game: a catloaf, a cat paw and balloons.
i'm on the weird part of game dev again
New screenshots, GIFs and video showing new Health UI icons, healing hearts, doors and multi-room levels.
the cat came back - "cat project" update
No, "Cat Concerto" is not the new name for "Cat Project", but I am showing off some background music tracks that I've made it.
cat concerto - now with 80% less yowling!
Added new combat mechanics, e.g. knockback and attack-cancelling, to make "Cat Project" more brawler-like.
kilkenny kitty 2 - when cats attack
Small update on the game: experimenting with new cat combat mechanics.
kilkenny kitty - "cat project" update
Gonna Catcha updated to 1.2.0! A collection of bug fixes and improvements.
small update - gonna catcha 1.2.0
Gonna Catcha is now on Steam Greenlight! Vote "Yes" to help get the game on Steam.
gonna catcha now on steam greenlight
dot.Market now supports Game Jolt cloud saves! A few minor fixes and changes were also included in this update.
1.2 update: welcome to cloud saving!
New low-resolution cursors (yes, it's a feature), faster news tickers and autosaving. In addition to those changes, there's a new member joining your...
dot.market 1.1 update
The LOWREZJAM has ended and dot.Market v.1.0.0 has been released on Game Jolt.
dot.market released on game jolt!
Nearly finished dot. Market for LOWREZJAM 2014. New gameplay demo video!
the dots are coming!
1024 colourful dots arranged to look like a business simulation. Check out the new screenshots and GIFs of the improved menus and screens in dot.Market.
update: new screenshots and gifs of the improved menus and screens.
Announcing dot.Market, a blocky business simulator being developed for the LOWREZJAM 2014. Check out the latest info and screenshots from the game.
dot.market announcement
Gonna Catcha v.1.1.1 is out! Linux support + bug fixes and improvements. Get it now!
gonna catcha v.1.1.1 released! now on linux!
Gonna Catcha 1.1.0 is out now! New features include: life borrowing in co-op mode, an online manual and various bug fixes and optimizations.
gonna catcha 1.1.0 has been released!
Gonna Catcha v.1.0.0-B released on itch.io! The long journey is over! (For now.
gonna catcha 1.0.0-b released!
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